The dimensions walker wrote:
By "overheating" I guess you mean that you get some kind of special technique... like the drop bomb... Then, life/energy would rechage over time? Wouldn't that make the game too easy tho?
Kind of. But liek really slowly. What I would have in mind for overheating is for example with a wire conduit. Let's say you do the trick from teh concept art where he is standing on his wires and is shooting around. You can only stay "afloat" as long as it take you to overheat. Which would expand over the game. When the power overheats, you fall back to the ground and you are vulnerable untill it cools down. It would make the game easier and harer at the same time. You wouldn't need to recharge manually from a source but you would be completely left to you recharge time. In the previous games, especially second son you pretty much had a lot of resources around you, making it kind of easy to recharge as it also healed you. With either mechanism you would have to stop, retreat and recharge before continuing the fight. No energy/resource and you become very vulnerable. Also we never saw the other conduits recharge. Hank absorbed once on screen on the beginning but you could say that he was in curcun cay for some time and was completely down on smoke. Fetch is never shown to recharge in second son, only in first light. Which could be explained by saying that she was younger and less experienced in her power than in second son. John White and Kessler didn't recharge either. Maybe once the conduit reaches a certain power level and experienc they begin to rechange by themselves.
I have a feeling that Sucker Punch would try to bring in new stuff and mechanics in the next game. Changing up how different powers work would be pretty neat. Physically absorbing wire would just seem very weird. Especially since the power itself says that they manipulate wires that they are touching. Pressurized water would be amazing aswell. It says that it's strong enough to pierce concrete.
But we should move away from Delsin and make him an outside character. Like a mentor type for the new protagonist. He'd still be there, he'd still be important but we wouldn't play as him. He'd have more powers and he'd be more battle trained. Delsin by default is the most versatile conduit. Playing with him if he has too many powers would be way too easy.