- “I'm gonna be different, Okay? I'm not there doing what they do, I'm there to save lives, I'm gonna be like Super Man.”
- — Delsin Rowe (determinate)
Delsin Rowe is the central protagonist of InFamous: Second Son and the "successor" to Cole MacGrath. Delsin is the second playable protagonist in the inFamous series, following Cole, and preceding Abigail Walker. After living what could be considered a normal life as a grafitti artist and a local delinquint of the Akomish Reservation, Delsin discovers that he is a Conduit after touching a Department of Unified Protection (or D.U.P. for short) captive named Hank. This action activates Delsin's respective powers, and he quickly begins to realize that he has the unique ability to absorb any other Conduit's powers after touching them. With his new-found arsenal, he travels with his older brother to Seattle in order to dismantle the D.U.P.'s operations, and acquire its director's power of Concrete so he can heal his fellow Akomish members.
- 1 Biography
- 2 Appearance
- 3 Powers and Abilities
- 4 Gallery
- 5 Trivia
- 6 Reception
- 7 References
Delsin is a 24-year-old Native American from the Akomish Tribe. Believing that he is destined for greatness, Delsin's occupation as a street artist, and his uncontainable penchant for free expression, sets the perfect background for his standoff with the D.U.P. Delsin has a rebellious attitude and favors anti-authoritarian street art. Unfortunately, Delsin's tendency to tag buildings and structures with graffiti constantly irritates and embarrasses his older brother, Reggie Rowe, who is forced to keep arresting him "over and over and over again". It is implied that Delsin and Reggie's parents are deceased.
Becoming a Bioterrorist
After being confronted by his brother, Reggie, over vandalizing the latter's "Congrats, New Sheriff!"* billboard, the brothers witness the crash of a military truck transporting a trio of Conduits - Hank Daughtry, Abigail Walker, and Eugene Sims. While Abigail and Eugene quickly get away, Delsin attempts to help Hank out of some rubble and, for his troubles, becomes a hostage in the resulting standoff with Reggie.
During the struggle, Delsin accidentally absorbs Hank's powers and falls unconscious. After coming to, he finds the area around him in shambles. Discovering his new-found power, a frightened Delsin manages to reach and save his brother. Although Reggie tells him not to use his new "tricks", Delsin uses them anyway to chase Hank into the nearby burning fish cannery, attempting to save Betty who is trapped in the building.
Armed with nothing but a chain and his underdeveloped smoke powers, Delsin chases Hank into the D.U.P.'s custody. Unfortunately, the D.U.P.'s leader Brooke Augustine uses her Concrete powers to brutally interrogate Delsin, and threatens to move on to the rest of the tribe if Delsin doesn't tell her what he is hiding. Delsin confesses to being a conduit, but Augustine doesn't believe him, as he claims he "caught" the "Conduit Bug" from Hank, which isn't possible. She knocks him out cold and continues interrogating the rest of the tribe. Although, if the player decides to be evil, Delsin confesses to nothing, and instead tells Augustine to "piss off".
Predicament and arrival in Seattle
- “Reggie. I did this. And I gotta fix it.”
- — Delsin takes responsibility for the tribe's suffering
When Delsin finally wakes up one week later, he learns from Betty that the rest of the tribe were injured by Augustine's cement daggers, attempting to learn what really happened between Hank and Delsin. He learns from Reggie that the Akomish are all dying, and that the only way to save them is to use Augustine's Concrete power to remove the daggers.
Realizing from his encounter with Hank that he can absorb other Conduit's powers, Delsin convinces his brother to take him to Seattle where Augustine's forces have chased down the other two Conduits, and absorb her powers to undo what she did. Arriving in Seattle, Delsin soon learns that the D.U.P. have effectively taken over the city and their ranks are bolstered by Forced Conduits, lesser conduits who wields a small portion of Augustine's powers, and although he tries he can't absorb the weaker powers.
A couple of days later, the brothers learn of a Conduit serial killer wielding Neon powers and decide to hunt her down; both to stop her killing spree and absorb her powers to help with the final confrontation with Augustine. Investigating the murders, the brothers discover the victims are all drug-dealers, instead of random people, as the media have made the rest of the city believe.
They soon learn that the Conduit is a girl named Abigail Walker, one of the escapees, and she is seeking to avenge her brother's death at the hands of the drug dealers. Delsin chases Abigail down and defeats her, absorbing her neon powers in the process. Delsin convinces Reggie to let Abigail work with them to both dismantle the D.U.P.'s and the dealers' operations.
After learning that Augustine is directing the bulk of her force into the Lantern District, Delsin makes his way across the ruined bridge where he confronts her, and she forces him to use his Neon powers to fight her higher ranked thugs. After defeating the thugs, Delsin is captured by Augustine and nearly taken into custody, when he is rescued by an unknown creature who drops him off the Lantern district.
Once there, Delsin is contacted by a fan of his named Eugene, who directs his attention to a D.U.P. convoy carrying civilians suspected of being Conduits. In the process of stopping the convoy, Delsin is knocked out for several hours and soon learns that the suspects have fled into the city where they are being rounded up by angel-like creatures. Reggie disguises himself as a suspected conduit and is swooped up by an angel.
Using the GPS of Reggie's cell phone, Delsin locates the Angel's hideout, even when Eugene desperately warns him not to go there. While exploring the hideout, he learns that, rather than being kidnapped, the victims are being helped out of their restraints and released into the city. Being sucked into a Video game world, Delsin is confronted by "He Who Dwells" and, after a brutal fight, defeats the giant Angel who is revealed to be Eugene, Delsin's "fan" who led him to the convoy.
Delsin absorbs his powers and talks with Reggie about letting Eugene go, pointing out that he was rescuing the people the D.U.P. took and not hurting them. Delsin convinces Eugene to help him defeat both the D.U.P. and the local gangs who are rounding up the local conduits to sell them back to the D.U.P.
Later on, Delsin is surprised to hear his allies question him about a rampage he was on downtown. He soon realizes that it wasn't him, but the other Smoke Conduit, Hank, who escaped from D.U.P. custody. After chasing Hank down again, Delsin convinces him to help him against the D.U.P. Hank informs him that his fellow Conduit allies, Eugene and Abigail, are both in D.U.P. custody in the makeshift D.U.P. base, at an island off the coast of Seattle.
The brothers and Hank infiltrate the island, but Delsin is soon lured into a trap by Hank who is revealed to be the D.U.P.'s ally. Because of Hank, Delsin and Reggie are beaten and nearly captured by Augustine, who attempts to encase them both in concrete while they're dangling off of the edge of the base. Reggie sacrifices himself to prevent Delsin from being captured, prompting a fight between Augustine and an enraged Delsin.
After the fight, Augustine collapses the island and Delsin washes ashore and proceeds to hunt down Hank who is now on the run from both of his former allies. During the chase, Hank explains, and later proves, that the D.U.P. had his daughter hostage, prompting Delsin to reluctantly spare Hank's life on the condition that he never sees him again.
Delsin meets up with his allies and together they agree that it's time to put a end to Augustine's plans. Using the information with which Hank provided Delsin, he is able to create a gap in the Channel 6 news station/converted D.U.P. headquarters and together with Eugene and Abigail assaults the building, making their way through the outside of the building and defeating the D.U.P. Soldiers.
Finally, Delsin confronts Augustine in the building's news room. There, Delsin states that he knows that Augustine had set up the Conduit's escape to keep the D.U.P. in existence. Augustine then explains her true motives: she has been capturing, but never killing, Conduits to prevent them from being killed by irrational civilians, like they were in the pre-D.U.P. bloodbaths.
To this end, Augustine attempts to convince Delsin to help her regain the public's trust, and help her save more Conduits around the globe. However, Delsin doesn't care about Augustine's excuses, and decides to take her down and expose her. Without fully developing his newest powers, Delsin is almost beaten by Augustine, who has nearly seven years of experience with hers.
Thankfully, Eugene is able to throw several Core Relays into the room, with which Delsin is able to become powerful enough to slowly wear down Augustine's monster form and capture her. As Augustine watches him use her own power against her, Delsin quotes her: "Yeah. I'm told that hurts."
With Augustine captured, Delsin is able to expose the D.U.P.'s operations to the world. As Augustine is hauled away by authorities, the crowds, finally free, cheer. Delsin implicitly note the irony of a government figure being "taken down by a gamer, an ex-junkie, and a small town delinquent". Delsin's actions set off a "Second Age", where Conduits and humans can coexist. Delsin also comments that the Conduits of Curdun Cay were also free to live as they see fit.
That said, Delsin himself had some unfinished business to attend to, now that he'd gotten the power he needed. He returned home to heal his people of the injuries Augustine inflicted upon them. After curing the tribe, Delsin celebrate his brother's life by giving him a graffiti memorial atop the Fish Cannery. When finished he takes one good look, and almost in tears says, "I love you brother, and I'm sure gonna miss you." With that, he sets his paint can down and walks away.
With Augustine captured, Delsin drags her all the way up to the roof and throws her off a very great height to her death, avenging Reggie. He, Abigail and Eugene take over the city of Seattle and Delsin plans to absorb all of the captured Conduits in Curdun Cay. Before doing that, he heads back to the Longhouse to save the tribe. At the Longhouse, Betty confronts him, condemning him for becoming evil and wrecking havoc throughout Seattle. She tells him that he has disgraced his people, his ancestors and the memory of his brother and that he is, "Akomish, no longer", before she slams the door. Delsin feels emotional pain, then, out of anger, performs an Orbital Drop, presumably killing all wounded Akomish inside, including Betty and the destruction of the Longhouse.
Delsin's appearance consists of denim jeans, a red beanie, a denim vest, a hoodie, and a red flannel shirt. While in the neutral karmic state his hoodie, vest, and jeans are black. If Delsin gains Good Karma, his hoodie will go from black to white, and his jeans will go from dark gray to dark blue. His face has a normal, healthy look. If Delsin gains Evil Karma, his hoodie will go from black to red, and his jeans will go from dark gray to completely black. Also, he has a sickly appearance (black under his eyes and red spots on his face). The symbol on his vest also changes form in accordance with his current karma.
Powers and Abilities
Delsin discovers his powers when he absorbs the abilities of Hank, a prisoner on a D.U.P. carrier, taking on Smoke Manipulation. Later, he discovers that he possesses the unique ability to mimic the powers of other Conduits.
- Power Absorption: Delsin has the natural ability to absorb the abilities of other conduits, which he discovers after encountering a crashed conduit transport vehicle. This gives him the potential to be one of the most versatile Conduits ever in existence, due to the fact that he can have multiple powers at any point and can always absorb more.
- Telepathic Perception: Delsin along with his ability to take the powers of others, also has the ability, through touch, to look at another person's past and the emotions they experienced to rapidly gain information of their lives. Although it's not confirmed, it appears that this power can't be used on non-Conduits because he has shown no signs of it when touching any non-Conduits such as his brother. This power is not to be confused with Telepathy, as he is not reading their minds, but receiving information (It is also interesting to note that the memories that Delsin sees always involve, in some way, when the Conduits got their powers).
- Smoke Manipulation: Delsin's initial powers seem to be based on smoke and ember, having taken it from Hank, the Conduit he helped survive. He suddenly gains the capacity to shoot smoke out of his hands, or even turn into smoke and travel quickly around the city through the use of air ducts. He can also deploy smoke grenades, which, after explosion, cover affected enemies in smoke and incapacitate them. Delsin can use the chain on his arm as a whip, seemingly imbuing it with burning ash, similarly to how the Amp was wrought in Cole's electricity. Additionally, he can make use of a smoke dash ability for heightened motion and produce lateral propulsion for a short while via Smoke Thrusters. His smoke dash can also be used offensively, as he dashes through an enemy and rematerializes behind them, choke-slamming them to the ground in the process. Delsin also replenishes his power by absorbing smoke from chimneys, cars, and DUP tear gas canisters. He can use his special Smoke Karma Bomb abilty called Orbital Drop: Delsin dematerializes into three balls of smoke which propell upwards. Upon reaching a specific height, Delsin rematerializes and rapidly falls down, exploding into smoke and embers upon contact with the surface.
- Neon Manipulation: Later on the game, Delsin absorbs from Abigail Walker the ability to control neon. With it, he is shown to have powers similar to his smoke dispersal abilities yet instead dissolves and reforms from gaseous energy based semblance. He can discharge Neon stream lasers from his hands, which also blow up upon contact to deal more damage to enemies than the smoke projectile as well as simulate a light dash, which when used dissolves him into Neon itself and enables him, and brief after images of him, to sprint up or around walls and literally run on air from a starting jump for brief periods of time. Delsin's chain can also be covered in neon and made rigid, allowing it to be used like in sword-like fashion; he can also use neon to charge it directly into enemies, knocking them over, similar to his smoke choke slam. He also has neon grenades which suspend enemies in air for a short amount of time. Aiming while using the Neon power set utilizes a mode similar to Precision, time slows down and it highlights certain weak points around specific enemy body parts. Weak points are Karma specific, shoot an enemy in the head to cause them to be "obliterated" and explode into a puff of red neon and receive evil karma, or shoot them in the shins to restrain the enemy to receive good karma. He also has some kind of propulsion ability honed by a force field situated at the lower legs similar to Cole's Static Thrusters and Delsin's own Smoke Thrusters. He can replenish his Neon reserves by absorbing it from the brightly lit neon signs situated around the city. With Neon power active, Delsin can use his special Neon Karma Bomb called Radiant Sweep: in which he concentrates neon energy into himself and then bursts, shooting beams in all directions, producing a massive explosion.
- Video Manipulation: Delsin then gains the ability of Video by absorbing a Conduit named Eugene Sims. Delsin can drain this power from television monitors to computer screens on satellite dishes. When using Video, Delsin can shoot out a stream of pixelated projectiles in a rapid fire motion similar to Cole’s Bolt Stream. Also gaining the ability to transform himself into faint pixels, becoming invisible to enemies for a certain time period. When using melee attacks, Delsin doesn’t seem to use his chain. Instead, depending on his karma, he creates a digital sword (good) or claws (evil) to hack and slash. Furthermore, when dashing he can create wings for himself to fly over obstacles and directly up walls. Dashing into satellite dishes will cause him to launch higher up in the air. Delsin can also mark and summon three Bloodthirsty Blades. When the blades are summoned, they then seek out the target that has been marked. With Video power active, Delsin can use his special Video Karma Bomb called Hellfire Swarm: in which he summons both angels and demons, from the game Heaven’s Hellfire, to swoop down and carpet bombing enemies. When over, the Karma Bomb will either subdue (good) or obliterate (evil) enemies depending on Delsin's decisions.
- Concrete Manipulation: The last power Delsin gets, which is absorbed from Brooke Augustine, gaining her unique ability to manipulate Concrete. Delsin can drain this power from any down members of the D.U.P. he comes across. What also makes concrete separate itself from the other powers is that while using it, Delsin automatically takes less damage from enemy fire. While using the power he can shoot out a shrapnel of concrete in a burst fire manner. Delsin can also fire off slabs of concrete, very similar to one of Augustine's attacks and those used by the weaponless DUP soldiers. Like Video, Delsin doesn’t seem to use the chain either when using concrete. Instead, Delsin smashes his hand on the ground, creating a miniature tremor that knocks enemies back. When dashing Delsin is covered in concrete wearing it like armor, making himself a living boulder. Delsin can also travel around using concrete thrusters, similar to Cole’s Static Thrusters, where stones are surrounded under him. Every time the thrusters are used, they initially lift him higher in the air, causing him to glide even farther. Surprisingly, out of all the current power sets (Smoke, Neon, Video and Concrete) Concrete is the only one that doesn’t have a Karma Bomb for some odd reason, this may be due to the Karma Bomb requiring another Blast Core Relay which he was unable to obtain. He can also use a miniature boost to push himself into the air which leaves no trace of damage from the launching point, unlike the DUP Knights' ability. When used while climbing a building Delsin will simply Launch himself vertically up it.
Basic Conduit Abilities
- Enhanced Strength: Like all Major Conduits, Delsin has enhanced strength. An example sees Delsin effortlessly pulls his brother's arm off of Abigail Walker, to the point where Reggie shows physical pain. He was also able to effortlessly pull off a chainlink door off a cage.
- Durability: Delsin is able to fall from relatively high distances and land unharmed. He first discovers this when entering the Fish Canary to find Betty and Hank, commenting that "that...should've hurt". He has also been shown to be able to withstand numerous gunshots while showing only slight discomfort.
- Rapid Healing: Delsin is stated to be able to quickly heal from sustained wounds. This is shown twice:
- After Augustine tortures Delsin to the point of knocking him unconscious, he wakes up a week later to find the concrete shards in his legs gone.
- When Delsin encounters the looters in the tunnel, they panic when they realize what he is. One of them shoots Delsin twice, but it doesn't take long for him to get back onto his feet.
- Parkour Skills: Delsin is physically able to climb up any kind of buildings, having the same free running and parkour abilities as Cole. He is described as not being a very experienced climber, but if he sees something he can climb, there's nothing stopping him from trying. Sucker Punch co-founder Chris Zimmerman has gone on record saying that Delsin can parkour two times faster than Cole.
- Spray Paint Skills: Throughout the progression of the game, Delsin has shown to be a competent spray painter. He paints on various walls and surfaces to mark his presence within Seattle and drive out the D.U.P. In the Good Karma ending, he completely paints over the billboard of Reggie that he vandalized at the beginning of the game as a memorial to Reggie, complete with a portrait of the two brothers together.
Delsin's power absorption does come with a few drawbacks:
- Firstly, when he acquires a new power, he is unable to switch to his other powers until he develops his proficiency with said new power.
- After absorbing an ability from another conduit, Delsin is temporarily knocked unconscious due to the amount of stress and strain it puts on Delsin. This is very similar to when Cole absorbs Blast Cores in inFamous 2, as after he fully absorbs one, it knocks him out for a while.
- Delsin cannot switch powers on a whim; he must switch powers by absorbing energy from a different power source. For example, if Delsin currently has Smoke but wants to use Neon, he must absorb Neon to replace it.
- For this same reason, he can't use multiple powers at once.
- Delsin is voiced by Troy Baker, who also provides the motion capture for the character.
- He bears a superficial resemblance to an early design for Cole called Talon. He also bears a resemblance to some of Cole's conceptual artwork from InFamous 2.
- Shortly after his first appearance, there was wide speculation on whether or not Delsin was Cole's brother or son. These rumors were later ruled out.
- He is the first inFamous character to have his age confirmed, as 24. This would make him 17 during the events of inFamous 2.
- Although Cole's age was stated to be 26 in InFamous 2, it was only in the Japanese version, making it non-canon.
- The name "Delsin" is of Native American origin which translates to "He is so". Delsin even stated during a conversation with Eugene that his mother got the name from a Western movie.
- Delsin's nickname "The Smoker Guy" maybe a reference to Jesse Pinkman's nickname "The Smoking Dude" from Breaking Bad, which in itself is a reference to "The Smoking Man" from The X-Files.
- Delsin's arm tattoo was very popular to the point where a fan got the same tattoo in February of 2015.
- Delsin follows Cole in referencing Sly Cooper, as he has a button on his jacket bearing the Sly Cooper logo. Also, the ringtone on Delsin's phone is the "Sly Cooper: Thieves In Time" menu theme.
- In a way, Delsin bears a resemblance to Peter Petrelli from the popular TV Show 'Heroes'. Peter is also revealed to be a mimic, and at one point is regarded as the most powerful of all the 'specials.'
- Delsin's Smoke Powers could be considered an offset of Pyrokinesis.
- Chris Zimmerman stated in a podcast that it is smoke mixed with fire and ash to give it more impact. 
- Delsin comes from the Akomish tribe, a fictional Native American tribe created by Sucker Punch.
- In Second Son's good ending, Delsin says his brother Reggie as what Zeke had said to Cole: "I love you brother. And I'm sure gonna miss you."
- As shown during the evil ending, Delsin can potentially gain all powers from every Conduit, meaning he can absorb powers without limit, which could theoretically make him the most versatile Conduit in existence.
- However he would still be limited to using whatever powers he can absord within his vicinity.
- The "Seattle 138" tags on his jacket and beanie is a reference to the Misfits song "We Are 138" according to Sucker Punch's Twitter.
- A loading screen tip indicates that Delsin only uses environmentally friendly paint in his artwork.
- A loading screen tip indicates that Delsin used to climb trees and sheer rocks back at Salmon Bay, so Seattle is just one big jungle gym to him.
- Delsin states that he always wanted to see the Space Needle, meaning that he's never visited Seattle before.
- Delsin's criminal record can be seen at the pause menu when ROWE, DELSIN is selected.
- Delsin has been met with mixed to negative reception. While praise came from the voice acting and motion capture of Troy Baker (similar to Travis Willingham's acting and performance as Reggie), he has come under negative fire for poor writing, character development, and the developers seemingly were more interested in making someone as far from the former protagonist in powers, backstory and appearance than making a memorable protagonist.