This is a list of various types of Reapers Units and their Weaponry encountered in InFamous.
Types[]
Reaper Thug[]
Synopsis: The standard infantry unit of the reaper street gang; these units make up the backbone of the organization main workforce.
Attire: Red hooded coats, sweater, jackets with a stylized skull logo (Upper Body); cargo pants, ripped shorts (Lower Body); Boots, Sneakers, Bandage Rapping (feet); Gloves, Finger-less Gloves, bandage Rapping (Hands).
Armament: Assault rifle, Shotgun, molotov cocktail, combat knife (Not used in combat)
Equipment: Ballistic police jacket, police riot shield. twin long gun holder (Back mounted).
Accessories: Shoulder strap satchel, leg strap satchel, leg strap soft case.
Miscellaneous Details: They are the second weakest reaper unit, only requiring 2 body shots from a base level precision bolt to defeat on normal difficulty. Units height varies between 5.7 to just over 6 feet tall.
Heavy Reaper[]
Synopsis: The heavy weapons specialists of the reaper street gang; consisting of 2 distinct types- RPG Heavy Reapers and Minigun Heavy Reapers, both capable of leveling the playing field against powerful foes.
Attire: Red hooded coats, sweater, jackets with a stylized skull logo (Upper Body); cargo pants, shorts (Lower Body); Boots (feet); Gloves, Finger-less Gloves, bandage Rapping (Hands).
Armament: Mini-gun, RPG Launcher, combat knife (Not used in combat / only fielded by Minigunners)
Equipment: Ballistic police jacket (Only fielded by some Minigunners
Accessories: Shoulder RPG warhead carrier, leg strap soft case.
Miscellaneous Details: They are among the strongest reaper units, tied with the reaper conduit, only requiring 3 body shots from a base level precision bolt to defeat; they are however not as agile. They are the second weakest reaper unit, only requiring 2 body shots from a base level precision bolt to defeat on normal difficulty. Units height varies between 5.7 to just over 6 feet tall but possess far stockier builds than their slimmer counterparts.
Reaper Bomber[]
Synopsis: Reaper bombers are suicidal and disposable members of the reaper street gang. They're fast and agile while being lightly armored, upon spotting a target such as Cole, they will run towards him while emitting a war cry before denoting their handheld explosives.
Attire: Brown tattered hooded fatigues with a uniquely stylized skull logo (Upper Body); ripped jeans (Lower Body); Bandage Rapping (feet); bandage Rapping (Hands).
Armament: Handheld explosive charges
Equipment: Bomb Suit (Torso piece, neck guard, and shoulder pads)
Accessories: Flashlight (Used during spy games side missions).
Miscellaneous Details: They are the second weakest reaper unit, only requiring 2 body shots from a base level precision bolt to defeat on normal difficulty. standing at around 5.7 feet; these reapers fill a variety of specialized task from package carrier to saboteur to kamikaze bomber. These units can also be found in the sewers of Empire City. They are by far the weakest reaper unit, only requiring one base level precision bolt to any part of the body to defeat.
Reaper Conduit[]
Synopsis: Prime conduits pressed into the service of the reaper street gang. These units are rare and fill a role akin to a squad leader, often being tasked with leading groups of reapers within an area. They are also employed as surveillance units; using their shape shifting and matter creation abilities to disguised themselves as common pedestrians.
Attire: White hooded trench coats (Upper Body); ripped shorts (Lower Body); Bandage Rapping (Feet)- Reaper Attire. Assortment of beanies, Hats (Head); Assortment of jackets, coats, sweaters (Upper Body); Assortment of Kaki, sweat, cargo pants (Lower Body); Assortment of boots and sneakers (Feet)- Civilian Attire.
Armament: Assault rifle.
Equipment: Camera (Civilian Attire).
Accessories: Shoulder strap satchel (Reaper Attire), shoulder bag (Civilian Attire), face mask (Civilian attire).
Power: Molecular Manipulation
Abilities: Teleportation, Shockwave Discharge, Matter Creation, Shape shifting
Miscellaneous Details: They are among the strongest reaper units being tied with the Heavy Reaper, only requiring 3 base level precision bolts to the body to defeat. It should be noted that unlike the heavy reaper, they retain a higher degree of agility. They stand at approximately 6 feet when in disguise and over 7 feet in their reaper conduit trans-mutated form. When their reaper conduit trans-mutated this conduits nails take on a claw like appearance.
Weaponry[]
Weapons[]
- Assault Rifle: One of the more common weapons that the Reapers carried, the Assault Rifle's bullets can travel far and the Reapers had been shown to have had good aim. Although not the strongest weapon in the game, a single rifle can still deliver a large amount of damage to Cole, regardless of how strong he has become.
- Miniguns: The Miniguns are heavy machine guns that can cause a significantly large amount of damage to Cole at an incredibly fast rate of fire and range. Though they are a force to be reckoned with, they are one of the rarer kinds of weapons that used by the Reapers.
- Shotgun: The shotguns carried by the Reapers are another of the more common weapons seen in the game and are powerful, short range weapons with a wide blast radius that can penetrate Cole's Polarity Wall and cause heavy damage to him, knocking him off his feet.
- Grenades: A common weapon that is used by the Reapers, the grenades can deal a sizable amount of damage to Cole if caught in the blast range, however they can only be thrown and thus have a shorter effective range than any of the other weaponry.
- Rocket-Propelled Grenade Launcher: The RPG was one of the more common types of weaponry used by the Reapers, yet it was also one of the deadliest. It causes large explosions which deal heavy splash damage to anything near by, often destroying vehicles in the radius and has a larger range than any of the other handheld weapons.
- Turrets: Like the other groups of Empire City, Reapers have been able to set up turrets at strategic locations. Some examples of the locations are on rooftops, sewer passageways, and even on the rail track when the trains were inactive. Virtually a stationary Minigun (see above), the turrets can deliver a large amount of damage to Cole at an incredibly fast rate of fire and has a long effective range.
Vehicles[]
- Turret Truck: Virtually mobile turrets, these flat-bed trucks were heavily armored, yet slow and could deliver a large amount of damage to Cole in a short amount of time, as the turrets on the beds of the trucks could turn in a full 360 degree ratio and although the turrets equipped on the trucks were slightly smaller than ground turrets, this in no way affected the damage they could deliver. they are mostly seen in blackout areas.
- Tar Truck: Tanker trucks that the Reapers used to transport the Black Tar in aid of spreading their plague into the water mains, these vehicles had no defensive attacks. Instead, the trucks were heavily armored, commonly escorted by a dozen Reapers including one or more Conduits and were also protected by the Reapers patrolling the streets and the rooftops near the truck.
Other[]
Riot Shields: A number of Reapers are equipped with riot shields, which were able to block the basic Lightning Bolt] and Shock Grenade attacks, as well as gunfire from other factions. Clearly former SWAT team riot shields that were either salvaged or taken by the Reapers after they had taken over the Neon District, they had blue Reaper logos painted on them, were made of worn plastic and aluminum and some bore the word "POLICE" written on them.
Strategy[]
Basic Reapers[]
- Basic Reapers take advantage of any cover available, including cars which explode.
- Reapers have been known to crowd around the base of a building from which one is shooting. One could be patient and wait or jump down and take them.
- Reapers can vomit a black substance when engaged up close.
- Reapers also throw grenades when one is in range/behind cover. These can be dodged or deflected using Shockwave.
- Reapers take some time to get their grenades ready. If the player sees a Reaper preparing one, they should shoot him right away. This causes the enemy to drop their explosives, often blasting their allies.
- Reapers behind cars can be crushed by using shockwave.
- Reapers have been known to man abandoned turrets. This can be quite annoying, so if one has taken out a Reaper in a turret it is therefore advisable to disable the turret before other Reapers get the chance to use it
RPG Reapers[]
RPGs can do huge splash damage to Cole. If you suspect that the said reaper is around keep moving and roll with the O button as much as possible.
- In the event you are facing a RPG Reaper you can wait for the rocket then use Shockwave to deflect it away.
- They can sustain more damage than regular Reapers so when you hit them make sure you see the wounded kill or take-down bonus before you turn around.
- They move much slower and their head is noticeably bigger than other Reaper's, making headshots the best method to take them out.
Reaper Bombers[]
- Listen for their war cry.
- One head shock should be enough.
- Try shooting cars next to him.
- Hit them with an Electromagnetic Shockwave when they're near. This will make them fall back long enough to explode without hurting you.
Reaper Conduits[]
- Reaper Conduits are competent urban fighters who routinely make use of existing cover during combat to avoid incoming fire.
- The shockwave ability employed by this conduit is extremely powerful and can travel extremely far; it is also a guided blast which means the conduit can steer the blast around corners or force the blast to pursue a fleeing enemy. This blast while powerful has some noticeable weaknesses however; it requires several seconds to charge and when fired it does require the physical input of the conduit to steer the shock wave, during which time the Conduit is stationary and vulnerable to attack. A quick Lightning Bolt to the head, Megawatt Hammer, or a Shock Grenade if you're feeling spiteful, will be sufficient to defeat them during this time (Assuming you are not playing in hard difficulty).
- While their teleportation ability does make it hard to track them, it also shows the direction in which they will materialize, giving you a bit of advanced warning if you're sharp enough.
- Hanging from an object above ground level is the best way to avoid the shockwave, though they're still very accurate with their assault rifles.
- When all else fails, massive amounts of firepower, particularly attacks that do splash damage like the Shock Grenade or Megawatt Hammer, will eventually bring them down.
- Do not take cover behind cars when fighting Reaper Conduits, their shockwaves can knock cars onto you and crush you.
- The mini-map comes in handy when tracking teleporting reapers.
- Fight fire with fire, or in this case, shockwave with shockwave. Your Shockwaves have a huge blast radius, picking up everything in sight. If a Conduit appears near you, use Shockwaves repeatedly, either sending him flying or knocking him off balance. This strategy can also be used with Cloaking Conduits.
Trivia[]
- Reaper Conduits seems fully capable of speech during the shape-shifted period. It is likely that they actually can talk normally, though this is unknown.
- Sasha, the leader of the Reapers, is a very powerful Conduit herself. She has the ability to teleport, project bolts of energy, and can control the minds of others, inducing hallucinations or all out slavery, especially if the victim has been exposed to her Black Tar-like mind control agent.
- In the Good and Evil side missions, there are different encounters with Reaper Conduits depending on Cole's Karma alignment. If Cole is following the Good karma path, he will have to fight them. If Cole has chosen the Evil karma path, Sasha will send some Reaper Conduits to fight at his side.
- Even if one chooses the Evil Karmic path, Reapers will always attack Cole outside of Evil Side Missions.
- The Reaper Conduits look very similar to Kessler.
- Cole can heal friendly Reaper Conduits, it can be helpful if the mission requires that you have at least one conduit left alive.
- Sometimes, a glitch occurs when fighting Reaper Conduits. They will teleport as usual, but will not appear anywhere else.
- Reaper conduits are skilled in the usage of their shape shifting and matter creation abilities, granting them the ability to change into a variety of individuals utilizing a variety of clothing and accessories. They are also shown capable of altering their very physiology by making themselves taller, shaping their nails into claws, and changing the pigmentation on outer and inner surface of their palm.