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*[[Arc Lightning|'''Arc Lightning''']]: Cole can discharge a huge amount of electricity at once, spreading and chaining among targets, and causing explosions. This power is only available if he has Evil Karma. |
*[[Arc Lightning|'''Arc Lightning''']]: Cole can discharge a huge amount of electricity at once, spreading and chaining among targets, and causing explosions. This power is only available if he has Evil Karma. |
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− | ====''inFamous |
+ | ====''inFamous'' and ''inFamous 2''==== |
*[[Precision|'''Precision''']]: Cole can focus and increase his accuracy, although it will slowly drain his energy, and he will use at least 4 battery cores firing with this ability. |
*[[Precision|'''Precision''']]: Cole can focus and increase his accuracy, although it will slowly drain his energy, and he will use at least 4 battery cores firing with this ability. |
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*[[Electric Drain|'''Electric Drain''']]: Cole can drain electric energy from sources, transfering the energy to himself. This refills his energy supply and heals any non-fatal injury he has. |
*[[Electric Drain|'''Electric Drain''']]: Cole can drain electric energy from sources, transfering the energy to himself. This refills his energy supply and heals any non-fatal injury he has. |
Revision as of 12:48, 9 February 2012
No, see, powers don't kill people. Oh no, it's the person behind the powers that kill people.
― Cole MacGrath talking to Bertrand.
Powers are abilities that Conduits are able to use after it has been activated; in Cole's case, this was after the Blast. There are several types of powers known throughout the inFamous series.
Cole
Electrokinesis
- Main article: Electrokinesis
inFamous
- Lightning Bolt: Cole can repeatedly discharge a lightning bolt without the consumption of energy.
- Overload Burst: Cole can focus his lightning bolt, draining the static energy in the air and discharge it at will. This power is only available if he has Good Karma.
- Arc Lightning: Cole can discharge a huge amount of electricity at once, spreading and chaining among targets, and causing explosions. This power is only available if he has Evil Karma.
inFamous and inFamous 2
- Precision: Cole can focus and increase his accuracy, although it will slowly drain his energy, and he will use at least 4 battery cores firing with this ability.
- Electric Drain: Cole can drain electric energy from sources, transfering the energy to himself. This refills his energy supply and heals any non-fatal injury he has.
- Psychic Vision: Cole can use his powers to get a vision from any other person's mind.
inFamous 2
- Lightning Tether: Cole can create what is basically an electric tether. It pulls Cole closer to objects.
- Tesla Missle: If near a very strong power source Cole can discharge a missile, which he can steer by using his powers.
- Bolts: Cole can discharge a variety of electrokinetic bolts.
Electromagnetism
- Main article: Electromagnetism
inFamous
- Electromagnetic Shockwave: Cole is able to send an electric shockwave at his target, draining him of a small amount of energy. In addition to pushing back enemies, it can also reflect thrown grenades and rockets.
- Shock Grenades: Cole can focus his energy into a single mass, and throw it, which later explodes. A variation of Shock Grenades is the Electrocution Grenade, which will electrify nearby objects or people before exploding.
- Megawatt Hammer: Cole can focus his energy into a single mass, and send it away at target, causing it to explode on impact.
- Gigawatt Blades: Cole is able to wrap a certain amount of energy around his arms, making his arms even more deadly.
- Polarity Wall: Cole can create an electromagnetic field that blocks magnetic materials (mainly bullets). He can learn to make a larger field and absorb energy from the field.
inFamous and inFamous 2
- Thunder Drop: Cole can drain the energy around him while in the air, and send a powerful shockwave on impact with the ground.
- Induction Grind: Cole can slide along electric wires. He can learn to absorb the energy from the wires after learning this ability.
- Static Thrusters: Cole can, through the aid of static electricity, glide through the air for a limited period. In inFamous 2, Cole gains more control over this ability, floating for longer periods of time and having more control over speed and direction.
- Arc Restraint: Cole can create bonds of electricity, sticking enemies' or civilians' wrists and ankles to the ground.
- Bio-Leech: Cole can drain energy from enemies or civilians.
- Pulse Heal: Cole can heal any non-fatal injury to civilians.
- Radar Pulse: Cole can sense nearby electric energy. He can also find Blast Shards and Dead Drops using this ability, and he can distinguish friend from foe.
inFamous 2
- Kinetic Pulse: Cole can use his electromagnetic powers to levitate objects such as cars, piles of wood, crates etc. and later throw them at will.
- Induction Launch: Cole can, similarly to Induction Grind, slide up through electric wires.
- Lightning Tether: Cole can create an electric tether that can pull himself to other objects (mainly buildings).
- Lightning Hook: Cole can also use the above power to pull people and objects towards him.
- Grenades: Cole can use a variety of different Electromagnetic Grenades.
- Blasts: Cole can produce a variety of different Electromagnetic Blasts.
- Rockets: Cole can produce a variety of different Electromagntic Rockets.
inFamous
- Lightning Storm: Cole can send a lightning storm from the sky, causing high damage.
inFamous 2
- Ionic Storm: Cole can summon what is basicly a lightning strike. It's about the same strength of the Lightning Storm, but won't move.
Pyrokinesis
- Main article: Pyrokinesis
inFamous 2
- Firebird Strike: Cole can envelop himself with fire, flying for a few seconds and later exploding in a burst of fire.
- Ionic Drain: Cole can mass-drain the neuro-electric energy of people nearby. It is basically an AOE Bio Leech.
- Nightmare Blast: Cole can summon a cloud of ash and smoke, thus blinding and stunning those caught in the blast radius.
- Napalm Grenade: Cole can throw a Napalm Grenade, causing high damage.
- Hellfire Rockets: Cole can send a group of rockets with stacking damage.
Cryokinesis
- Main article: Cryokinesis
inFamous 2
- Ice Launch:Cole can summon a columm of ice at his feet, lauching him much higher into the air. Cole can perch on top of the stalagmite and after a few moments the ice will break.
- Ionic Freeze: Cole can send a wave of freezing spikes at his enemies. It will freeze any human-sized targets.
- Shatter Blast: Cole can send a group of icy shards at his enemies, dealing high damaga.
- Frost Shield: Cole can create a frosty shield to absorb bullets and other attacks.
- Ice Grenade: Cole can throw an ice grenade, freezing enemies in close proximity.
- Freeze Rocket: Cole can send an icy rocket made of sub-zero gas at his enemies that freezes them.
Non-canon
- Staking: The ability Cole uses to defeat Vampires and Firstborns after he loses his Amp.
- Shadow Swarm: A power that lets Cole fly for a certain amount of time. This power has to be refilled after use, by biting people or staking Vampires.
- Shadow Stake: This is a power that involves both Staking and flying. It is also a Vampiric power, so it relies on the fullness of the Corruption meter instead of Battery Cores.
Other
inFamous 2
- Spikers (Power): Cole can summon up to 12 Spikers, 3 at a time.
Other Characters
Kessler
- Time Travel: An ability Kessler used to manipulate Cole's timeline to help him defeat the Beast.
- Lightning Bolt: One of the abilities Kessler shares with Cole, though amplified due to his development through the years.
- Shockwave: One of the abilities Kessler shares with Cole, though amplified due to his development through the years.
- Copy: A power that Kessler uses to create doppelgangers of himself.
- Teleportation: Kessler was able to efficiently move himself from one point to another in battle.
- Psychic Vision: One of the abilities Kessler shares with Cole, though amplified due to his development through the years.
- Creating: Kessler was able to make First Sons droids out of nothing but his own power.
The Beast
- Pyrokinesis: The ability to control fire with one's mind.
- Giant: The Beast could transform into a lava-like monster to cause more destruction.
- Anti-gravity: A notable power while in monster form was his ability to create a force field in which gravity was manipulated.
- Vacuum: This power created a vortex that sucked in anything nearby, more like a black hole.
- Energy Projectiles: Ammunition made out of energy that looked like fire balls.
- Regeneration: The Beast could heal from any sort of injury, while creating a destructive vortex.
- Exchange: This was a power the Beast had in common with Ray Spheres, that he could channel energy of individuals into a nearby bearer of the Conduit gene.
- Control: The Beast was shown to be able to amplify or tone down a Conduit's power.
- Teleportation: An ability the Beast used during his first confrontation with Cole after John, his former alias, was pulled into the Ray Sphere.
- Telepathy: A power that enabled him to communicate with Cole.
Sasha
- Mind Control: The tar is the main mind control agent. She can control Reapers and humans with it easily while Conduits like Cole are more resistant to it, but are not immune.
- Telepathy: This is an ability that allows her to communicate with Cole whenever he's exposed to her tar.
- Hallucinations: Sasha can cause people who have been exposed to the black tar to suffer hallucinations.
- Teleportation: The tar can transport Sasha, letting her teleport from one point to another.
- Energy Pulse Creation: She can create pulses of energy that head into the direction where she is aiming as a weapon. However, she can only do this when she's in her tar.
See Also
- inFamous 2 Powers
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