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==Trivia==
 
==Trivia==
*In both games, the game will act as if the respective final mission had not happened. This is fairly essential in ''inFamous 2'' since it would be rather difficult to play as Good Cole after his own death.
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*In both games starring Cole, the game will act as if the respective final mission had not happened. This is fairly essential in ''inFamous 2'' since it would be rather difficult to play as Good Cole after his own death. ''Seocnd Sun'' acts like the final mission ''sort of'' happened since Delsin retains the Concrete power, but has not returned to the reservation.
 
*Sometimes in ''InFamous 2'' while playing Aftermath, the game will reset a past level (e.g The Final Piece) and will act as if you chose the good karma option even if one chose the evil karma option.
 
*Sometimes in ''InFamous 2'' while playing Aftermath, the game will reset a past level (e.g The Final Piece) and will act as if you chose the good karma option even if one chose the evil karma option.
   

Revision as of 08:02, 6 April 2017

Trophy Infamous
For a moment there was nothing, and then he started to show me things...
This article contains spoilers concerning inFamous series. Read at your own risk.

Template:Infobox mission Aftermath is the last "mission" in inFamousinFamous 2, and inFAMOUS: Second SonIt is a never-ending "mission" which lets Cole MacGrath and Delsin Rowe roam freely around the city of the respective game.

inFamous

Aftermath is a mission in inFamous unlocked after finishing The Truth. In Aftermath, depending on Cole's Karma, the sky will either appear to be at noon (Good Karma), or appear as red, chaotic and doomsday-esque (Evil Karma). The doomsday theme is the same sky present in the mission Introduction.[1]

Cole may still complete Side Missions and run around freely in the city, collect dead drops and Blast Shards and earn XP to upgrade his powers.[1] If the game is finished on Good Karma, fewer corpses will appear and fewer enemies will spawn. If the game is finished on Evil Karma, more corpses will appear and a slightly higher amount of enemies will spawn.[1]

If Cole's Karmic State shifts, the sky and environment will change with it. With that said, finishing the game on Good Karma and then becoming Evil will not let Cole have Evil Karma in pure daylight [1], except for right after the shift. Once Cole dies by either falling in the water or being killed by enemies, the sky will shift accordingly.

inFamous 2

In inFamous 2, Aftermath is unlocked after finishing The Final Decision. In Aftermath, the sky will randomly change time of day at reloading the game and dying.[2]

Cole may still run around freely in the city, complete side missions, collect Blast Shards and Dead Drops, and play, create, and share UGC Missions. Cole may also still gain XP to upgrade his powers.[2]

If Trophies for both a Good and an Evil Karma playthrough are present, when this "mission" begins a notification will appear saying that all of the Karma-locked powers are now unlocked for use in Aftermath,[2] even those that normally require use of the Power Transfer Device. The Karmic Boosts are the only thing not totally unlocked: these still require Cole to have the relevant Karma level.

inFAMOUS: Second Son

The aftermath in this game is similar to the other two games. A difference is that the sky is not dependant on the player's karma, instead the player can change it in the pause menu, under settings.

Trivia

  • In both games starring Cole, the game will act as if the respective final mission had not happened. This is fairly essential in inFamous 2 since it would be rather difficult to play as Good Cole after his own death. Seocnd Sun acts like the final mission sort of happened since Delsin retains the Concrete power, but has not returned to the reservation.
  • Sometimes in InFamous 2 while playing Aftermath, the game will reset a past level (e.g The Final Piece) and will act as if you chose the good karma option even if one chose the evil karma option.

References

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