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==Gaining== |
==Gaining== |
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− | + | Experience Points can be gained by completing missions, defeating enemies, performing [[stunts]], or by collecting [[Blast Shards]]. |
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+ | *Side missions - 100XP |
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− | *Side missionss100XP |
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===Enemies=== |
===Enemies=== |
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Labeled as easy, medium, hard. |
Labeled as easy, medium, hard. |
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====Reapers==== |
====Reapers==== |
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− | *Reaper Thug: 5, |
+ | *Reaper Thug: 5, 3 XP |
+ | *Mad Bomber: 5, 3 XP |
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− | * |
+ | *Sniper: 5, 3 XP |
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− | * |
+ | *Minigun: 15, 10 XP |
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====Dust Men==== |
====Dust Men==== |
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− | *Gangster Dust Men: 10, |
+ | *Gangster Dust Men: 10, 7 XP |
+ | *Mad Bomber: 10, 7 XP |
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− | *Suicide: 10, 7xp |
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− | *Minigun: 30, 21xp |
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====First Sons==== |
====First Sons==== |
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− | *First Son Stormtroopers: 15, |
+ | *First Son Stormtroopers: 15, 10 XP |
+ | *Drones: 15, 10 XP |
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− | * |
+ | *Sniper: 15, 10 XP |
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− | * |
+ | *Cloakers: 75, 52 XP |
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− | *Cloakers: 75, 52xp |
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===Changes with Difficulty=== |
===Changes with Difficulty=== |
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Labeled by Easy, Medium, Hard. |
Labeled by Easy, Medium, Hard. |
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− | *Collecting a Blast Shard - 5, 5, |
+ | *Collecting a Blast Shard - 5, 5, 3 XP |
− | *Disabling Turrets - 5, 5, |
+ | *Disabling Turrets - 5, 5, 3 XP |
− | *Destroying Mines - 3, 3, |
+ | *Destroying Mines - 3, 3, 2 XP |
− | *Pulse |
+ | *Pulse Heal- 3, 3, 2 XP |
− | *Arc Restraint - 1(all)XP |
+ | *Arc Restraint - 1 (all) XP |
− | *Bio Leech - 1(all)XP |
+ | *Bio Leech - 1 (all) XP |
− | + | Performing stunts and defeating enemies rewards the player with different amounts of experience depending on what stunt was performed or what enemy was defeated. For example, defeating a [[Reaper]] rewards less points than if it is a [[Dust Man]]. However, defeating a [[First Son]] rewards the most points. Defeating [[Conduit]]s (from any faction) rewards even more experience because they are harder to kill. |
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==Uses== |
==Uses== |
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− | The only use for experience points is to upgrade |
+ | The only use for experience points is to upgrade Cole's powers in the Powers section of the pause menu. Depending on the rank of the power, it costs more or less. Once all powers have been fully upgraded, the player still earns XP, but it no longer has any uses. In ''Infamous 2'', XP is used to unlock new powers. |
==Trivia== |
==Trivia== |
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− | *Difficulty has an affect on the amount gained. At Easy |
+ | *Difficulty has an affect on the amount gained. At Easy, the player receives more experience than on Hard or Medium. However, it will be more than made up with the vast amount of enemies Cole faces in Hard/Medium. In "[[End of the Road]]," making the infamous choice in this mission grants you less XP when playing hard than playing easy. |
− | *The best way to get XP is to take your time in the |
+ | *The best way to get XP is to take your time in the powered-down parts of the city, as there will be many enemies there. This is best done with Good Cole as the Lightning Bolt will gain more electricity as the dark areas have no power. Focus on the turret trucks. |
− | *For more experience, its recommended to perform as many stunts as possible taking down enemies, as it will net extra |
+ | *For more experience, its recommended to perform as many stunts as possible taking down enemies, as it will net extra points. |
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+ | {{IFNav}} |
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+ | {{IF2Nav}} |
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[[Category:Gameplay]] |
[[Category:Gameplay]] |
Revision as of 03:39, 10 September 2019
Please help the Infamous Wiki revamp the page, then remove the
{{rewrite}}
tag.Experience Points, often referred to as XP, are a gameplay feature in Infamous and Infamous 2. They are used to strengthen Cole MacGrath's powers.
Gaining
Experience Points can be gained by completing missions, defeating enemies, performing stunts, or by collecting Blast Shards.
- Story missions - 500XP
- Side missions - 100XP
Enemies
Labeled as easy, medium, hard.
Reapers
- Reaper Thug: 5, 3 XP
- Mad Bomber: 5, 3 XP
- Sniper: 5, 3 XP
- Rocket Reapers: 15, 10 XP
- Minigun: 15, 10 XP
- Grenade Launchers: 15, 10 XP
- Conduits: 25, 17 XP
Dust Men
- Gangster Dust Men: 10, 7 XP
- Mad Bomber: 10, 7 XP
- Sniper: 10, 7 XP
- Rocket Dust Men: 30, 21 XP
- Minigun: 30, 21 XP
- Grenade Launcher: 30, 21 XP
- Armor Conduit: 50, 35, 25 XP
- Golem Conduit: 50, 35 XP
First Sons
- First Son Stormtroopers: 15, 10 XP
- Drones: 15, 10 XP
- Sniper: 15, 10 XP
- Rocket Launcher: 45, 35 XP
- Cloakers: 75, 52 XP
- Auras: 75, 52 XP
Changes with Difficulty
Labeled by Easy, Medium, Hard.
- Collecting a Blast Shard - 5, 5, 3 XP
- Disabling Turrets - 5, 5, 3 XP
- Destroying Mines - 3, 3, 2 XP
- Pulse Heal- 3, 3, 2 XP
- Arc Restraint - 1 (all) XP
- Bio Leech - 1 (all) XP
Performing stunts and defeating enemies rewards the player with different amounts of experience depending on what stunt was performed or what enemy was defeated. For example, defeating a Reaper rewards less points than if it is a Dust Man. However, defeating a First Son rewards the most points. Defeating Conduits (from any faction) rewards even more experience because they are harder to kill.
Uses
The only use for experience points is to upgrade Cole's powers in the Powers section of the pause menu. Depending on the rank of the power, it costs more or less. Once all powers have been fully upgraded, the player still earns XP, but it no longer has any uses. In Infamous 2, XP is used to unlock new powers.
Trivia
- Difficulty has an affect on the amount gained. At Easy, the player receives more experience than on Hard or Medium. However, it will be more than made up with the vast amount of enemies Cole faces in Hard/Medium. In "End of the Road," making the infamous choice in this mission grants you less XP when playing hard than playing easy.
- The best way to get XP is to take your time in the powered-down parts of the city, as there will be many enemies there. This is best done with Good Cole as the Lightning Bolt will gain more electricity as the dark areas have no power. Focus on the turret trucks.
- For more experience, its recommended to perform as many stunts as possible taking down enemies, as it will net extra points.
Template:IFNav Template:IF2Nav