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  • I dont mean actual customisation, i just mean how you think about if its possible to freely set the buttons for the individual powers, instead of element sets, that would make some awesome power combos!!! This was already in Infamous 2 but not as customisable as i hope it will be for Infamous 2nd son. Your thoughts??? :lol:

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    • I hope that they actually do give us sets. So we can automatically switch to a powerset we have save (of let's say 5), and switch as seamlessly as the left D-pad in IF2. Then if you want to change just one button, you're free to do so. But that's just in my dreams, I'm not actually sure how they'll do it

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    • Yeah sorry but they already confirmed that if you want to use a different power you have to absorb it first so if you currently have smoke you can only use smoke and must drain from a neon source to obtain neon powers, but there could be combos where more than one power is involved, but it won't change the actual powerset.

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    • Beast, I think they are talking about the "Evolution" from iF2 (Like the normal grenade and the Naplam grenade, for example). I doubt they will do this for Second Son, given they will have to work on every power and how they should watch out not to get one power too similar to another. Still possible though.

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    • Actually I wasn't *sigh*. I completely forgot about the power switch thing though, although evolution I hope is still possible. Although I'll stick with my idea of having "Custom Classes", for lack of a better term.

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    • What CCnitro meaned is what i really would love having, custom classes/sets.

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    • I'm pretty sure your supposed to post a conduit gene idea on here. I'll start. Mechanical Energy: Person with this conduit gene will be allowed to absorb potential and kinetic energy and use it to their own benifits. As a hero or as a villain of course.

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    • Oh wait, nvm...

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    • A FANDOM user
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