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{{Infobox Power
 
{{Infobox Power
|name = Shock Grenade
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|image = Shock Grenade gameplay from Infamous.png
|image = Boonm.jpg
 
 
|user = [[Cole MacGrath]]
 
|user = [[Cole MacGrath]]
|gained = "[[High Ground]]"
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|gained = [[High Ground]]
 
|attributed to = [[Electromagnetism]]
 
|attributed to = [[Electromagnetism]]
 
|upgradeable = Yes
 
|upgradeable = Yes
 
|game = ''[[Infamous]]''}}
 
|game = ''[[Infamous]]''}}
 
{{For|the grenades in the second game|Grenades}}
 
{{For|the grenades in the second game|Grenades}}
'''Shock Grenade''' is one of [[Cole MacGrath]]'s [[power]]s in ''[[Infamous]]''.
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'''Shock Grenade''' was an explosive [[power]] utilized by [[Cole MacGrath]] in ''[[Infamous]]''. It was first discovered in the mission "[[High Ground]]".
   
 
==Usage==
 
==Usage==
It is a small explosive ball of electricity that can stick to people and other objects. It is made by charging up a small unit of electricity to critical mass, thus creating an explosion. It uses up two [[battery core]]s.
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It is a small explosive ball of electricity that can stick to people and other objects. It is made by charging up a small unit of electricity to critical mass, thus creating an explosion. It uses up two [[battery core]]s. It is also possible to use this move in conjunction with [[Shockwave]], as the latter can push Shock Grenades further.
   
 
[[Kessler]] also possesses this ability, though he uses the grenades like mines, as they only explode when the target gets close enough for them to cause damage.
===Good karma upgrades===
 
The [[Guardian]] rank upgrade increases the amount of time that someone stays on the ground after being hit by a Shock Grenade. The [[Champion]] rank upgrade allows [[Cole]] to increase both the damage and blast radius of the Shock Grenade when it explodes. The [[Hero]] rank upgrade further increases the damage caused by the Shock Grenade, as well as automatically performing [[Arc Restraint]] on knocked-down enemies, providing Cole with both the [[good karma]] and [[Experience Points|experience]] that comes with Arc Restraint.
 
   
  +
==Upgrades==
===Evil karma upgrades===
 
 
===Good karma===
 
The [[Guardian]] rank upgrade increases the amount of time that someone stays on the ground after being hit by a Shock Grenade. The [[Champion]] rank upgrade allows [[Cole]] to increase both the damage and blast radius of the Shock Grenade when it explodes. The [[Hero]] rank upgrade further increases the damage caused by the Shock Grenade, as well as automatically performing [[Arc Restraint]] on knocked-down enemies, providing Cole with both the [[good karma]] and [[Experience points|experience]] that comes with Arc Restraint. Also, the Arc Restraint will activate even if the opponent is dead, and it will still provide a "Live Capture" bonus, along with the "Elimination" bonus. However, it is possible to gain [[evil karma]], as the Arc Restraint will also effect citizens that are knocked down by the Shock Grenade.
  +
 
===Evil karma===
 
The [[Thug]] rank upgrade increases the amount of Shock Grenades that Cole throws by two, for a total of three Shock Grenades thrown. The [[Outlaw]] rank upgrade further increases the amount of Shock Grenades that Cole throws, bringing the total thrown to five. The [[Infamous (rank)|Infamous]] rank further increases the amount of Shock Grenades thrown, bringing the total amount of thrown Shock Grenades to seven.
 
The [[Thug]] rank upgrade increases the amount of Shock Grenades that Cole throws by two, for a total of three Shock Grenades thrown. The [[Outlaw]] rank upgrade further increases the amount of Shock Grenades that Cole throws, bringing the total thrown to five. The [[Infamous (rank)|Infamous]] rank further increases the amount of Shock Grenades thrown, bringing the total amount of thrown Shock Grenades to seven.
   
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|3eCost = 4600 xp
 
|3eCost = 4600 xp
 
|3eDescription = Cluster of seven Shock Grenades that separate on impact; Causes splash damage.}}
 
|3eDescription = Cluster of seven Shock Grenades that separate on impact; Causes splash damage.}}
 
==Trivia==
 
*When using the Hero rank upgrade, the Arc Restraint will activate even if the opponent is dead, and still provide a Live Capture bonus, along with the Elimination bonus. However, it is possible to gain [[evil karma]] as the Arc Restraint will also effect citizens that are knocked down by the Shock Grenade.
 
*It is possible to push Shock Grenades further using [[Shockwave]].
 
*[[Kessler]] also possesses this ability, though he uses the grenades like mines, as they only explode when the target gets close enough for them to cause damage.
 
   
 
{{Navbox Powers IF}}
 
{{Navbox Powers IF}}
   
 
[[pl:Granat wstrząsowy]]
 
[[pl:Granat wstrząsowy]]
[[Category:Powers]]
 
[[Category:Electrokinesis]]
 
[[Category:Neutral Powers]]
 
 
[[Category:Powers in Infamous]]
 
[[Category:Powers in Infamous]]
[[Category:Electromagnetism]]
 
[[Category:Explosives]]
 
 
[[Category:Abilities]]
 
[[Category:Abilities]]
 
[[Category:Electrokinesis]]
 
[[Category:Explosives]]
 
[[Category:Electromagnetism]]
 
[[Category:Neutral Powers]]

Revision as of 06:56, 8 January 2020

For the grenades in the second game, see Grenades.

Shock Grenade was an explosive power utilized by Cole MacGrath in Infamous. It was first discovered in the mission "High Ground".

Usage

It is a small explosive ball of electricity that can stick to people and other objects. It is made by charging up a small unit of electricity to critical mass, thus creating an explosion. It uses up two battery cores. It is also possible to use this move in conjunction with Shockwave, as the latter can push Shock Grenades further.

Kessler also possesses this ability, though he uses the grenades like mines, as they only explode when the target gets close enough for them to cause damage.

Upgrades

Good karma

The Guardian rank upgrade increases the amount of time that someone stays on the ground after being hit by a Shock Grenade. The Champion rank upgrade allows Cole to increase both the damage and blast radius of the Shock Grenade when it explodes. The Hero rank upgrade further increases the damage caused by the Shock Grenade, as well as automatically performing Arc Restraint on knocked-down enemies, providing Cole with both the good karma and experience that comes with Arc Restraint. Also, the Arc Restraint will activate even if the opponent is dead, and it will still provide a "Live Capture" bonus, along with the "Elimination" bonus. However, it is possible to gain evil karma, as the Arc Restraint will also effect citizens that are knocked down by the Shock Grenade.

Evil karma

The Thug rank upgrade increases the amount of Shock Grenades that Cole throws by two, for a total of three Shock Grenades thrown. The Outlaw rank upgrade further increases the amount of Shock Grenades that Cole throws, bringing the total thrown to five. The Infamous rank further increases the amount of Shock Grenades thrown, bringing the total amount of thrown Shock Grenades to seven.


Karma upgrades
Rank Good karma Evil karma
XP Description XP Description
Guardian / Thug 800 xp Increases knockdown time. 1200 xp Cluster of three Shock Grenades that separate on impact; Causes splash damage.
Champion / Outlaw 1900 xp Increases blast range and damage. 1900 xp Cluster of five Shock Grenades that separate on impact; Causes splash damage.
Hero / Infamous 5500 xp Increases damage and weakened enemies are automatically restrained. 4600 xp Cluster of seven Shock Grenades that separate on impact; Causes splash damage.