Aftermath is a never-ending "mission" in Infamous, Infamous 2, and Second Son. It is reached after completing each game's respective story.[note 1] Cole MacGrath and Delsin Rowe can roam freely around their respective cities. The same can also be done in Festival of Blood and First Light, though no "Aftermath" exists.
Overview
Infamous
Depending on Cole's karma, the sky will either appear to be bright and sunny (Good Karma) or appear red and doomsday-like (Evil Karma), just like in the introduction.
Cole may roam freely around Empire City, still complete side missions, collect any remaining dead drops and blast shards, and earn experience points to upgrade his powers. If the game is finished with Good Karma, fewer corpses will appear, and fewer enemies will spawn, but the exact opposite occurs if the game is completed with Evil Karma.
If Cole's karmic state shifts, the sky and environment change in relation to it. Beating the game with Good Karma and then becoming evil will not allow Cole to have Evil Karma in pure daylight, except for right after the karmic shift. If the player dies, the sky will shift accordingly.
Infamous 2
The time of day will change randomly upon reloading the game and dying. Cole can still run freely around New Marais, complete any available side missions, and collect shards and dead drops. The player can also use the UGC Missions feature. Experience points can also still be earned to upgrade powers.
If trophies for both a Good and an Evil Karma playthrough are present, when this "mission" begins, a notification will appear saying that all of the karma-locked powers are now unlocked for use in "Aftermath", even those that are only gained from the Power Transfer Device. The Karmic Boosts are the only thing not totally unlocked; these still require Cole to have the relevant karma level.
Sometimes in this aftermath, the game will reset a past level (e.g. "The Final Piece") and will act as if you chose the Good Karma option, even if the player chose the Evil Karma option.
Second Son
The aftermath in this game is similar to the other two games. One difference is that the sky is not dependent on the character's karma. Instead, the sky can be changed via the pause menu, under 'Settings'.
Similar to the original Infamous games, the player can free roam around Seattle and finish clearing out each district. Once each district has been cleaned out 100%, the player will unlock D.U.P raids, which are a never-ending series of D.U.P fights that spawn in certain districts of Seattle.
Notes
- ↑ Chronologically, the aftermath in Cole's stories takes place before the actual final mission, as the clock is wound back. This is fairly essential in Infamous 2 since it would be rather difficult to play as Good Cole after his own death. In Second Son, it acts like the final mission sort of happened since Delsin retains the Concrete power, but the DUP still exists and Delsin has not returned to the reservation.