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{{Era|iF2|Good|Missions}}
 
{{Era|iF2|Good|Missions}}
{{Stub}}
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{{rewrite}}
 
{{Infobox Mission
{{Revamp}}
 
{{Infobox mission
 
 
|image = Leading_the_Charge5.png
 
|image = Leading_the_Charge5.png
 
|prev = [[Torn]]
 
|prev = [[Torn]]
 
|next = [[Powering Up Ascension Parish]]
 
|next = [[Powering Up Ascension Parish]]
|reward = 500 XP
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|reward = 500 [[Experience Points|XP]]
 
|smission = }}
 
|smission = }}
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{{Quote|Alright, who's going to join me in attacking the plantation; freeing your friends?|Cole speaking to the army of policemen.}}
 
{{Quote|Alright, who's going to join me in attacking the plantation; freeing your friends?|Cole speaking to the army of policemen.}}
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'''Leading the Charge''' is the [[Good Karma]] split mission of [[Torn]] in ''[[InFamous 2]]'', while [[Boom!]] is the [[Evil Karma]] split mission. Finishing this mission locks out the Evil Karma variant.
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'''Leading the Charge''' is the [[Good Karma]] split mission of [[Torn]] in ''[[Infamous 2]]'', while [[Boom!]] is the [[Evil Karma]] split mission. Finishing this mission locks out the Evil Karma variant.
   
 
==Description==
 
==Description==
 
===Freeing the Cops===
 
===Freeing the Cops===
[[Cole MacGrath|Cole]] starts this mission near the Cathedral. Zeke explains that the [[Militia]] convoy has most of the cops that used to fight them and that it would be worth it to free them. The Militia has spared almost no expense guarding these captured police men with upwards of 3 dozen men, trucks, and an [[helicopter|attack helicopter]]. Getting the cops out will require Cole to beat all of the Militia. Once Cole gets the truck open the police officers grab some guns and head to the plantation with Cole.
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[[Cole MacGrath|Cole]] starts this mission near the Cathedral. Zeke explains that the [[Militia]] convoy has most of the cops that used to fight them and that it would be worth it to free them. The Militia has spared almost no expense guarding these captured police men with upwards of 3 dozen men, trucks, and an [[helicopter|attack helicopter]]. Getting the cops out will require Cole to beat all of the Militia. Once Cole defeats all the Milita and gets the truck open the police officers grab some guns and head to the plantation with Cole.
   
 
===Plantation Seige===
 
===Plantation Seige===
 
[[File:Leading the Charge4.png|thumb|Fighting the Militia]]
 
[[File:Leading the Charge4.png|thumb|Fighting the Militia]]
With an army of cops behind him, Cole heads to the plantation determined to free his captive friend. The plantation is crawling with Militia guards and odd containers. Cole's army won't keep the Militia busy enough not to notice Cole's presence but it should be easy for Cole with his new Ionic powers. With the forces defeated, Cole heads to the bunker next to the house but a huge explosion prevents him from getting in. A mortar is keeping tabs on the hero and he cannot get [[Lucy Kuo|Kuo]] out in this fire. With the first mortar out of commission, two more lock their sights on Cole. Destroying them is imperitive to both his survival and saving Kuo. With all mortars destroyed, Cole returns to the bunker to resume his mission of saving Kuo. Cole then enters the plantation bunker to rescue Kuo. He locates and escorts her out of the plantation to Zeke's truck.
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With an army of cops behind him, Cole heads to the plantation determined to free his captive friend. The plantation is crawling with Militia guards and odd containers. Cole's army won't keep the Militia busy enough not to notice Cole's presence but it should be easy for Cole with his new Ionic powers. Despite the Militas numbers and their more advanced weaponry Cole and the NMPD are able to hold their own and eventually defeat them, Cole then heads to the bunker next to the house but a huge explosion prevents him from getting in. A mortar is keeping tabs on the hero and he cannot get [[Lucy Kuo|Kuo]] out in this fire. With the first mortar out of commission, two more lock their sights on Cole and the Cops. Destroying them is imperitive to both his survival, the police, and saving Kuo. With all mortars destroyed, Cole returns to the bunker to resume his mission of saving Kuo.
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===Freeing Kuo===
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[[File:Freeing_L_Kuo.jpg|thumb|Freeing Lucy Kuo.]]
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Entering the plantation bunker, Cole makes his way underground to locate and rescue Kuo. He finds her suspended, hanging from heavy restrains and attacked to an unknown device. Loosening her restraints with a bolt of electricity, though as he carries her out of the bunker Cole worries that he may have ''"over done it"''
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Once outside, a badly shaken Kuo makes here way towards Zeke's truck as Cole protects her from not only the remaining Militia members but the [[Vermaak 88|Ice Soldiers]] now escaping from the bunker. Reaching the truck Cole quickly jumps in the back beside Kuo, before Zeke drives away.
   
 
==Trivia==
 
==Trivia==
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** Cole can stay on top of the helicopter as the convoy is led around the city.
 
** Cole can stay on top of the helicopter as the convoy is led around the city.
 
* Although Cole says to the police, "Grab a rifle off one of those Militia," the cops will use pistols to fight.
 
* Although Cole says to the police, "Grab a rifle off one of those Militia," the cops will use pistols to fight.
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* You can use a Blast (i.e. Alpha Blast) to deflect the incoming Mortars, if done correctly.
 
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==Bugs==
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*As the Ice Soldies are escaping and you are protecting Kuo from the Militia, you can often see Ice Soldiers leaping through buildings.
   
 
==Gallery==
 
==Gallery==
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==Video==
 
==Video==
   
<center>[[Video:Leading the Charge Walkthrough]]</center>
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<center>[[File:Leading the Charge Walkthrough]]</center>
   
 
{{-}}
 
{{-}}
   
==Source==
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==Sources==
* ''[[inFamous 2]]''
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* ''[[Infamous 2]]''
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{{IF2Nav}}
 
[[Category:Missions]]
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{{Navbox Story Missions IF2}}
 
[[Category:InFamous 2]]
 
[[Category:InFamous 2]]
[[Category:InFamous Story Missions]]
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[[Category:Story missions in Infamous 2]]

Revision as of 12:39, 3 September 2019

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Alright, who's going to join me in attacking the plantation; freeing your friends?
― Cole speaking to the army of policemen.

Leading the Charge is the Good Karma split mission of Torn in Infamous 2, while Boom! is the Evil Karma split mission. Finishing this mission locks out the Evil Karma variant.

Description

Freeing the Cops

Cole starts this mission near the Cathedral. Zeke explains that the Militia convoy has most of the cops that used to fight them and that it would be worth it to free them. The Militia has spared almost no expense guarding these captured police men with upwards of 3 dozen men, trucks, and an attack helicopter. Getting the cops out will require Cole to beat all of the Militia. Once Cole defeats all the Milita and gets the truck open the police officers grab some guns and head to the plantation with Cole.

Plantation Seige

Leading the Charge4

Fighting the Militia

With an army of cops behind him, Cole heads to the plantation determined to free his captive friend. The plantation is crawling with Militia guards and odd containers. Cole's army won't keep the Militia busy enough not to notice Cole's presence but it should be easy for Cole with his new Ionic powers. Despite the Militas numbers and their more advanced weaponry Cole and the NMPD are able to hold their own and eventually defeat them, Cole then heads to the bunker next to the house but a huge explosion prevents him from getting in. A mortar is keeping tabs on the hero and he cannot get Kuo out in this fire. With the first mortar out of commission, two more lock their sights on Cole and the Cops. Destroying them is imperitive to both his survival, the police, and saving Kuo. With all mortars destroyed, Cole returns to the bunker to resume his mission of saving Kuo.

Freeing Kuo

Freeing L Kuo

Freeing Lucy Kuo.

Entering the plantation bunker, Cole makes his way underground to locate and rescue Kuo. He finds her suspended, hanging from heavy restrains and attacked to an unknown device. Loosening her restraints with a bolt of electricity, though as he carries her out of the bunker Cole worries that he may have "over done it"

Once outside, a badly shaken Kuo makes here way towards Zeke's truck as Cole protects her from not only the remaining Militia members but the Ice Soldiers now escaping from the bunker. Reaching the truck Cole quickly jumps in the back beside Kuo, before Zeke drives away.

Trivia

  • After you complete this mission, there willl be several more cops patrolling the streets
    • Surviving police will start patrolling the streets after the mission concludes.
  • It is possible to jump on top of the helicopter at the beginning. Cole will be damaged, but survives.
    • Cole can stay on top of the helicopter as the convoy is led around the city.
  • Although Cole says to the police, "Grab a rifle off one of those Militia," the cops will use pistols to fight.

Bugs

  • As the Ice Soldies are escaping and you are protecting Kuo from the Militia, you can often see Ice Soldiers leaping through buildings.

Gallery

Video

Leading_the_Charge_Walkthrough

Template:-

Sources