FANDOM


m (Bot: Automated text replacement (-allways +always & -eventualy +eventually & -monsterous +monstrous & -wolfe +Wolfe & -Dr +Dr & -InFamous +inFamous & -InFAMOUS +inFamous & -karmic +Karmic & -karma +Karma & -agent Kuo +Agent Kuo & -agent John +Agent)
m (Bot: Automated text replacement (-Category:in +Category:In & -Militiary +Military & -militiary +military))
Line 14: Line 14:
   
 
{{IF2Nav}}
 
{{IF2Nav}}
[[Category:inFamous 2 Missions]]
+
[[Category:InFamous 2 Missions]]
[[Category:inFamous 2 Side Missions]]
+
[[Category:InFamous 2 Side Missions]]
 
[[Category:Side Mission]]
 
[[Category:Side Mission]]

Revision as of 00:52, August 1, 2011

Trophy Blackout
This page's sole link to the past, was a picture...
This article is in need of an image or contains insufficient images. Please improve the article by adding images, and then remove the {{Imageneed}} tag.
Trophy SpinOff
I thought I'd finished it.
This page needs to be expanded in order to include more relevant information.

Overcharged is a series of Side Missions in inFamous 2.[1]

Description

The first time this mission is played, Zeke calls Cole and tells him an engineer has had his substation disabled by the Militia, and that Cole needs to help him.[1]

Zeke calls Cole, telling him the Militia has disabled another substation. Cole will now need to stand on the first generator, and jump off it, while quickly getting to the other one, without getting overcharged. In order to do this Cole has to either stay on electric wires or in air. If Cole is on the ground for too long the energy will disperse and the mission fails.[1]

During the mission, Militia on rooftops shoot at Cole. If Cole get close enough to them, energy will discharge from his body and into any object close by which will in turn send electricity to each other. This will damage the Militia and anyone else on the rooftop.[1]

References

  1. 1.0 1.1 1.2 1.3 inFamous 2

Template:IF2Nav

Community content is available under CC-BY-SA unless otherwise noted.