Delsin seemed like any average rebel at first, But with the release of the "Fetch Trailer" he seemed much more sadistic and Dark.
Delsin seemed like any average rebel at first, But with the release of the "Fetch Trailer" he seemed much more sadistic and Dark.
True, but we don't know how it works in Second Son. Do we get different power types e.g. Good:Lightning, Ice, Light; Evil:Gravity, Darkness, Sound with Smoke being available for both. Or do we get good and evil versions for all power types? I definitely prefer the latter because I wasn't fond of ice for good karma while fire is evil karma. Then again, I also hope the conduits in Second Son aren't as annoying as Kuo and Nix. Even though she only had about 5 seconds of screen time, Abigail Walker seems like a likable character to me.
I'd like to think...no. Karma will only decide how you get powers and how the civilians, or even other Conduits will see you. You still get the same powers, but it's more about your reputation among Seattle that Karma affects. Good Delsin might help a Conduit backed into the corner by DUP and be thanked, but Evil Delsin, while doing the same deed, is run away from and told to stay away.
So basically it affects the way you use your powers later on. I kinda wish they have some exclusive abilities focused on evil or good and only exclusive to them. Or at least adaptable and upgradable to follow a certain path you want, say more damage instead of accuracy
Yeah, I almost forgot about that COB. They should definitely give the powers by Karma rank like in the first two games. I was just really focused on stating that it should change what powers you get. But yeah, to a certain point, your Karma will decide the certain abilities or perks that you get with powers
Isnt the point of the matter is the gameplay/setting, Really, I mean if you think about it I would'nt want Delsin to be a bad guy and the devolpers said almost everything will be destructable in the setting of the game and stay that way, Personality i would want to play in a more colorful and more life of an a enviorment then a grey and dead one because of what I choose to do.
I think instead of a good/bad karmaric system, it should have 4-6 different types of Karma.
For example, we could have the "hero" Karma, which is being a goody-goody, not absorbing people for powers at all (if they end up making it so that abosrbing powers kill the conduit) even if the conduit is evil. This one chooses to sacrifice powers for public support, more interaction opportunities with conduits (perhaps they give you portions of their powers?), and being a nice guy (I don't think many people will choose this one)
We could have a Karma that represents killing the evil conduits and taking powers. This karma choice gives you more powers than being a goody good good guy, but maybe more conduits are afraid of you, so won't approach you (to work with) and so you won't get as many opportunities to work with other conduits (perhaps this can be implemented in a way...)
We could have a karma that represents killing most conduits, even the morally ambiguous ones, and taking thier powers, even while saving Civilians. While maybe you get more diverse powers, perhaps some abilites can only be unlocked by working with conduits, who can train you in the use of their power.
Finally we have the jerkass Karma who kills all conduits and civs for raw power and 'ray spheres' (insert unlockable that boosts your power here) but losses public support, and all conduits will attempt to kill you on sight. This means no conduit will train you in their power, giving you a lot of diverse, but unfocused powers.
This idea means if you kill them to absorb their powers, you get that power and most of it's abilities. But if you WORK with a conduit and they teach you, you won't have access to most of that elements power, but instead get access to a few, focused powers. YOU decide how many powers you get, but if you take the raw power, you won't have access to the finer powers.
Eg: A person who works with a conduit could get a cool (let's just use neon as an example) neon power that lets you travel through walls or something, because that conduit knows his power so well that he can teach you to use it in ways such as that. If you KILL the conduit, you absorb some of their knowledge of the power, so you could maybe shoot the neon lazers, but not have access to the power that lets you travel through walls. Either way, you'd have access to some of the power, but your karmaric stance decides if you learn the finer powers, or the rawer powers. The multiple karmaric stances reflect upon a balance of these powers. A goody-good would have all the finer powers, but no raw power, and a total jackass would have access to all the raw powers, but no finer powers. And you can have any standing in between depending on your moral choices.