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File:ColeFightingVermaak.png

Cole zapping a Vermaak 88 member.

No, see, powers don't kill people. Oh no, it's the person behind the powers that kill people.
― Cole MacGrath talking to Bertrand.

Powers are abilities that Conduits are able to use after it has been activated; in Cole's case, this was after the Blast. There are several types of powers known throughout the inFamous series.

Cole

Electrokinesis

Drain telephone

Cole draining electricity from a telephone.

Main article: Electrokinesis

inFamous

  • Lightning Bolt: Cole can repeatedly discharge a bolt of electricity from his hands without consuming energy.
  • Overload Burst: Cole drains static electricity from the air and uses it to fire a powerful bolt that chains electricity to nearby targets. This power is only available if he has Good Karma. Normal bolts, Shock Grenades, Shockwaves and the MegaWatt Hammer can still be used while Cole is charging the Overload Burst.
  • Arc Lightning: Cole releases a constant stream of electricity from his hands, chaining to multiple targets. This power is only available if he has Evil Karma. At InFamous rank, it also has a high probability of causing living targets to explode.
  • Psychic Vision: Cole can use this power to view recent memories from a deceased person's body.

inFamous and inFamous 2

  • Precision: Cole accelerates his accuracy and perception of time, allowing him to slow down time and better target distant enemies. Bolts fired while in Precision mode consume four Battery Cores (three in inFamous 2), and maintaining Precision mode requires energy.
  • Electric Drain: Cole can drain electricity from sources, transfering the energy to himself. This refills his energy supply and heals all injuries.

inFamous 2

  • Lightning Tether: Cole launches a tether made of electricity that pulls him towards buildings and nonliving targets.
  • Tesla Missle: Cole can use a transformer to launch an electric guiding missile. Enemies hit by this missile automatically trigger an electric explosion. Missiles are guided by using the R3 stick.
  • Bolts: Cole can discharge a variety of electrokinetic bolts.

Electromagnetism

Main article: Electromagnetism
Shockwave

Cole sending a Electromagnetic Shockwave

inFamous

  • Electromagnetic Shockwave: Cole swings his arms to fire an electric shockwave at his target, draining him of a small amount of energy. In addition to pushing back enemies, it can also reflect thrown grenades and rockets.
  • Shock Grenades: Cole can focus his energy into a single mass and throw it at his targets, creating an explosion after a few seconds. Grenades will stick to humans or Conduits if they touch them directly, in a manner similar to Halo's Plasma Grenades.
  • Megawatt Hammer: Cole can focus his energy into a single mass, and launch it at his enemies, creating an explosion on impact.
  • Gigawatt Blades: Cole is able to wrap a certain amount of energy around his arms, transforming them into deadly melee weapons.
  • Polarity Wall: Cole can create a small electromagnetic field that blocks magnetic materials (mainly bullets). Later in the game he can use experience points to expand the shield and use it to convert bullets into energy.

inFamous and inFamous 2

  • Thunder Drop: Cole can drain the energy around him while in the air, and send a powerful shockwave on impact with the ground. The blast force and range can grow greater depending on the distance Cole drops.
  • Induction Grind: Cole can slide along power lines and train tracks. He can later learn to absorb energy from them in a manner similar to Electric Drain.
  • Static Thrusters: Cole can, through the aid of static electricity, glide through the air for a limited period or time. He can also temporarily increase his movement speed by using it right after using Induction Grind at full speed.
  • Arc Restraint: Cole can create bonds of electricity, sticking enemies' or civilians' wrists and ankles to the ground.
  • Bio-Leech: Cole can drain energy from enemies or civilians to heal his wounds and restore energy.
  • Pulse Heal: Cole can heal civilians and policemen of any non-fatal injury. He can also use this power on Reaper Conduits during some Evil side missions, though healing them still delivers Good karma.
  • Radar Pulse: Cole emits a weak electric pulse that lets him sense nearby sources of electricity. He can also find Blast Shards and Dead Drops using this ability, as well as distinguish friend from foe.

inFamous 2

  • Kinetic Pulse: Cole can use his electromagnetic powers to levitate objects such as cars, piles of wood, crates etc. and throw them at will.
  • Induction Launch: Similar to Induction Grind, Cole can slide up vertical electric poles or towers. He can also drain electricity from them, if he uses Electric Drain right after landing on it.
  • Lightning Tether: Cole can create an electric tether that can pull himself to other objects (mainly buildings).
  • Lightning Hook: A weaker version of the Lightning Tether, Cole can throw it at human-sized enemies and some mobile targets, and pull them closer to him. A variation of his Electromagentic Blast.
  • Grenades: Cole can use a variety of different Electromagnetic Grenades.
  • Blasts: Cole can produce a variety of different Electromagnetic Blasts.
  • Rockets: Cole can produce a variety of different Electromagntic Rockets.


Ionic

Cole demonstrating the Ionic Vortex

inFamous

  • Lightning Storm: Cole pulls all of the electricity from his surroundings to create a straight row of continuous lightning strikes, delivering major damage to anything in its path. Requires the same amount of energy as the Shockwave to activate, and consumes energy at the same rate as Arc Lightning if sustained.

inFamous 2

  • Ionic Storm: Effectively Lightning Storm, Cole uses an Ionic Charge instead of electricity from his surroundings to summon multiple lightning strikes. Targets the strongest enemy nearest Cole instead of traveling in a line.
  • Ionic Vortex: Cole focuses an Ionic Charge in his hands and throws an electrically charged tornado, instantly defeating small enemies and tossing any objects nearby in random directions. Larger enemies such as Ravagers and Ice Titans are not affected by this power.

Pyrokinesis

Main article: Pyrokinesis
File:Infamous-2-20110406090312354-000.jpg

Cole using Firebird Strike

inFamous 2

  • Firebird Strike: Cole can envelop himself with fire, flying for a few seconds and later exploding in a burst of fire.
  • Ionic Drain: Cole can mass-drain the neuro-electric energy of people nearby. It is basically an AOE Bio Leech.
  • Nightmare Blast: Cole can summon a cloud of ash and smoke, thus blinding and stunning those caught in the blast radius.
  • Napalm Grenade: Cole can throw a Napalm Grenade, causing high damage.
  • Hellfire Rockets: Cole can send a group of rockets with stacking damage.

Cryokinesis

Cryo

Cole unleashing Ionic Freeze down the street.

Main article: Cryokinesis

inFamous 2

  • Ice Launch:Cole can summon a columm of ice at his feet, lauching him much higher into the air. Cole can perch on top of the stalagmite and after a few moments the ice will break.
  • Ionic Freeze: Cole can send a wave of freezing spikes at his enemies. It will freeze any human-sized targets.
  • Shatter Blast: Cole can send a group of icy shards at his enemies, dealing high damage.
  • Frost Shield: Cole can create a frosty shield to absorb bullets and other attacks.
  • Ice Grenade: Cole can throw an ice grenade, freezing enemies in close proximity.
  • Freeze Rocket: Cole can send an icy rocket made of sub-zero gas at his enemies that freezes them.

Festival of Blood

  • Staking: The ability Cole uses to defeat Vampires and Firstborns after he loses his Amp.
  • Shadow Swarm: A power that lets Cole fly for a certain amount of time. This power has to be refilled after use, by biting people or staking Vampires.
  • Shadow Stake: This is a power that involves both Staking and flying. It is also a Vampiric power, so it relies on the fullness of the Corruption meter instead of Battery Cores.

Other

inFamous 2

Other Characters

Kessler

Kessler-Going-Back-In-Time

Kessler using Time Travel.

  • Time Travel: An ability Kessler used to manipulate Cole's timeline to help him defeat the Beast.
  • Lightning Bolt: One of the abilities Kessler shares with Cole, though amplified due to his development through the years.
  • Shockwave: One of the abilities Kessler shares with Cole, though amplified due to his development through the years.
  • Copy: A power that Kessler uses to create doppelgangers of himself.
  • Teleportation: Kessler was able to efficiently move himself from one point to another in battle.
  • Psychic Vision: One of the abilities Kessler shares with Cole, though amplified due to his development through the years.
  • Creating: Kessler was able to make First Sons droids out of nothing but his own power.

The Beast

Infamous-2-beast

The Beast attacking.

  • Pyrokinesis: The ability to control fire with one's mind.
  • Giant: The Beast could transform into a lava-like monster to cause more destruction.
  • Anti-gravity: A notable power while in monster form was his ability to create a force field in which gravity was manipulated.
  • Vacuum: able to create a black hole to destroy enemys when pulled in.
  • Energy Projectiles: Ammunition made out of energy that looked like fire balls.
  • Regeneration: The Beast could heal from any sort of injury, while creating a destructive vortex.
  • Exchange: This was a power the Beast had in common with Ray Spheres, that he could channel energy of individuals into a nearby bearer of the Conduit gene.
  • Control: The Beast was shown to be able to amplify or tone down a Conduit's power.
  • Teleportation: An ability the Beast used during his first confrontation with Cole after John, his former alias, was pulled into the Ray Sphere.
  • Telepathy: A power that enabled him to communicate with Cole.

Sasha

Infamousdinnerwithsasha 13

Sasha attacking Cole.

  • Mind Control: The tar is the main mind control agent. She can control Reapers and humans with it easily while Conduits like Cole are more resistant to it, but are not immune.
  • Telepathy: This is an ability that allows her to communicate with Cole whenever he's exposed to her tar.
  • Hallucinations: Sasha can cause people who have been exposed to the black tar to suffer hallucinations.
  • Teleportation: The tar can transport Sasha, letting her teleport from one point to another.
  • Energy Pulse Creation: She can create pulses of energy that head into the direction where she is aiming as a weapon. However, she can only do this when she's in her tar.

See Also

  • inFamous 2 Powers

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