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'''Karma Opportunities''' are several situations where [[Conduit]] [[Cole MacGrath]] can step in and take action. The opportunities are present all throughout [[New Marais]], and can either raise or lower your rank, depending on your Karma ([[Good Karma|Good]] or [[Evil Karma|Evil]]).
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'''Karma Opportunities''' are situations in which [[Cole MacGrath]] can step in and take action. The opportunities are present all throughout [[Empire City]] and [[New Marais]], and can either raise or lower his Karma rank, depending on the actions Cole takes.
   
 
==Good Karma Opportunities==
 
==Good Karma Opportunities==
What follows below are the four Good Karma opportunities present in the game.
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What follows below are several of the [[Good karma]] opportunities present in the cities.
*'''Heal Injured Civilians''': A group of civilians can be seen around the city, injured and on the floor. Beside them can be an enemy unit from one of the three factions. Cole must heal them in order to gain positive Karma.
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* '''Heal Injured Civilians''': Groups of injured civilians can be found around the cities. Cole must heal them in order to gain positive Karma.
*'''Stop a mugging''': A civilian is being held mugged by two units of one of two factions ([[Militia]] or [[Vermaak 88]]). Cole must subdue the enemy units while keeping the civilian safe.
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* '''Public Hangings''': A civilian accused of theft has been hung from a lamppost, Cole can free the civilian by blasting the rope. ([[Infamous]] only)
*'''Stop an abduction''': A group of civilians are being abducted by several units the from two factions (Militia and Vermaak 88), and are marching to the faction's headquarters. Cole must stop the abduction by defeating all of the enemy units present.
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* '''Stop a mugging''': A civilian is being held mugged by two units of one of two factions ([[Militia]] or [[Vermaak 88]]). Cole must subdue the enemy units while keeping the civilian safe.
*'''Defuse a [[Blast Shard]] Bomb''': Several bombs powered by a Blast Shard can be seen around New Marais, with a police officer attempting to defuse it. Cole must [[Electric Drain|absorb]] the energy from the bomb in order to defuse it, and also save the nearby civilians.
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* '''Stop an abduction''': A group of civilians are being abducted by several units the from two factions (Militia and Vermaak 88), and are marching to the faction's headquarters. Cole must stop the abduction by defeating all of the enemy units present.
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* '''Defuse a [[Blast Shard]] Bomb''': Several bombs powered by a Blast Shard can be seen around New Marais, with a police officer attempting to defuse it. Cole must [[Electric Drain|absorb]] the energy from the bomb in order to defuse it, and also save the nearby civilians.
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==Evil Karma Opportunities==
 
==Evil Karma Opportunities==
What follows below are the four Evil Karma opportunities in the game.
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What follows below are several of the [[Evil karma]] opportunities present in the cities.
*'''Police Officers''': Several police officers are on patrol after being informed of Cole's activities around the city. Cole can kill them, though they will not react until they are provoked, or until Cole is at the Infamous rank, where they will react as soon as they catch sight of him.
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* '''Police Officers''': Several police officers are on patrol after being informed of Cole's activities around the city. Cole can kill them, though they will not react until they are provoked, or until Cole is at the Infamous rank, where they will react as soon as they catch sight of him.
*'''Silencing Street Performers''': Several street acts, performers, and musicians can be seen around New Marais. To gain negative Karma, Cole must take them down, though they most often attack upon catching sight of you.
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* '''Public Hanging''': Instead of freeing the civiliain, Cole walks away. ([[Infamous]] only)
*'''Stealing [[Blast Shards]]''': Several pedestrians and civilians can be seen carrying a Blast Shard at their hands. Cole can take the Blast Shard after dealing with the said pedestrian.
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* '''Silencing Street Performers''': Several street acts, performers, and musicians can be seen around New Marais. To gain negative Karma, Cole must take them down.
*'''Dealing with Protesters''': Several pro-Bertrand civilians have banded together in protest against Cole MacGrath's presence. They can be seen holding picket signs and chanting anti-Cole statements. Cole can opt to silence them.
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* '''Stealing [[Blast Shards]]''': Several pedestrians and civilians can be seen carrying a Blast Shard at their hands. Cole can take the Blast Shard after dealing with the said pedestrian.
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* '''Blowing up a Blast Shard Bomb''': Instead of defusing it you blast it with an attack causing it to explode, injuring anyone around it.
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* '''Injuring a Hostage''': After saving someone from being held up by a faction, if you attack him you receive Evil Karma.
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* '''Dealing with Protesters''': Several pro-Bertrand civilians have banded together in protest against Cole MacGrath's presence. They can be seen holding picket signs and chanting anti-Cole statements. Cole can opt to silence them.
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==Trivia==
 
==Trivia==
*Several of the Good Karma Opportunities can be turned around and yield Evil Karma instead. One example is the Blast Shard Bomb. Cole can opt to blast at the bomb, destroying the nearby cars and facilities, and also injuring a lot of civilians.
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* Several of the Good Karma Opportunities can be turned around and yield Evil Karma instead. One example is the Blast Shard Bomb. Cole can opt to blast at the bomb, destroying the nearby cars and facilities, and also injuring a lot of civilians.
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** Some of these actually only occur due to glitches, first you must save someone during a mugging and then kill them to get Evil Karma, you won't get negative Karma if you injure the pedestrian before saving them.
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* If Cole's Karma rank is Thug or higher, a Street Performer will instantly attack him.
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* Most of the evil karmic opportunities in InFamous 2 were introduced by [[Zeke Dunbar]], despite being of the good alignment.
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==Gallery==
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<gallery widths="170" position="center" captionalign="left">
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Healing.png|Cole Pulse healing.
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The Arrest 2.jpg|A Hanging civilian.
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The Arrest 3.jpg|Cole finds a Hanging civilian.
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Police Parade2.png|Cole freeing the militia's captives.
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</gallery>
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==Sources==
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[[Infamous]]<br />
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[[Infamous 2]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Karma]]
 
[[Category:Karma]]
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[[Category:Good Karma]]
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[[Category:Evil Karma]]
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[[Category:InFamous 2]]
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[[Category:InFamous: Second Son]]

Latest revision as of 05:55, February 11, 2020

Karma Opportunities are situations in which Cole MacGrath can step in and take action. The opportunities are present all throughout Empire City and New Marais, and can either raise or lower his Karma rank, depending on the actions Cole takes.

Good Karma OpportunitiesEdit

What follows below are several of the Good karma opportunities present in the cities.

  • Heal Injured Civilians: Groups of injured civilians can be found around the cities. Cole must heal them in order to gain positive Karma.
  • Public Hangings: A civilian accused of theft has been hung from a lamppost, Cole can free the civilian by blasting the rope. (Infamous only)
  • Stop a mugging: A civilian is being held mugged by two units of one of two factions (Militia or Vermaak 88). Cole must subdue the enemy units while keeping the civilian safe.
  • Stop an abduction: A group of civilians are being abducted by several units the from two factions (Militia and Vermaak 88), and are marching to the faction's headquarters. Cole must stop the abduction by defeating all of the enemy units present.
  • Defuse a Blast Shard Bomb: Several bombs powered by a Blast Shard can be seen around New Marais, with a police officer attempting to defuse it. Cole must absorb the energy from the bomb in order to defuse it, and also save the nearby civilians.

Evil Karma OpportunitiesEdit

What follows below are several of the Evil karma opportunities present in the cities.

  • Police Officers: Several police officers are on patrol after being informed of Cole's activities around the city. Cole can kill them, though they will not react until they are provoked, or until Cole is at the Infamous rank, where they will react as soon as they catch sight of him.
  • Public Hanging: Instead of freeing the civiliain, Cole walks away. (Infamous only)
  • Silencing Street Performers: Several street acts, performers, and musicians can be seen around New Marais. To gain negative Karma, Cole must take them down.
  • Stealing Blast Shards: Several pedestrians and civilians can be seen carrying a Blast Shard at their hands. Cole can take the Blast Shard after dealing with the said pedestrian.
  • Blowing up a Blast Shard Bomb: Instead of defusing it you blast it with an attack causing it to explode, injuring anyone around it.
  • Injuring a Hostage: After saving someone from being held up by a faction, if you attack him you receive Evil Karma.
  • Dealing with Protesters: Several pro-Bertrand civilians have banded together in protest against Cole MacGrath's presence. They can be seen holding picket signs and chanting anti-Cole statements. Cole can opt to silence them.

TriviaEdit

  • Several of the Good Karma Opportunities can be turned around and yield Evil Karma instead. One example is the Blast Shard Bomb. Cole can opt to blast at the bomb, destroying the nearby cars and facilities, and also injuring a lot of civilians.
    • Some of these actually only occur due to glitches, first you must save someone during a mugging and then kill them to get Evil Karma, you won't get negative Karma if you injure the pedestrian before saving them.
  • If Cole's Karma rank is Thug or higher, a Street Performer will instantly attack him.
  • Most of the evil karmic opportunities in InFamous 2 were introduced by Zeke Dunbar, despite being of the good alignment.

GalleryEdit

SourcesEdit

Infamous
Infamous 2

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