Smoke refers to the ability of absorbing, controlling and redirecting smoke, fire, and embers. It is first demonstrated by an escaped Conduit named Hank and later absorbed by Delsin Rowe. It is the first power absorbed by Delsin and is designed for those who want a more fast-paced fighting style.
Also, there is a grenade-like weapon called a Sulfur Bomb that, when used, by tapping L1, knocks back all nearby enemies, and chokes them, allowing Delsin to subdue or execute them to earn good or bad karma respectively. As well, there is an attack akin to the previous rocket, called a Cinder Missile, which is activated by holding R1, which requires a Heavy Ammo icon (white "rockets" found on top of the power bar in the HUD) to function.
After absorbing Smoke, Delsin can use a variety of abilities, such as the Smoke Dash, that turns Delsin into a wispy cloud of smoke and embers, which can be used to achieve a semi-flying status, similar to Cole's Firebird Strike. He can also use this dash to close the distance between himself and enemies, and can even use it go through them, choke-slamming them (onto either the ground or his knee) then re-materializing. Since he can turn into smoke, Delsin can use the smoke dash to go through structures with openings, like chain-link fences, iron bars and pipe-like structures. He can use ventilation systems to his advantage to appear almost instantly on the roof of a building, by using the dash while facing a vent at the base of a building, on by Smoke Dashing towards a vent on a roof, Delsin can boost his normal jump height.
Delsin also has an ability called Smoke Thrusters which functionally the same as Static Thrusters. When using this power he expels smoke from his arms, boosting his upwards momentum and slowing his descent, allowing him to glide.
The melee attack for this power-set superheats Delsin's chain, allowing him to use it as a powerful whip that explodes in a small puff of embers and ash upon contact with enemies.
A unique trait for Smoke is that by destroying vehicles you gain a source of energy from the burning wreckage. Tear gas grenades from the DUP can also be absorbed by Delsin to fuel the Smoke powers. This marks the first time in an InFamous game that the protagonist can turn the weapons of enemies into an energy source.
If Delsin is good, his smoke will be normal coloration. If he is evil, his smoke will have a reddish hue.
The Karma Bomb for Smoke is the Orbital Drop, which allows Delsin to dispatch a large number of enemies at once. When used, (regardless of his morality) Delsin charges up momentarily, before condescending into pure smoke and shooting upwards into the sky, reforming into a humanoid shape, and then rocketing back down, while using the smoke thrusters to aid his descent, before exploding on impact and reforming. Delsin cannot use this power indoors, like in a building or underpass, for example, because of the fact that Delsin cannot reach a large enough height for the Orbital Drop to be effective, and falls back down after colliding with the ceiling.
Good Karma - If Delsins Karma Level is on the good side of the spectrum, his smoke powers will appear more bright orange in color. His attacks will have various orange streaks of light, similar in appearance to the orange embers the smoke of fire emits. The smoke itself will also be more streamlined and less thick, appearing like the smoke of a normal wood fire.
Evil Karma- If Delsins Karma Level is on the Evil side of the spectrum, his smoke powers will appear darker and puffier. The streaks of light his attacks carry are more erratic, and don't show up as often. These streaks will also be dark orange, almost dark red in appearance. The smoke itself will be darker, thicker and will overal spread out more. This version of his smoke appears like the heavy smoke that comes from rubber fires.
- Drain Smoke - activation and replenishment move of Smoke. Allows Delsin to absorb smoke from damaged cars, chimneys etc. Upgrading this power will increase the amount of smoke Delsin can hold at a time. Triggered by placing one's finger on the right side of the touchpad.
- Quick Drain - an upgrade to Drain Smoke. Drain speed is doubled.
- Smoke Dash - the Smoke variation of the dash move. Allows Delsin to turn into a cloud of smoke and quickly relocate. Can be used to pass half-solid obstacles. Triggered by pressing O.
- Double Air Dash - an upgrade to Smoke Dash. It allows Smoke Dash to be used twice in air.
- Car Boost - explodes a car's fumes, giving Delsin a huge vertical boost. Triggered by pressing X on a car.
- Smoke Thrusters - thrusters with moderate lift used to accompany the smoke dash. Their use can be amplified if used immediately after smoke dash.
- Vent Dash - another environment interaction move for Smoke. If Delsin dashes into a vertically-placed vent on a side of a building, Delsin can quickly reappear at the top of the building from the adjacent vent. If Delsin dashes over a horizontally-placed vent, he will perform a dash upwards, similar to Car Boost.
- Smoke Shot - a basic attack that fires a low-damaging bolt of smoke and embers. Upgrading this power will increase it's efficiency. Triggered by pressing R2.
- Sustained Fire - an upgrade to Smoke Shot. Increases the amount of shots that can be fired in one burst. This upgrade requires Evil Karma.
- Sulfur Headshots - an upgrade to Smoke Shot. Shooting an enemy in the head will choke them with a cloud of smoke for a small amount of time, allowing them to be easily subdued. This upgrade requires Good Karma.
- Knockout Headshots - an upgrade to Sulfur Headshots. Instantly subdues enemies which are hit in the head with Smoke Shot. This upgrade requires Good Karma.
- Cinder Blast - a charged attack that shoots a barrage of smoke pellets, dealing heavy damage in a short cone. Upgrading this power will increase it's efficiency. Triggered by holding R2.
- Obliterating Blast - an upgrade to Cinder Blast. Enemies hit with Cinder Blast will be obliterated, granting Delsin Evil Karma. This upgrade requires Evil Karma to acquire.
- Sulfur Bomb - the special ability of Smoke. Throws a condensed ball of smoke which explodes after a short delay. Enemies affected by the explosion will be covered in clouds of smoke, opening an opportunity to execute or subdue them. Upgrading this power will increase it's efficiency. Triggered by pressing L1.
- Corrosive Fumes - an upgrade to Sulfur Bomb. Extends the time that enemies are left coughing. This upgrade requires Good Karma.
- Giant Sulfur Bomb - an upgrade to Sulfur Bomb. Greatly increases the explosive radius of the power, enabling more enemies to be ensnared at a time. This upgrade requires Good Karma.
- Cinder Missile - the heavy attack of Smoke. Fires a compressed smoke projectile that greatly damages upon impact in a wide area. Consumes Heavy Ammo. Upgrading this power increases the Heavy Ammo capacity up to five. Triggered by pressing R1.
- Orbital Drop - the Smoke Karma Bomb.
- A single smoke dash shatters Delsin into 11,000 different textured particles.
- The smoke bolt has 1,024 different sounds that are made when it is shot.
- Delsin's Smoke whip has a similar appearance to Ghost Rider's chain from the Marvel Comics universe.
- Chris Zimmerman stated in a podcast that it is smoke mixed with fire and ash to give it more impact, officially classified as Typhokinesis.
- According to the Conduit Test Results at enjoyyourpower.com, Smoke conduits have the potential to control fire, coal and ash in addition to smoke elements. Also, they have the ability to draw out particulate matter out of the air relieving it of greenhouse gases and other harmful materials.
- When his Orbital Drop is performed, he is smiling but if used in the mission "Quid Pro Quo", he looks angry as he falls back to the ground.