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{{Era|iF2|Powers}} |
{{Era|iF2|Powers}} |
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+ | {{Stub}} |
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− | {{Stub}} {{Spoilers|Infamous 2}} {{NonCanon}}{{Power Infobox |
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+ | {{Infobox Power |
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|image = Demon Drain.png |
|image = Demon Drain.png |
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− | |image_caption = Evil Cole using the Ionic Drain. |
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|upgradeable = No |
|upgradeable = No |
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− | | |
+ | |game = ''[[Infamous 2]]'' |
+ | |gained = [[Storm the Fort]] |
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− | '''Pyrokinesis''' referes to either: the ability to control, manipulate, and produce fire; or the ability to control, manipulate, and produce flammable material like napalm/tar like substances along with the ability to directly create/control fire by-products like smoke and ash or a combination of these powers. |
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+ | }} |
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+ | '''Napalm''' refers to: the ability to control, manipulate and produce Napalm, a flammable tar like substance. |
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⚫ | Napalm powers could be transferred to [[Cole MacGrath]] by using the [[Power Transfer Device]] with [[Nix]], which is an evil act. This includes powers like [[Ionic Drain]], [[Firebird Strike]], and [[Napalm Grenade]]. He also could summon [[Spikers (Power)|Spiker]] minions or use the [[Rockets|Hellfire rocket]]. These Napalm abilities greatly damage Ice enemies and can usually take down Titans and Crushers easily. |
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==Known Moves== |
==Known Moves== |
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− | ===Player |
+ | ===Player moves (Cole's moves)=== |
− | *[[Blasts|Nightmare Blast]]: It sends a cloud of ash and dust, stunning its victims in a fashion not unlike a smoke bomb, thus letting Cole go in for further attacks. |
+ | *[[Blasts|Nightmare Blast]]: It sends a cloud of ash and dust, stunning its victims in a fashion not unlike a smoke bomb, thus letting Cole go in for further attacks. Unlike other blasts, it doesn't send victims flying. |
− | *[[Grenades|Napalm Grenade]]: A Pyrokinetic Grenade that |
+ | *[[Grenades|Napalm Grenade]]: A Pyrokinetic Grenade that explodes on impact. |
− | *[[Rockets|Hellfire Rocket]]: A very powerful Pyrokinetic Rocket that fires a cluster of five fireballs. |
+ | *[[Rockets|Hellfire Rocket]]: A very powerful Pyrokinetic Napalm combined Rocket that fires a cluster of five fireballs. |
− | *[[Ionic Drain]]: An ionic power which drains the life force from enemies standing near Cole. |
+ | *[[Ionic Drain]]: An ionic power which drains the life force from enemies (and pedestrians) standing near Cole. |
− | *[[Firebird Strike]]: A |
+ | *[[Firebird Strike]]: A Napalm power which allows Cole to fly. His legs and arms become fiery and resemble a Phoenix's wings. |
*[[Spikers (Power)|Spikers]]: A Pyrokinetic power which generates three liquid napalm spikes that crack into three [http://infamous.wikia.com/wiki/Spikers Spikers], which will fight by Cole's side. |
*[[Spikers (Power)|Spikers]]: A Pyrokinetic power which generates three liquid napalm spikes that crack into three [http://infamous.wikia.com/wiki/Spikers Spikers], which will fight by Cole's side. |
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+ | [[File:Nix_is_using_Tar_Grapple_on_Militia_(inFamous_2).PNG|thumb|250px|Nix is using Napalm Grapple on Militia.]] |
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+ | |||
===Non-player character moves (ally/enemy moves)=== |
===Non-player character moves (ally/enemy moves)=== |
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− | *''' |
+ | *'''Napalm Grapple''': Uses one or more Napalm"pillars" to ensnare enemies and hold them above the ground. Can cause an explosion if a spark is added. |
*'''Smoke based teleportation''': Allows the person to teleport short distances, leaving and appearing while surrounded by thick wisps of smoke. |
*'''Smoke based teleportation''': Allows the person to teleport short distances, leaving and appearing while surrounded by thick wisps of smoke. |
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− | *'''Lava Incarnate''': A power only used by the most powerful pyrokinetic conduits. It allows the user to make a goliath sized, almost exact replica of their body, made of an outer layer of volcanic crust with molten lava at its core and is driven by the user's concousness. It can be at least 3-4 stories tall. |
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− | *'''Flaming Rocks''': Massive rocks, burning due to the conduits powers, that explodes on impact. |
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− | ==Known Pyrokinesis users== |
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− | *[[Nix]] |
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− | *[[John White]] |
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− | *[[Delsin Rowe ]] |
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==Trivia== |
==Trivia== |
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− | * |
+ | *Napalm and its counterpart [[Cryokinesis]] are the only powers Cole uses that don't change color along with his Karma rank (with the exception of [[Frost Shield]]). |
+ | *Napalm, along with its similar flame power, [[Smoke]]- are an offset of the pure fire power [[Pyrokinesis]]. |
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− | == |
+ | ==Sources== |
− | [[ |
+ | * ''[[Infamous 2]]'' |
{{IF2Nav}} |
{{IF2Nav}} |
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[[Category:Abilities]] |
[[Category:Abilities]] |
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− | [[Category: |
+ | [[Category:Napalm]] |
[[Category:InFamous 2 Powers]] |
[[Category:InFamous 2 Powers]] |
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[[Category:Powers]] |
[[Category:Powers]] |
Revision as of 06:54, 27 June 2019
I thought I'd finished it.
This page needs to be expanded in order to include more relevant information.
Napalm refers to: the ability to control, manipulate and produce Napalm, a flammable tar like substance.
Napalm powers could be transferred to Cole MacGrath by using the Power Transfer Device with Nix, which is an evil act. This includes powers like Ionic Drain, Firebird Strike, and Napalm Grenade. He also could summon Spiker minions or use the Hellfire rocket. These Napalm abilities greatly damage Ice enemies and can usually take down Titans and Crushers easily.
Known Moves
Player moves (Cole's moves)
- Nightmare Blast: It sends a cloud of ash and dust, stunning its victims in a fashion not unlike a smoke bomb, thus letting Cole go in for further attacks. Unlike other blasts, it doesn't send victims flying.
- Napalm Grenade: A Pyrokinetic Grenade that explodes on impact.
- Hellfire Rocket: A very powerful Pyrokinetic Napalm combined Rocket that fires a cluster of five fireballs.
- Ionic Drain: An ionic power which drains the life force from enemies (and pedestrians) standing near Cole.
- Firebird Strike: A Napalm power which allows Cole to fly. His legs and arms become fiery and resemble a Phoenix's wings.
- Spikers: A Pyrokinetic power which generates three liquid napalm spikes that crack into three Spikers, which will fight by Cole's side.
Non-player character moves (ally/enemy moves)
- Napalm Grapple: Uses one or more Napalm"pillars" to ensnare enemies and hold them above the ground. Can cause an explosion if a spark is added.
- Smoke based teleportation: Allows the person to teleport short distances, leaving and appearing while surrounded by thick wisps of smoke.
Trivia
- Napalm and its counterpart Cryokinesis are the only powers Cole uses that don't change color along with his Karma rank (with the exception of Frost Shield).
- Napalm, along with its similar flame power, Smoke- are an offset of the pure fire power Pyrokinesis.
Sources
Template:IF2Nav