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{{Era|iF2|Powers}}{{Revamp}}{{Stub}}{{Imageneed}}
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{{Power Infobox
 
{{Power Infobox
 
|name = Ionic Charge
 
|name = Ionic Charge
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|attributed to = Ionic Manipulation
 
|attributed to = Ionic Manipulation
 
|upgradeable = Number of charges
 
|upgradeable = Number of charges
|appears in = [[inFamous 2]]}}
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|appears in = ''[[Infamous 2]]''}}
   
An''' Ionic Charge '''is a type of power-up in [[InFamous 2]].
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An''' Ionic Charge '''is a type of collectible item in [[Infamous 2|''InFamous 2'']], essentially functioning as ammunition for [[Cole MacGrath]]'s powerful ionic abilities.
   
==Description==
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==Overview==
Ionic charges are large concentrations of [http://infamous.wikia.com/wiki/Ray_Field_Energy Ray Field Energy] that [http://infamous.wikia.com/wiki/Cole Cole] absorbs in order to preform his ionic powers including: [http://infamous.wikia.com/wiki/Ionic_Vortex Ionic Vortex], [http://infamous.wikia.com/wiki/Ionic_Freeze Ionic Freeze], [http://infamous.wikia.com/wiki/Ionic_Drain Ionic Drain], and [http://infamous.wikia.com/wiki/Ionic_Storm Ionic Storm]
 
   
Ionic charges are found randomly on defeated enemies and are automatically absorbed by Cole when he gets close enough to them, unless he is already holding as many as he can.
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=== Description ===
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Ionic charges are large concentrations of [[Ray Field Energy]] that Cole absorbs in order to preform his ionic powers: [[Ionic Vortex]], [[Ionic Freeze]], [[Ionic Drain]] and [[Ionic Storm]].
   
Ionic charges are introduced in the mission [[Storm's Coming]], when Cole gains his first ionic power. Initially, Cole can only hold one charge at a time but after completing more side missions it can be upgraded so that he can hold up to three at a time, allowing him to use his ionic powers back to back.
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The circular space in the middle of Cole's [[Karma]] meter displays his current Ionic Charges, which are shown as bullethole-like objects if they are empty, and glow purple if they are full.
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They are found semi-randomly on defeated enemies and are automatically absorbed by Cole when he gets close enough to them, unless he is already holding as many as he can. They appear as glowing purple blobs several feet across, and are displayed on the mini-map with a special icon. Their drop rate seems to be based on the type of enemy killed. Heavy or large enemies such as [[Militia Minigunner]]s almost always drop one, while civilians almost never do.
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=== Storm's Coming ===
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''See: [[Storm's Coming]]''[[File:Ionic_Charge.jpg|thumb|228px]]They are introduced in this mission, when Cole gains his first ionic power. Initially, Cole can only hold one charge at a time, but after completing more [[Side Mission|side missions]], it can be upgraded so that he can hold up to three at a time, allowing him to use his ionic powers back to back.
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=== Death Toll ===
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''See: [[Death Toll]]''
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In this mission, the constant lightning from the storm allows Cole to charge whenever and wherever by draining power from the lightning. He is also able to gain Ionic Charges as a result of this.
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=== Use ===
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By pressing the down directional button, the player will be able to perform whichever ionic power is currently selected.
   
The Ionic Charges are represented by special purple "battery cores" in Cole's in game display meter. They are kept track of by special slots in the center of the ark that represents the Karma meter and as you upgrade it the number of slots increase to three.
 
 
==Trivia==
 
==Trivia==
*Ionic Charges can be randomly found on virtually any downed NPC even though it isn't fully explained why some of these characters, like civilians, would have been exposed to Ray Field Energy.
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*The game explains Ionic Charges as being created by individuals who were exposed to energy from a [[Ray Sphere]]. The fact that so many people in [[New Marais]] fit that criteria implies that the Ray Field Energy causing the [[Plague]] does this too, though this is never stated explicitly.
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*Ionic Charges can be found on any NPC who counts as an enemy, including police officers if they are aggro'd or Cole is evil, and [[Pedestrians|civilians]] and [[Street Performers|street performers]] who choose to attack Evil Cole.
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*Ionic powers cannot generate Ionic Charges and will destroy any charges already present within their area of effect.
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*The Ionic Charges are designed to limit the use of Cole's ultimate ability, which in the first game was tied to his electricity gauge like any other power. Oddly, ''Prototype 2'' made the same decision to limit the player character's access to his "Devastator" special moves by having them use "ammunition" in the form of a new Mass bar, while in the first game, they were tied to Mercer's health bar.
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==<nowiki/>==
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<gallery>
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Ionic Charge 1.png
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Ionic Charge 2.png
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Ionic Charge 3.png
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Ionic Charge 4.png
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</gallery>
   
==Source==
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==Sources==
[[InFamous 2]]
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* [[Infamous 2|''InFamous 2'']]
{{IF2Nav}}
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{{Navbox IF2}}
 
[[Category:InFamous 2]]
 
[[Category:InFamous 2]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 02:12, February 13, 2020

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Power
Ionic Charge

Health Bar
Mission gained: Storm's Coming
Location obtained: New Marais
Attributed to: Ionic Manipulation
Upgradeable: Number of charges
Appears in: Infamous 2

An Ionic Charge is a type of collectible item in InFamous 2, essentially functioning as ammunition for Cole MacGrath's powerful ionic abilities.

OverviewEdit

Description Edit

Ionic charges are large concentrations of Ray Field Energy that Cole absorbs in order to preform his ionic powers: Ionic Vortex, Ionic Freeze, Ionic Drain and Ionic Storm.

The circular space in the middle of Cole's Karma meter displays his current Ionic Charges, which are shown as bullethole-like objects if they are empty, and glow purple if they are full.

They are found semi-randomly on defeated enemies and are automatically absorbed by Cole when he gets close enough to them, unless he is already holding as many as he can. They appear as glowing purple blobs several feet across, and are displayed on the mini-map with a special icon. Their drop rate seems to be based on the type of enemy killed. Heavy or large enemies such as Militia Minigunners almost always drop one, while civilians almost never do.

Storm's Coming Edit

See: Storm's Coming
Ionic Charge
They are introduced in this mission, when Cole gains his first ionic power. Initially, Cole can only hold one charge at a time, but after completing more side missions, it can be upgraded so that he can hold up to three at a time, allowing him to use his ionic powers back to back.

Death Toll Edit

See: Death Toll

In this mission, the constant lightning from the storm allows Cole to charge whenever and wherever by draining power from the lightning. He is also able to gain Ionic Charges as a result of this.

Use Edit

By pressing the down directional button, the player will be able to perform whichever ionic power is currently selected.

TriviaEdit

  • The game explains Ionic Charges as being created by individuals who were exposed to energy from a Ray Sphere. The fact that so many people in New Marais fit that criteria implies that the Ray Field Energy causing the Plague does this too, though this is never stated explicitly.
  • Ionic Charges can be found on any NPC who counts as an enemy, including police officers if they are aggro'd or Cole is evil, and civilians and street performers who choose to attack Evil Cole.
  • Ionic powers cannot generate Ionic Charges and will destroy any charges already present within their area of effect.
  • The Ionic Charges are designed to limit the use of Cole's ultimate ability, which in the first game was tied to his electricity gauge like any other power. Oddly, Prototype 2 made the same decision to limit the player character's access to his "Devastator" special moves by having them use "ammunition" in the form of a new Mass bar, while in the first game, they were tied to Mercer's health bar.

Edit

SourcesEdit

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