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(Added upgrades)
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==='''Concrete Power'''===
 
==='''Concrete Power'''===
Delsin does not use the chain when [[Concrete]] power is active. Instead, he slams the ground with his fist, knocking out or dealing heavy damage to affected enemies.
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Delsin wraps the chain around his fist like a brass-knuckle when [[Concrete]] power is active. He slowly slams and devastates the ground, knocking out or dealing heavy damage to affected enemies.
   
 
==Upgrades==
 
==Upgrades==

Revision as of 22:48, 20 April 2014

Chain

The Chain is the melee weapon used by Delsin Rowe in InFamous: Second Son, which he had acquired in Betty's warehouse during his chase for Hank. He keeps it wrapped around his wrist when not in use, and uses it to deliver devastating attacks by amplifying it with his current active power.

Functions and Usage

Swinging the chain serves as Delsin's primary form of melee attacks and close combat. Because of its versatile nature when used in conjunction with Delsin's powers, the chain is an ideal weapon.

Smoke Power

When used in conjunction with Delsin's Smoke power, the chain becomes superheated. When swung it flairs out in a whiplike manner and produces trailing flames behind it that will cause a small smokey explosion when it comes in contact with it's target.

Neon Power

When used in conjunction with Delsin's Neon power, the chain uncoils from his arm, becoming straight and rigid due to the neon energy, taking on an appearance similar to that of a sword. Delsin can then swing the chain to knock enemies away from him, causing them to be covered in neon gashes.

Video Power

Delsin does not use the chain when Video power is active. Instead, he digitally creates either a heavy longsword (Good Karma) or a pair of bird-like claws (Evil Karma) which he uses to deliver slow but powerful attacks.

Concrete Power

Delsin wraps the chain around his fist like a brass-knuckle when Concrete power is active. He slowly slams and devastates the ground, knocking out or dealing heavy damage to affected enemies.

Upgrades

Dash Strike: When you get close to an enemy during a Dash you can hit the melee button and come out of it swinging, stumbling an enemy. While not a full stun, it will allow you to get in several quick strikes without retaliation.

Dash Subdue: This upgrade to Dash Strike allows you to subdue an enemy after a Dash. Enemies must already be vulnerable or surrendering for this to work. This power requires Good Karma.

Dash Slam: This upgrade to Dash Strike allows you to change the strike into a lethal attack for standard enemies. This power requires Evil Karma.

Comet Drop: When dropping from a height you can press the melee button and instead of simply falling you will add energy to it and do damage in a radius when you hit the ground.

Obliterating Drop: When you hit an enemy directly with a Comet Drop the energy released is so intense that standard enemies are obliterated on the spot earning you Evil Karma. This power requires Evil Karma to acquire.

Execute: While an enemy is vulnerable or surrendering you can go up to them and pump energy into them, brutally killing them in the process. This power requires Evil Karma.

Enemy Drain: This upgrade to Execute enables you to regain energy from your dying enemy, enabling you to continue your rampage. This power requires Evil Karma.

Gallery

Trivia

  • This weapon was nicknamed "The Chain of Chaos" by Greg Miller (of IGN fame) after it's resemblence to "The Blades of Chaos" from the God of War series.