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This article contains spoilers concerning inFamous. Read at your own risk.

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Template:Infobox mission Alden in Chains is a story mission in InFamous.

Summary

Cole finally makes his way to the prison where he meets Zeke. Zeke tells him the cops need to move their prisons to a more secure area and ask Cole to cover them he also tells him to help him out he made the walkway electrified. Cole gets on and the Dustmen begin their assault by launching fireballs but Cole manages to redirect them allowing the Cops to successfully move Alden and the prisoners. With that the Dustmen begin their second assault and break through the wall and despite Zeke s pleads Cole orders him to go help the officers secure Alden. Cole and the ECPD fight the Dustmen and despite the numbers and the appearance of a Golem, Cole and the police mange to defeat them. Zeke then contacts Cole and tells him that the power to the electric chair keeping Alden unconscious has been turned off and ask him to go on top of the prison and recharge it. Cole makes his way up and reactivates the power. The Dustmen then launch their third wave causing the police to perform a defensive perimeter around Alden. Cole makes his way down a helps them fight off the remaining forces Zeke then comes out to assist Cole angrily ask why he is not with the other officers securing Alden but Zeke claims they will do fine without him. Then suddenly the officers announce on the loudspeaker that Alden had broken free Cole and Zeke quickly make their way back inside only to find the officers dead and Alden gone Zeke guilty leaves while later on the Dustbin celebrate their victory over Cole and the police while Alden prepares for Cole's eventual arrival.


Walkthrough

Start

File:Infamousaldeninchains 10.jpg

Cole climbing the prison.

Climb into the prison using a break in the barbed wire and get over to Zeke's position. The cops are moving many of the Dust Men prisoners to another cell block, and need Cole to cover them as they do so. Get Cole MacGrath onto the charged metal grill and get ready. For a few minutes, your position will be bombarded with balls of molten scrap. Deflect these using the Electromagnetic Shockwave attack. Whenever the going gets tough manually absorb energy from the walkway to heal yourself. Once the bombardment as stopped, Zeke will begin talking, so prepare yourself by focusing your attention on the far wall opposite the courtyard. Soon the wall is breached and Dust Men start flowing into the prison. Fire cluster projectiles (Megawatt Hammer, Grenades) to combat them, and try to take out as many as possible within the breach itself, as once they clear the wall, they spread out and are more difficult to hit. After some of the Dust Men are defeated, several Golem Conduits enter the grounds. If the walkway is destroyed, you can head to another charged area near it, as well as absorb energy from the numerous light poles stationed around the courtyard. Also watch out for the ECPD troopers assisting you, if you're playing on Good Karma, try not to hit them.

Prison Walls

File:Infamousaldeninchains 03.jpg

Cole deflecting an explosive inside the prison.

After you defeat the Golem Conduits you must climb up the prison walls to a generator. This isn't the easiest of climbs so be smart. You will have to go around the outside of the prison where fires and debris are plentiful. Watch out for Dust Men positioned along your path. Reach the generator and charge it with Lightning Bolt. Once you have completed the charge jump back into the grounds of the prison. The fall shouldn't hurt you.

Last Stand

You are now in another area of the prison. Move to the charged grill and fend off the Dust Men and Golem Conduits who are making one last attempt to free their leader. Finish the Golem Conduits to complete the mission. Zeke can be seen exiting the prison as the mission ends. It is possible to attack him.

Trivia

  • The mission name is a parody of American grunge band, Alice In Chains.
  • If you take too long to complete the mission, the power will go out of that part of the Warren.
  • This mission can technically be considered the largest battle of the game. Though Cole and Kessler probably use more brute energy, more people are present in the mission than any others.
  • Cole states latter that, "Alden busted out and killed every cop in the prison." Though, this is an overstatement, as he likely killed only the officers in his holding cell, the control room, and a few officers he may have found on his way out. Also, inspector Warren, and any officers outside are known to have lived.
  • Zeke says he rigged up the electricity platform for Cole, but if you visit the prison before this mission, it is already there.
  • It is possible to fail the mission in the second half (after climbing the prison walls and re-charging the generator) by exiting the prison yard and remaining outside the boundary of the prison walls - Zeke will rebuke Cole once, insisting Cole move back into the prison. If you do not move back, Zeke will rebuke Cole again, proclaiming "you blew it" and the mission fails.
  • You can prolong the mission in the second half, by intentionally delaying to kill the two Golems. Dust men will continuously spawn outside and move into the prison yard to attack you, whereby you can kill them for extra experience points.
  • This is one of the few story missions that frees up territory, freeing part of the prison and some territory near the Stone Canal Drawbridge.

Video Walkthrough

InFAMOUS_Walkthrough_-_Mission_24_Alden_in_Chains_Part_One

InFAMOUS Walkthrough - Mission 24 Alden in Chains Part One

InFAMOUS_Walkthrough_-_Mission_24_Alden_in_Chains_Part_Two

InFAMOUS Walkthrough - Mission 24 Alden in Chains Part Two

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