I wouldn't mind the rebel side of him more. But think about his backstory.
Something probably happened to his parents and his brother took responsibility over him. Some terrible things might have been done to him (maybe by the DUP?). So it seems like Evil Karma might bring out the darker view to that, trying to get more power and end the DUP. Contrary to Good, where you might, say, recruit Abigail andhave her help you fight/ absorb her depending on the actually result of power absorbtion
I actually like that side of him. It brings something new to the table, because you never saw evil Cole do that to Zeke.
And i don't think absorbing powers results in death. Though it could be cool because, like, it improves the Karma system and even more unpredictable choices.
Let's say there was a conduit who you knew, who was good friends with Reggie and worked with him as a cop, and you chose to absorb him. Later, the DUP comes to the police station and accuses everyone for being a conduit. With no one to stop the DUP, they take Reggie and the rest away. How does that sound like an unpredictable choice?
Yes, but they remained friends. Zeke even told Cole that he needs to try. Zeke might hate Cole's actions but they never argued with each other. When Cole told Zeke that he doesn't care what people think of him in the first inFAMOUS, Zeke said he doesn't have a problem with that.
Zeke, as I'm sure you agree, was a weak and whiny character in the first inFamous. And that's how they wanted him to be portrayed. They wanted him to just go along with whatever Cole was doing, especially when the Quarantine hit and he got powers.
It's obviously due to a decision, and judging by his personality, it's evil.
The way i see it, people will choose to go evil first in Second Son because people chose to be good first in the second inFAMOUS. Besides, i think i'm actually liking evil Delsin more than good Delsin, while with Cole, i liked the good one better. Maybe Sucker Punch wants us to do that.
Think about it: they gave us inFAMOUS, and obviously, people could have gone both ways, but then went back and did the other, then ended up liking the good one better. Then came inFAMOUS 2, and by that time, people liked good Cole better, so you could bet people went that way first.
They're merely rumors, nothing actually confirmed. And to get back on topic, I think I'd rather play as a nice Delsin than the guy who easily treats his brother like useless trash. That's just me, anyways.
I'm not saying i want Delsin to be a jerk by natural.
I'm saying that if we went with evil Karma, then he should be a jerk, because no matter which Karma we went with in the second inFAMOUS, there was not much a change in personality (in the first inFAMOUS, however, there was, but nowhere near the jerkness we saw in the trailer).
I like Evil Delsin better more power=more destruction and this is the only time weve seen karma have a real affect on character plus all characters in infamous are jerks all of them are mass murderers who think everything they do is for the greater good for their species Cole is kinda a exception to this though just good karma only.
The Beast-thought he was the god of conduits and humans are worthless. Kessler-Kills 1000s to make cole stronger created 2 ray spheres and if cole still wasnt strong enough he would just have made more starting the plauge.
Cole as the Beast is better and cooler than him being dead right.
You could close the other Delsin's Power Limit one, as we have a less crowded one already set up.
I can see his beanie changing color, but that's about it. Cole's outfit in the second game was really easy to change, and he still looked decent in all of the clothes. But I can't see Delsin wearing some kind of jean jacket or bluish sneakers
Instead of looking like a "douche"or "hipster" other peoples words not mine he would start to look more punk/emo with his red shirt a black denim vest with spikes, black pants, black beanie, some badass yet evil tatoos, and more peircings.Also his eagle be red and kind of torn up. But I wonder if I could take evil delsin seriously if hes shooting purple and pink neon.
In the previous games, the drastic karma change came when you were on the evil side (not only clothing, but powers and Cole's body changed). So, it is possible that they will palce a heavier emphasis on the good appeareance now. For example his smoke powers look like mist (think of Kuo) while his neon... well his neon powers will most likely by red/blue depending on karma.
IDEA FLASH: Since our hero has the power to absorb other powers, the karmic system will be based on that. The more powers you have the more evil and unstable you will be ,while the less powers, you will be calmer and more collected
Ccnitro wrote: I really hope you're wrong about that, because I don't want my karma to decide how many powers I can have, but what kind.
Well perhaps how many powers can increase the severity od the changes. E.g infamous/hero rank with one power will look like the original where infamous/hero with two power will start showing changes and infamous/hero with three powers will be completely different.
That was Evil Delsin he wasnt protecting her from danger like they're friends he doesnt even know her guys. Shes scared of him she activated her powers to fight him not for a secret conduit handshake. He says what happens to conduits is his choice if he want to give her to the D.U.P he can if he wants to kill her he can, he decides. They're waves coming out of her brain and then the player can see her background, having memories pulled from your brain into someone eles's brain that must damage your brain if not kill you. Kessler did this I know he already about to die but that certainly finished him.
Copying and taking the powers that could mean the same thing. The only difference between Skylar and Peter was that Skylar killed his victims but when Peter did it nobody felt pain and their condition after the copy werent even up to speculation they all lived so you cant compare the two.
Bringing it back to Topic from Heros, Delsin is extremely likely to have had evil karma and killed fetch based off of what was seen in the trailer.
He never said that Delsin didnt kill her Im just giving reasons why I think he killed her and hes evil so Im technically proving you wrong, but even I could be wrong SP could let her live I just dont think it would be right if she does I will respect the idea because they created it the information so far just goes against what you're saying just sharing my ideas here. Please dont include a source if it does'nt directly disprove what I said above
About the copy thing I thought you saying because he copies there powers that means he didnt kill Abigail I meant that copying and taking powers have slight differences either way he can still perform that conduits ability. After watching the video once more you may be right about the personality but just barely he only kinda protected her because he got offended his brother called her filth when he is also a conduit and has killed people so it was more like sympathy rather than protection also considering he may have killed her 1 minute later but now im thinking she may be alive considering they have something in common and he may feel sympathy for her and do a team up but I hope not I want Delsin to go solo why would he need a company when he can just copy/take their powers.
You get Neon no matter what. It's what you do with Fetch after that really matters, whether you turn her into the DUP or not.
Next there's a Dark Knight-like mission where you have to choose between to befriended Conduits. You choose one and the other either dies or gets killed. You rescue the Conduit if it is in fact the former.
I recently rediscovered the bold and italicize tools and I'm loving it
Ccnitro yeah that sounds about right good idea another situation could go like this
After absorbing her powers shes weak so you can either save her from the D.U.P befriend her or turn her in leave her in the building, but later theres a mission where you get a tip that the D.U.P is holding conduits in some building when you get inside the building these cages open and inside is a mutated abigail or any other conduit you chose to lock away given extra power through some unorthodox mean like with david.
This time you will end up having to finally kill these conduits by absorbing from them one last time getting a power boost. Also based off a conduits personality you may think some deserve to get captured and some derserve a second chance. Abigail could also be with you fighting a mutated conduit who was a mass murderer/psyhco, and if you choose to save the psycho he might not show up to help or use this as a chance to kill you so either way you have to fight him again. Also this also means karma is conditional and not straight forward saving Abigail could earn you good karma letting a psycho loose will earn you bad karma locking him/her up or killing them would be the good karma.
Jim Logan wrote: Karma has always effected what powers you get in the games.
True, but we don't know how it works in Second Son. Do we get different power types e.g. Good:Lightning, Ice, Light; Evil:Gravity, Darkness, Sound with Smoke being available for both. Or do we get good and evil versions for all power types? I definitely prefer the latter because I wasn't fond of ice for good karma while fire is evil karma. Then again, I also hope the conduits in Second Son aren't as annoying as Kuo and Nix. Even though she only had about 5 seconds of screen time, Abigail Walker seems like a likable character to me.
I'd like to think...no. Karma will only decide how you get powers and how the civilians, or even other Conduits will see you. You still get the same powers, but it's more about your reputation among Seattle that Karma affects. Good Delsin might help a Conduit backed into the corner by DUP and be thanked, but Evil Delsin, while doing the same deed, is run away from and told to stay away.
So basically it affects the way you use your powers later on. I kinda wish they have some exclusive abilities focused on evil or good and only exclusive to them. Or at least adaptable and upgradable to follow a certain path you want, say more damage instead of accuracy
Yeah, I almost forgot about that COB. They should definitely give the powers by Karma rank like in the first two games. I was just really focused on stating that it should change what powers you get. But yeah, to a certain point, your Karma will decide the certain abilities or perks that you get with powers
Isnt the point of the matter is the gameplay/setting, Really, I mean if you think about it I would'nt want Delsin to be a bad guy and the devolpers said almost everything will be destructable in the setting of the game and stay that way, Personality i would want to play in a more colorful and more life of an a enviorment then a grey and dead one because of what I choose to do.
I think instead of a good/bad karmaric system, it should have 4-6 different types of Karma.
For example, we could have the "hero" Karma, which is being a goody-goody, not absorbing people for powers at all (if they end up making it so that abosrbing powers kill the conduit) even if the conduit is evil. This one chooses to sacrifice powers for public support, more interaction opportunities with conduits (perhaps they give you portions of their powers?), and being a nice guy (I don't think many people will choose this one)
We could have a Karma that represents killing the evil conduits and taking powers. This karma choice gives you more powers than being a goody good good guy, but maybe more conduits are afraid of you, so won't approach you (to work with) and so you won't get as many opportunities to work with other conduits (perhaps this can be implemented in a way...)
We could have a karma that represents killing most conduits, even the morally ambiguous ones, and taking thier powers, even while saving Civilians. While maybe you get more diverse powers, perhaps some abilites can only be unlocked by working with conduits, who can train you in the use of their power.
Finally we have the jerkass Karma who kills all conduits and civs for raw power and 'ray spheres' (insert unlockable that boosts your power here) but losses public support, and all conduits will attempt to kill you on sight. This means no conduit will train you in their power, giving you a lot of diverse, but unfocused powers.
This idea means if you kill them to absorb their powers, you get that power and most of it's abilities. But if you WORK with a conduit and they teach you, you won't have access to most of that elements power, but instead get access to a few, focused powers. YOU decide how many powers you get, but if you take the raw power, you won't have access to the finer powers.
Eg: A person who works with a conduit could get a cool (let's just use neon as an example) neon power that lets you travel through walls or something, because that conduit knows his power so well that he can teach you to use it in ways such as that. If you KILL the conduit, you absorb some of their knowledge of the power, so you could maybe shoot the neon lazers, but not have access to the power that lets you travel through walls. Either way, you'd have access to some of the power, but your karmaric stance decides if you learn the finer powers, or the rawer powers. The multiple karmaric stances reflect upon a balance of these powers. A goody-good would have all the finer powers, but no raw power, and a total jackass would have access to all the raw powers, but no finer powers. And you can have any standing in between depending on your moral choices.