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*Difficulty has an affect on the amount gained. At Easy you will get more experience than on Hard or Medium. However, it will be more than made up with the vast amount of enemies Cole faces in Hard/Medium. In End of The Road, making the inFamous choice in this mission grants you less XP when playing hard, than playing easy.
 
*Difficulty has an affect on the amount gained. At Easy you will get more experience than on Hard or Medium. However, it will be more than made up with the vast amount of enemies Cole faces in Hard/Medium. In End of The Road, making the inFamous choice in this mission grants you less XP when playing hard, than playing easy.
 
*The best way to get XP is to take your time in the dark parts of the city, as there will be many enemies there. This is best done with Good Cole as the Lightning Bolt will gain more electricity as the dark areas has no power.
 
*The best way to get XP is to take your time in the dark parts of the city, as there will be many enemies there. This is best done with Good Cole as the Lightning Bolt will gain more electricity as the dark areas has no power.
  +
*For more experiance, its recommended to preform as many stunts as possible taking down enemys, as it will net extra pts.
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 23:11, 12 August 2011

File:812.jpg

Cole gaining xp from take down and stunt

Experience Points, often referred to as XP, are used to strengthen Cole's Powers in inFamous.

Gaining

In inFamous, experience points can be gained by completing mission, side missions, defeating enemies, doing stunts or by collecting Blast Shards.

  • Story missions 500XP
  • Side missionss100XP

Enemies

Labeled as easy, medium, hard.

Reapers

  • Reaper Thug: 5, 3xp
  • Suicide: 5, 3xp
  • Sniper: 5, 3xp
  • Rocket Reapers: 15, 10xp
  • Minigun: 15, 10xp
  • Grenade Launchers: 15, 10xp
  • Conduits: 25, 17xp

Dust Men

  • Gangster Dust Men: 10, 7xp
  • Suicide: 10, 7xp
  • Sniper: 10, 7xp
  • Rocket Dust Men: 30, 21xp
  • Minigun: 30, 21xp
  • Grenade Launcher: 30, 21xp
  • Armor Conduit: 50, 35, 25xp
  • Golem Conduit: 50, 35xp

First Sons

  • First Son Stormtroopers: 15, 10xp
  • Drones: 15, 10xp
  • Sniper: 15, 10xp
  • Rocket Launcher: 45, 35xp
  • Cloakers: 75, 52xp
  • Auras: 75, 52xp

Changes with Difficulty

Labeled by Easy, Medium, Hard.

  • Collecting a Blast Shard- 5, 5, 3XP
  • Disabling Turrets- 5, 5, 3XP
  • Destroying Mines- 3, 3, 2XP
  • Pulse Heal- 3, 3, 2XP
  • Arc Restraint- 1(all)XP
  • Bio Leech- 1(all)XP

Stunts and defeating enemies reward you with different amounts of experience depending on what stunt or enemy is. For example a Reaper offers less than a Dust Men, but First Sons offer more than all of them. Conduits offer even more experience because they are harder to kill.

Uses

The only use for experience points is to upgrade your powers in the Powers section of the pause menu. Depending on the rank of the power, it will cost more or less. Once all powers have been fully upgraded, you still earn XP, but it no longer has any uses.

Trivia

  • Difficulty has an affect on the amount gained. At Easy you will get more experience than on Hard or Medium. However, it will be more than made up with the vast amount of enemies Cole faces in Hard/Medium. In End of The Road, making the inFamous choice in this mission grants you less XP when playing hard, than playing easy.
  • The best way to get XP is to take your time in the dark parts of the city, as there will be many enemies there. This is best done with Good Cole as the Lightning Bolt will gain more electricity as the dark areas has no power.
  • For more experiance, its recommended to preform as many stunts as possible taking down enemys, as it will net extra pts.