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  • Hey guys! I was bored, so I decided to start a discussion.

    Anyways, what kind of powers do you think might come out in the future? What powers do you think would be cool to show up in the future? I was thinking of powers like fabric, carpet, glass, and many other substances. I know, those ideas might of sounded stupid.

    So, what powers do you think would be cool to show up in the future?

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    • Any rude or mean comments will be deleted. :)

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    • Interesting thread Dte! I would love to see SP implement a Shadow power. it was mention in the Paper Trail websites and I think it would be perfect for a stealth play-style!! Absorb your own or others shadows, teleport from shadow to shadow, become truly invisible and perform stealth takedowns. Karma Bomb would be re-shaping your shadow as a circle and extending it to massive lengths creating a black hole that engulfs everything within the circle (including cars, people, small things like street lamps, mailboxes, e.t.c but not buildings)

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    • 136.224.216.15 wrote: Interesting thread Dte! I would love to see SP implement a Shadow power. it was mention in the Paper Trail websites and I think it would be perfect for a stealth play-style!! Absorb your own or others shadows, teleport from shadow to shadow, become truly invisible and perform stealth takedowns. Karma Bomb would be re-shaping your shadow as a circle and extending it to massive lengths creating a black hole that engulfs everything within the circle (including cars, people, small things like street lamps, mailboxes, e.t.c but not buildings)

      Thanks! And that's a great idea! I think it would be cool having shadow powers! It would also be a very fitting power.

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    • The one thing that worries me about a shadow power is how would it work at night? I'd still be interested to see it though since it would be kind of cool and if anyone could make it work it would be SP. Plus something like the movements mode being able to turn into a shadow and just go and climb anywhere without anybody noticing would be awesome. Carpet and fabric would be cool, mainly cause it would mean indoor enviroments which this game has far to few of.

      I just hope they keep this thing of movement modes, that was by far the best part of Second Son. The tests have a Pressurised Water power which I think could be cool. Using blasts of it to just launch yourself around and the main attack could be a constant beam of water like the move Eugene and his angels use. Also the glass you mentioned could be cool, DUP audio logs mentioned it being difficult to master so it could be pretty interesting, only movement mode I can picture though is creating huge spires like Knights do with concrete.

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    • Guyfarting wrote: The one thing that worries me about a shadow power is how would it work at night? I'd still be interested to see it though since it would be kind of cool and if anyone could make it work it would be SP. Plus something like the movements mode being able to turn into a shadow and just go and climb anywhere without anybody noticing would be awesome. Carpet and fabric would be cool, mainly cause it would mean indoor enviroments which this game has far to few of.

      I just hope they keep this thing of movement modes, that was by far the best part of Second Son. The tests have a Pressurised Water power which I think could be cool. Using blasts of it to just launch yourself around and the main attack could be a constant beam of water like the move Eugene and his angels use. Also the glass you mentioned could be cool, DUP audio logs mentioned it being difficult to master so it could be pretty interesting, only movement mode I can picture though is creating huge spires like Knights do with concrete.

      Yeah... That makes me wonder if they will add the ability to run through homes or windows? Like they did in AC3, SP could possible add that to get away from the enemies. Or if they add the powers that I mentioned, they could possibly make it for a source of your power.

      Pressurized water would be pretty cool, and now to think of it, glass it would be very fitting into the game! I can imagine the enemies using glass armor just as they did with Concrete!

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    • I can't see Shadow as a power, TBH. A "shadow" is not a thing, it is a lack of thing, or light, in this case. You cannot absorb a not-thing, as far as I know.

      However, there's Video. So I guess that can be a counter-argument.

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    • In an audio file it mentions that glass was a strong contender for the dup to use, think the whole thing is quoted on Department of Unified Protection. Not too sure about running through houses since the movement modes kind of fill that role for when you need a quick way out to recover. I personally prefer just having buildings you can walk in and out of like in the Arkham series and I think constricted areas like that could work well in an inFamous game, they could even make them into almost stealth shooter type enviroments where you can duck behind cover.

      Phantom normally I would agree with that (heck I did when ILWBE brought it up a while back) but they were mentioned on enjoyyourpower.com so I think it's kind of a thing now. And yeah Video powers are pretty much the bane of anyone seeking reason and logic in Second Son

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    • Guyfarting wrote: In an audio file it mentions that glass was a strong contender for the dup to use, think the whole thing is quoted on Department of Unified Protection. Not too sure about running through houses since the movement modes kind of fill that role for when you need a quick way out to recover. I personally prefer just having buildings you can walk in and out of like in the Arkham series and I think constricted areas like that could work well in an inFamous game, they could even make them into almost stealth shooter type enviroments where you can duck behind cover.

      Phantom normally I would agree with that (heck I did when ILWBE brought it up a while back) but they were mentioned on enjoyyourpower.com so I think it's kind of a thing now. And yeah Video powers are pretty much the bane of anyone seeking reason and logic in Second Son

      Yeah, good point.

      If they have Video powers, then I think it is possible for them to have Shadow powers.

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    • 2 other powers I would love to see would be Sound and Ink/Paint/Grafitti power lets talk about those for a while.

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    • The Ink/Paint/Grafitti powers would fit Delsin perfectly

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    • Electricity maybe?

      Lightining tether for movement

      Electrocution grenade for L1

      Alpha rocket for R1 (Redirect and gravitation for good karma, Hellfire for evil)

      Lightning storm for karma bomb (Summon several lightining strikes around you instead of just one)


      It will be like a giant mass of nostalgia

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    • JewFroJustin wrote: The Ink/Paint/Grafitti powers would fit Delsin perfectly

      Lol yeah

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    • God of nothing wrote: Electricity maybe?

      Lightining tether for movement

      Electrocution grenade for L1

      Alpha rocket for R1 (Redirect and gravitation for good karma, Hellfire for evil)

      Lightning storm for karma bomb (Summon several lightining strikes around you instead of just one)


      It will be like a giant mass of nostalgia

      Well, considering the fact that they already used electricity for Cole, it would be cool if they brought it back, but I'm looking for ideas for different powers.

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    • Nostalgia's great but it's not like IF1 and 2 are ancient and have poor graphics/gameplay so if I wanted all those I would just replay IF2. I'm not saying I would mind if they brought back electricity but I would at least want them to change things up a bit, something like turning into electricity for the dash and electrocuting anyone you went past would be way cooler than Lightning Tether.

      Paint powers could be kind of cool, I think on an old thread someone mentioned the possibility of actually turning into grafitti to scale walls which would be pretty badass. Sound I was a huge advocate of in the previous threads like this. I love the idea of using the melee to just blast people away with sonic booms or for evil karma draining peoples screams in a Bio-leech like attack.

      There was a thread like this a while ago called Delsin Rowe Powers but it's fun to re-think all these ideas now that we know about the game and how it works. Plus it lets us come up with new, even more ridiculous powers than we thought possible before because now we have Video so, you know, why the heck not?

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    • Yeah for sound, Im thinking a sonic boom for a dash, a sound missle from the mouth or hands, a sonar like ability for special power (to find enemies and maybe also secret locations), for melee possibly a sound fist that blows enemies away and a karma bomb would be a massive screech that crushes bones, breaks/splits everything and launches people incredible distances...

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    • Guyfarting wrote: Nostalgia's great but it's not like IF1 and 2 are ancient and have poor graphics/gameplay so if I wanted all those I would just replay IF2. I'm not saying I would mind if they brought back electricity but I would at least want them to change things up a bit, something like turning into electricity for the dash and electrocuting anyone you went past would be way cooler than Lightning Tether.

      Paint powers could be kind of cool, I think on an old thread someone mentioned the possibility of actually turning into grafitti to scale walls which would be pretty badass. Sound I was a huge advocate of in the previous threads like this. I love the idea of using the melee to just blast people away with sonic booms or for evil karma draining peoples screams in a Bio-leech like attack.

      There was a thread like this a while ago called Delsin Rowe Powers but it's fun to re-think all these ideas now that we know about the game and how it works. Plus it lets us come up with new, even more ridiculous powers than we thought possible before because now we have Video so, you know, why the heck not?

      Yeah, that would be cool if they changed up Electicity a little bit.

      Good idea for sound. That would be a pretty cool power.

      Lol, yeah. Video was definitely a surprise. SP can adopt any unusual power.

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    • 136.224.216.15 wrote: Yeah for sound, Im thinking a sonic boom for a dash, a sound missle from the mouth or hands, a sonar like ability for special power (to find enemies and maybe also secret locations), for melee possibly a sound fist that blows enemies away and a karma bomb would be a massive screech that crushes bones, breaks/splits everything and launches people incredible distances...

      That would be very cool!

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    • Finally decided to make account instead of just of "wiki contibutor", anyway in addition to sound and grafitti I would also like to see Gravity, but since conduits control forms of matter would it really work?

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    • Rowe785 wrote: Finally decided to make account instead of just of "wiki contibutor", anyway in addition to sound and grafitti I would also like to see Gravity, but since conduits control forms of matter would it really work?

      I doubt it. But they could do air or gases or something like that. And were you that wikia contributer that has been replying on this thread?

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    • Dte37 wrote:

      Rowe785 wrote: Finally decided to make account instead of just of "wiki contibutor", anyway in addition to sound and grafitti I would also like to see Gravity, but since conduits control forms of matter would it really work?

      I doubt it. But they could do air or gases or something like that. And were you that wikia contributer that has been replying on this thread?

      Yessir!

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    • Cool! Okay back on track guys. What about wood powers? You could use trees as sources, so it is possible.

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    • They do have "Carpentry" powers as a chance for the Conduit+ test. They're basicly the samething as wood powers.

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    • JewFroJustin wrote: They do have "Carpentry" powers as a chance for the Conduit+ test. They're basicly the samething as wood powers.

      Cool! That could be a sign... Along with Masonry, which would also be a cool power...

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    • I would also like to see some glass related powers in the future.

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    • You got a nice thread going on. I think I'm gonna jump on this too.

      Okay so get this. Liquid-air is air that's been cooled down very much (below -150°C). Liquid-air can absorb heat rapidly and revert to its gaseous state. Pretty much what Kuo had but could be changed up a bit.

      Europium is a metal named after Europe. It can be partually found in glass and television sets (I was surprised too). It could be the type of power that has more than one source for absorption, but absorbs vey few quantities due to how little of it is in the sources. Some of it's isotopes are neutron poisons (that is, can "steal" neutrons. This could be used to decrease reactivity of fuel).

      Radon . Oh this is one I am really interested in. It's a gas with molecule-damaging radioactivity that is used to kill cancerous cells and even cure diseases, but at the same time, high exposure is harmful, thus it can be used as a weapon in battle. Imagine: The first 2 shots heal the enemy, but more shots damage. Probably a long shot though, since the type of damage it does is, well, cause cancer, which is a subject that simply can't be touched. Sucker Punch can't do it.

      Tellurium. The main source (and basically the only one found in an enviroment like Seattle) is solar panels. It's a metal. One cool but useless trait is the "Tullurium breath" effect. Yes you're now thinking about something as cool as breathing fire but no. Basically it smells like garlic and the smallest amount of it in the body and you're gonna smell like garlic. Tellurium is used to increase the strength and durability of a few metals, and can thus mean increased health and, more importantly, this can be used with the chain.

      Zirconium. It's a metal. Not the strongest but, when in powder form, it become very flammable so think about that. A cool trait is that at room tempreture, it takes crystal characteristics. Another cool thing about it is that it can be used to create light. Although it was eventually beaten by electric light.

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    • Also how about this: Three Swedish brothers with metalic powers (the three metals were discovered in Sweden, in the same village). TerbiumErbium and Ytterbium. All weak but unique powers that have poor sources for absorption but, once you defeat all of them and take their powers, they become one power which is Gadolinite which looks just freakn awesome and has the greatest ability to capture thermal neutrons of all elements.

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    • Phantom Bootie Slap wrote: I can't see Shadow as a power, TBH. A "shadow" is not a thing, it is a lack of thing, or light, in this case. You cannot absorb a not-thing, as far as I know.

      However, there's Video. So I guess that can be a counter-argument.

      "Conduits or Bioterrorists are people/animals with superhuman abilities, ranging from manipulation of a certain form of energy or matter, to flight, enhanced senses, and strength or other physical enhancements."

      It would probably be titled "Dark Power" as opposed to "Shadow Power." Technically, shadow does not occupy space and has no mass or volume, so it is not classified as matter and is not a form of energy, therefore, a Conduit cannot manipulate it. However, dark matter and energy both exist, meaning a Conduit could, by definition, manipulate it. 

      Dark Power would definitely be my favorite; being able to manipulate the very thing that 70% of the universe is made out of would be insane and extremely overpowered. (See the Big Bang Theory, dark energy, dark matter, etc.) 

      Powers that I want the IF series to eventually include in a game(s):

      - Dark

      - Wind  

      - Glass

      - Wood

      - Water 

      - Temperature

      - Sound (or Music)

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    • Thermokinesis would be unbelievably awesome. I think in the last thread we came up with an idea that was something like you could make things freeze by draining the heat from them and then use that for attacks (something like that I can't remember exactly). Part of me kind of wants carpentry powers just so we could have, as an idle animation, the main character making a chair out of nowhere and having a sit down.

      @Blue wow... those guys seriously struggled with the names for those metals huh. Them all ending in erbium makes them sound more like a pokemon evolution line than elements.

      What about kinetic energy and the only way to recharge is through a polarity wall type move or through melee.

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    • Just a side mention...I think it's safe to assume we are getting a sequel with Second Son selling 1 million copies in just nine days yay!

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    • 136.224.216.15 wrote:
      Just a side mention...I think it's safe to assume we are getting a sequel with Second Son selling 1 million copies in just nine days yay!

      Oops forgot to sign in...

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    • A Vibration power would be nice...then again it would just be a offset or another name for sound. How two interesting powers that were options in the Conduit test results. One was Street ( that could be destruction on a massive scale) and another one was mirror which to me could be overpowered. Sucker Punch thinks of everything one can use on a daily basis

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    • A slime power would be nice how about shooting poisonous goo at the dup or turning into a blob on the floor and slide up buildings and down into the sewers.oh btw im new here

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    • Welcome Thecrying wolf.

      Where would you drain slime from?


      Im still into electricity, i want Spiderman delsin!

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    • Sewers? Just step over them and delsin can absorb it without going into it. It could also be like a vent, he could quickly dash down then shoot right up so high up and lands on a building.

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    • Thanks Blueexx and Thecryingwolf3553 for joining into the conversation!

      Wouldn't Street basicly be the same as Concrete? Can someone explain the difference?

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    • I never understood what street power means either.

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    • I think that it invovles warping the shape of a street (reshaping it to any form the user desires), crack open the street straight down the middle and close it sending enemies to their doom, shifting a street's position and teleporting within street...meaning you can pop out anywhere...

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    • Dte37 wrote:
      Thanks Blueexx and Thecryingwolf3553 for joining into the conversation!

      Wouldn't Street basicly be the same as Concrete? Can someone explain the difference?

      Both street and concrete are by-products of earth manipulation so it is possible...in fact there can be a stone-only conduit, but it's not the same as concrete.

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    • 136.224.216.15 wrote: I think that it invovles warping the shape of a street (reshaping it to any form the user desires), crack open the street straight down the middle and close it sending enemies to their doom, shifting a street's position and teleporting within street...meaning you can pop out anywhere...

      Yeah. So I guess it is "kind of" different from Concrete.

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    • I'm surprised they don't have Water Power yet, although Ice is basicly the same substance, just frozen. They did have "Pressurized-Water" as a power on the Conduit Test.

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    • Street
      This is what it says about street powers. From the tar thing it sounds like it could be the area that Sasha's powers fall into.

      Rowe I haven't seen that mirror result you mentioned, if possible think you could post a pic of the result on my thread for Conduit Test results?

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    • Mirror would be cool, hit me and you shall recieve 7 years bad luck.

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    • Thecryingwolf3553 wrote:
      Mirror would be cool, hit me and you shall recieve 7 years bad luck.

      Hahah, lol

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    • Guyfarting wrote:
      Street
      This is what it says about street powers. From the tar thing it sounds like it could be the area that Sasha's powers fall into.

      Rowe I haven't seen that mirror result you mentioned, if possible think you could post a pic of the result on my thread for Conduit Test results?

      Yeah sure give me a bit!

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    • Mirror
      Mirror
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    • Can you post a pic of the discription too, plz. 

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    • I'd like to see metal or "steel" powers in InFamous.  I'm thinking it could be a melee power, where you fuse with a piece of metal and it not only increases your defence but your strength as well.  Another power I think would be awesome is "Sand", where the user can turn into sand at will and create dust storms and such.

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    • Electric Tuna wrote: I'd like to see metal or "steel" powers in InFamous.  I'm thinking it could be a melee power, where you fuse with a piece of metal and it not only increases your defence but your strength as well.  Another power I think would be awesome is "Sand", where the user can turn into sand at will and create dust storms and such.

      That would be neat and interesting.

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    • JewFroJustin wrote:
      Can you post a pic of the discription too, plz. 

      Yeah sure hold on I saw it on the gamefaqs website.

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    • Even though it's cliche, I think electricity has to make an appearance as DLC. Somebody mentioned sand, that's cool too. I'd like a sandman character.

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    • Punkorama wrote: Even though it's cliche, I think electricity has to make an appearance as DLC. Somebody mentioned sand, that's cool too. I'd like a sandman character.

      Yeah, I agree that they should at least make a higher form of electricity for DLC. And sand would be a great idea, karma bomb being a sand storm, and a dash would be turning into sand. Also, you can turn into sand for camouflage (If SP will ever add camouflage).

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    • Quite sad really, Chris Zimmerman said they had a steel power working for I:SS but they scrapped it because it felt like it was "been there, done that"

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    • Guyfarting wrote: Quite sad really, Chris Zimmerman said they had a steel power working for I:SS but they scrapped it because it felt like it was "been there, done that"

      Really? Gosh, I think steel power would be strong and defensive. It would be cool if they use it in the future games.

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    • Guyfarting wrote:
      Quite sad really, Chris Zimmerman said they had a steel power working for I:SS but they scrapped it because it felt like it was "been there, done that"

      Huh? How would it have been "been there, done that"? I don't remember there ever being a steel power in a previous game.

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    • Don't know exactly, I assume he meant in terms of comic book characters but aside from Magneto, his copycats and Colossus I can't really think of anyone. (then again I only really know the characters I've seen in films and cartoons) Either that or they he meant in terms of gameplay it felt a lot like another power (presumably concrete). But I guess if they had it working and they felt like it, it could be used in a future game or DLC. Come to think of it in the Paper Trail part one wasn't one of the things that private detective guy investigating to do with a steel Conduit? If so it could mean there's one in Seattle.

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    • Guyfarting wrote:
      Don't know exactly, I assume he meant in terms of comic book characters but aside from Magneto, his copycats and Colossus I can't really think of anyone. (then again I only really know the characters I've seen in films and cartoons) Either that or they he meant in terms of gameplay it felt a lot like another power (presumably concrete). But I guess if they had it working and they felt like it, it could be used in a future game or DLC. Come to think of it in the Paper Trail part one wasn't one of the things that private detective guy investigating to do with a steel Conduit? If so it could mean there's one in Seattle.

      Now that right there is wishful thinking.

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    • Guyfarting wrote:
      Thermokinesis would be unbelievably awesome. I think in the last thread we came up with an idea that was something like you could make things freeze by draining the heat from them and then use that for attacks (something like that I can't remember exactly). Part of me kind of wants carpentry powers just so we could have, as an idle animation, the main character making a chair out of nowhere and having a sit down.

      @Blue wow... those guys seriously struggled with the names for those metals huh. Them all ending in erbium makes them sound more like a pokemon evolution line than elements.

      What about kinetic energy and the only way to recharge is through a polarity wall type move or through melee.


      Hell yeah it would! I should edit this post with my old suggestions when I find them.

      Some people suggested a Vibration power, I was thinking more a combination of that and Frequency; you are able to affect everything because everything is essentially vibrations/frequencies including space-time. I hope to fire shockwaves like Whitebeard from One Piece. :)

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    • PariahParadox wrote:
      Guyfarting wrote:
      Thermokinesis would be unbelievably awesome. I think in the last thread we came up with an idea that was something like you could make things freeze by draining the heat from them and then use that for attacks (something like that I can't remember exactly). Part of me kind of wants carpentry powers just so we could have, as an idle animation, the main character making a chair out of nowhere and having a sit down.

      @Blue wow... those guys seriously struggled with the names for those metals huh. Them all ending in erbium makes them sound more like a pokemon evolution line than elements.

      What about kinetic energy and the only way to recharge is through a polarity wall type move or through melee.


      Hell yeah it would! I should edit this post with my old suggestions when I find them.

      Some people suggested a Vibration power, I was thinking more a combination of that and Frequency; you are able to affect everything because everything is essentially vibrations/frequencies including space-time. I hope to fire shockwaves like Whitebeard from One Piece. :)

      Now wouldn't that be BEAUTIFUL!!

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    • xD There's a power we would all love!

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    • Punkorama wrote:
      Guyfarting wrote:
      Don't know exactly, I assume he meant in terms of comic book characters but aside from Magneto, his copycats and Colossus I can't really think of anyone. (then again I only really know the characters I've seen in films and cartoons) Either that or they he meant in terms of gameplay it felt a lot like another power (presumably concrete). But I guess if they had it working and they felt like it, it could be used in a future game or DLC. Come to think of it in the Paper Trail part one wasn't one of the things that private detective guy investigating to do with a steel Conduit? If so it could mean there's one in Seattle.
      Now that right there is wishful thinking.

      Nope. Just a logical assumption based on the fact a Seattle based private detective was investigating a steel Conduit. Wanting him to appear in some form however, that is wishful thinking. It was almost certainly just a little nod/easter egg to the fact Chris Zimmerman mentioned steel powers.

      There's tons of things from One Piece that could be awesome in inFamous, I would love if sand had an execution like Crocodile absorbing all the water from peoples bodies!

      I wonder if it would be possible to have powers over mental atributes and emotions like fear? (can you tell I'm looking forward to Arkham Knight?)

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    • After completing part 4 of Paper Trail, there is a list you can find on Bennet's hard drive (even on the toe tags) that give a list of powers we can either expect to see, or get at the end paper trail (or in the future DLC). The most interesting being Magnetic, Mirror, Electricity and Shadow...

      I would love it if they had Kizaru's Light fruit, Blackbeard's Darkness Fruit or even a Zoan fruit that allows Delsin to shapshift into different animals...

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    • Rowe785 wrote:
      After completing part 4 of Paper Trail, there is a list you can find on Bennet's hard drive (even on the toe tags) that give a list of powers we can either expect to see, or get at the end paper trail (or in the future DLC). The most interesting being Magnetic, Mirror, Electricity and Shadow...

      I would love it if they had Kizaru's Light fruit, Blackbeard's Darkness Fruit or even a Zoan fruit that allows Delsin to shapshift into different animals...

      That reminds me I thought of an insect related power (like that plasmid from Bioshock) where you could fire swarms of bees and turn into a giant insect for a period of time after which the form would split in half and you would come out the back like a bug when it's malting (or Cell from Dragon Ball Z). Seems ridiculous I know but one word, Video, as far as I'm concerned nothing is ridiculous anymore. Plus the audio files said there was a ton of weird powers in Curdun Cay and having bugs crawling into and out of your skin is one of the weirdest things I can think of.

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    • Sorry to be bothersome again, Rowe785, but I look on all the gamefaq forums I could find and didn't see the mirror powers. They sound super awesome, so could you post a pic or at least post a link to the page that has the results?

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    • I can think of a few I would love to see...


      shock waves: perhaps people with this power have the ability to caurse more destruction than the averge conduit.  the melee should send enemies into the distence and the force of the blows should have splash damage.  perhaps for the ranged attack you should punch the air causing shock waves at a distence.  perhaps the dash should just be a really really powerful jump/run.  the special power should be to send shock waves across the ground causing rips and tears to apper and untold damage to people and objects in the pathway. 


      decay: this is power over dead tissue kinda creepy and gross but would be an intresting power. you regenerate it from downed enemies (or if your evil bystanders). the melee should caurse flesh that is punched to decay causing the enemy to slowly lose health over-time.  the range attack should cause bone fragments to stick into enemies and damge them. the dash power should be to phase like a ghost (does not have much to do with the original idea but nether does clocking have much to do with video. it just kinda fits.)  when phased you can float like a ghost and also move through objects but enemies bullets pass right through you. the special power should be to bring downed eneimes back to life but on your side. ( perhaps maybe the idea of zombies stemed from conduits using this power.)  

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    • Even though I was the one who wanted to fire shockwaves like Whitebeard from One Piece(namely due to the cool effect it has on the air, it looks like WB can make cracks in reality itself) I was thinking that the power (Vibration/Frequency) would offer more along the lines of powers that the Flash can do and a lesser known DC character called Vibe.

      http://dc.wikia.com/wiki/Flash_%28Wally_West%29#Powers_and_AbilitiesEdit

      http://dc.wikia.com/wiki/Francisco_Ramon_%28Prime_Earth%29#Powers_and_AbilitiesEdit

      Quote from Vibe wikipedia page:

      Vibe's reintroduction in 2013 has sought to establish him as a more powerful character. Part of this was redefining his powers as having to do with interdimensional physics. Justice League of America establishes that Vibe's sonic waves have the power to disrupt the Speed Force, making him one of few characters in the DC Universe who poses a serious threat to the Flash.[21] For this reason, he is recruited into the JLA by Steve Trevor, which exists to guard against the threat of the main Justice League going rogue.[22] In Justice League of America's Vibe #3, Amanda Waller says "Cisco Ramon might be one of the most powerful super-humans on the planet. He wields vibrational powers that could in theory shake the Earth apart. And he's the only person we know of who can find and track interdimensional breaches."[23] He is also undetectable by security cameras.

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    • JewFroJustin wrote:
      Sorry to be bothersome again, Rowe785, but I look on all the gamefaq forums I could find and didn't see the mirror powers. They sound super awesome, so could you post a pic or at least post a link to the page that has the results?

      Don't worry about it man I completely understand, I'll post the link now. The guy was one of the first to get the test kit (on the forums) but for some reason he didn't post the description of the power. But seeing the list on the fourth Paper Trail mission I know it's real.

      www.gamefaqs.com/boards/704525-infamous-second-son/68810702?page=5

      Go to the bottom of the page and you will see links to the pictures he posted.

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    • Psychicwalrus wrote: I can think of a few I would love to see...


      shock waves: perhaps people with this power have the ability to caurse more destruction than the averge conduit.  the melee should send enemies into the distence and the force of the blows should have splash damage.  perhaps for the ranged attack you should punch the air causing shock waves at a distence.  perhaps the dash should just be a really really powerful jump/run.  the special power should be to send shock waves across the ground causing rips and tears to apper and untold damage to people and objects in the pathway. 


      decay: this is power over dead tissue kinda creepy and gross but would be an intresting power. you regenerate it from downed enemies (or if your evil bystanders). the melee should caurse flesh that is punched to decay causing the enemy to slowly lose health over-time.  the range attack should cause bone fragments to stick into enemies and damge them. the dash power should be to phase like a ghost (does not have much to do with the original idea but nether does clocking have much to do with video. it just kinda fits.)  when phased you can float like a ghost and also move through objects but enemies bullets pass right through you. the special power should be to bring downed eneimes back to life but on your side. ( perhaps maybe the idea of zombies stemed from conduits using this power.)  

      I find your lack of grammar disturbing. -.-

      Maybe web power could work out. You could shoot webs at the enemies and subdue/obliterate them by wrapping them in webs. Karma bomb would be a huge web that subdues/obliterates any enemy that gets in it. Also a source of web power would be webs in corners or webs hanging off of buildings and things like that.

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    • I want a pure fire power. Just launch fireballs and stuff. Melee could be a flame blade/axe and karma bomb would be a Supernova-like blast. It could be badass.

      Smoke doesn't quite cut it for me.

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    • Punkorama wrote:
      I want a pure fire power. Just launch fireballs and stuff. Melee could be a flame blade/axe and karma bomb would be a Supernova-like blast. It could be badass.

      Smoke doesn't quite cut it for me.


      It is odd that Ice and Electricity are represented as Classic powers, but fire is always mixed with something else; oil or smoke. In a podcast Chris Zimmerman stated that they felt smoke by itself didn't make you feel like a badass. So, it took mutiple iterations until they got the proper mix of smoke, fire and ash.

      This baffles me, why not just fire? I know you guys are trying to do something new, but if you guys are going to add it to smoke powerset anyways, why not have abilities that center on the fire aspect of smoke? A damage over time effect would have been nice.

      While we on the subject, it just seems that Smoke, Neon and Concrete are just urban counterparts of Fire, Light and Earth respectively anyways, they sure look unique but ultimately end up having the same use as their classic counterpart. Video, imo, feels more unique and I thought they were going for more distinct playstyles for each powerset, but ultimatly feel the same. Both Smoke and Neon have a grenade attack that has the same functionality; stun enemies for Karma moments, they are the only power sets that utilize the chain which I thought was going to be the focal point of all the melee attacks but that didn't happen. SP stated that smoke and neon had other powers we haven't seen yet, but that turn out to be another fabrication unless they meant the upgrades which doesn't hold up very well because upgrades are NOT different powers they only modify existing ones.

      I feel like if SP had more time they could have given us more diversity with each power set. Hopefully the DLC will add some more.

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    • Dte37 wrote:

      Psychicwalrus wrote: I can think of a few I would love to see...


      shock waves: perhaps people with this power have the ability to caurse more destruction than the averge conduit.  the melee should send enemies into the distence and the force of the blows should have splash damage.  perhaps for the ranged attack you should punch the air causing shock waves at a distence.  perhaps the dash should just be a really really powerful jump/run.  the special power should be to send shock waves across the ground causing rips and tears to apper and untold damage to people and objects in the pathway. 


      decay: this is power over dead tissue kinda creepy and gross but would be an intresting power. you regenerate it from downed enemies (or if your evil bystanders). the melee should caurse flesh that is punched to decay causing the enemy to slowly lose health over-time.  the range attack should cause bone fragments to stick into enemies and damge them. the dash power should be to phase like a ghost (does not have much to do with the original idea but nether does clocking have much to do with video. it just kinda fits.)  when phased you can float like a ghost and also move through objects but enemies bullets pass right through you. the special power should be to bring downed eneimes back to life but on your side. ( perhaps maybe the idea of zombies stemed from conduits using this power.)  

      I find your lack of grammar disturbing. -.-

      Maybe web power could work out. You could shoot webs at the enemies and subdue/obliterate them by wrapping them in webs. Karma bomb would be a huge web that subdues/obliterates any enemy that gets in it. Also a source of web power would be webs in corners or webs hanging off of buildings and things like that.

      thank you for reminding me I am dyslexic...you know because I forgot!  

      web power eh? I think stan lee got there first....

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    • PariahParadox wrote:
      Punkorama wrote:
      I want a pure fire power. Just launch fireballs and stuff. Melee could be a flame blade/axe and karma bomb would be a Supernova-like blast. It could be badass.

      Smoke doesn't quite cut it for me.


      It is odd that Ice and Electricity are represented as Classic powers, but fire is always mixed with something else; oil or smoke. In a podcast Chris Zimmerman stated that they felt smoke by itself didn't make you feel like a badass. So, it took mutiple iterations until they got the proper mix of smoke, fire and ash.

      This baffles me, why not just fire? I know you guys are trying to do something new, but if you guys are going to add it to smoke powerset anyways, why not have abilities that center on the fire aspect of smoke? A damage over time effect would have been nice.

      Agreed. No idea why smoke was prefered. Although Hank has been shown to cause flames with his smoke powers in game.

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    • Punkorama wrote:
      PariahParadox wrote:
      Punkorama wrote:
      I want a pure fire power. Just launch fireballs and stuff. Melee could be a flame blade/axe and karma bomb would be a Supernova-like blast. It could be badass.

      Smoke doesn't quite cut it for me.


      It is odd that Ice and Electricity are represented as Classic powers, but fire is always mixed with something else; oil or smoke. In a podcast Chris Zimmerman stated that they felt smoke by itself didn't make you feel like a badass. So, it took mutiple iterations until they got the proper mix of smoke, fire and ash.

      This baffles me, why not just fire? I know you guys are trying to do something new, but if you guys are going to add it to smoke powerset anyways, why not have abilities that center on the fire aspect of smoke? A damage over time effect would have been nice.

      Agreed. No idea why smoke was prefered. Although Hank has been shown to cause flames with his smoke powers in game.


      I know right? Why can't Delsin utilize those kinds of attacks? I would have love to use Fetch's long range continuous laser.

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    • what really annoys me is when NPCs are WAY cooler than you are.  Like when Delsin gets concrete power. but cannot do the epic concrete launch that knights can do. all you get is a little yellow hop.

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    • Psychicwalrus wrote:

      Dte37 wrote:

      Psychicwalrus wrote: I can think of a few I would love to see...


      shock waves: perhaps people with this power have the ability to caurse more destruction than the averge conduit.  the melee should send enemies into the distence and the force of the blows should have splash damage.  perhaps for the ranged attack you should punch the air causing shock waves at a distence.  perhaps the dash should just be a really really powerful jump/run.  the special power should be to send shock waves across the ground causing rips and tears to apper and untold damage to people and objects in the pathway. 


      decay: this is power over dead tissue kinda creepy and gross but would be an intresting power. you regenerate it from downed enemies (or if your evil bystanders). the melee should caurse flesh that is punched to decay causing the enemy to slowly lose health over-time.  the range attack should cause bone fragments to stick into enemies and damge them. the dash power should be to phase like a ghost (does not have much to do with the original idea but nether does clocking have much to do with video. it just kinda fits.)  when phased you can float like a ghost and also move through objects but enemies bullets pass right through you. the special power should be to bring downed eneimes back to life but on your side. ( perhaps maybe the idea of zombies stemed from conduits using this power.)  

      I find your lack of grammar disturbing. -.-

      Maybe web power could work out. You could shoot webs at the enemies and subdue/obliterate them by wrapping them in webs. Karma bomb would be a huge web that subdues/obliterates any enemy that gets in it. Also a source of web power would be webs in corners or webs hanging off of buildings and things like that.

      thank you for reminding me I am dyslexic...you know because I forgot!  

      web power eh? I think stan lee got there first....

      Oh, Np.

      Yeah. I see whatcha mean.

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    • I think it would be nice to see more constructive powers like my masonry epicness. just build a wall around a DUP APC before they can even get out.  job done!


      I have had a think about the other powers I would like to see.  what about technopathy power over technology. perhaps power over radiation and nuclear enegy. 

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    • Just felt I should add, from the ARGS and related websites there's BOTH a "Masonry" power and a "Concrete" power - so there's already overlap in powers.

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    • I'm leaning towards some sort of gravity/"Force"-like power set, manipulating an enemy's gravitaional state. For example, when performing an aerial ground slam, the higher you do it from, the higher and longer enemies become suspended in the air. Not simply being forced up from the shockwave, but actually suspended in mid-air to be taken out. Attacks requiring those heavy "packets" of energy would instantly send enemies floating in mid-air. Different enemy types have different lengths of suspension, but all take increased damage, with lower-tier opponents open for a Karmic takedown right away, but they'll all fall eventually fall down if not taken out within the suspension time. On vehicles and various other tech, they're either sucessively crushed by invisible forces in tiers, or slammed into the ground repeatedly with sucessive strikes.

      When it comes to standard attacks, melee is used in a downward motion that slams enemies into the ground with sucessive strikes, leaving them vulnerable and slow to get up. Standard non-melee has the same effect, blasting an enemy which pounds an enemy into the ground with repeatedly. When it comes to Karmic takedowns, Good ones will force an enemy into the ground permanently, whilst Evil ones will slam an enemy's skull directly into the ground. Speaking of Karmic takedowns, a Karmic bomb will cause enemies and all surrounding objects to be suspended mid-air, then promptly slammed down.

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    • Gotta say I really like the idea of technopathy, been done to death in comics but I think with a bit of inFamous flare it could make a pretty original power. Plus I would get a serious kick from turning an automatic turret again the DUPs.

      Think the Masonry power is meant to focus on bricks and mortar rather than concrete

      we've already had a lot of gravity related powers (stasis bubble and the good karma wave/TK Blast) so a power focused entirely on gravity wouldn't be suprising. Also that karma bomb sounds amazing.

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    • Well, my take on gravity isn't JUST suspension, but also forcing an enemy into the ground, increasing their overall gravity, making it harder for fight back because they can barely lift themselves up less and less with sucessive blows. And then you can either permanently force enemies into the ground, lying down, face-up, in a hole, unable to get out, or have them break their own skulls by forcing their heads onto the ground, thus meaning Good and Evil Karmic takedowns respectively.

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    • PerhapsTheOtherOne wrote:
      Well, my take on gravity isn't JUST suspension, but also forcing an enemy into the ground, increasing their overall gravity, making it harder for fight back because they can barely lift themselves up less and less with sucessive blows. And then you can either permanently force enemies into the ground, lying down, face-up, in a hole, unable to get out, or have them break their own skulls by forcing their heads onto the ground, thus meaning Good and Evil Karmic takedowns respectively.

      Too star-warish for SP to even consider.

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    • I was thinkin Chromium. Chrome powers would be awesome. 

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    • Solar, or UV- something I've really missed is the "down areas" - areas that lacked electricity in infamous 1 and 2, so it changed the gameplay and put the player out of their comfort zone.

      If you were incredibly powerful during the day but had to be more conservative with powers at night, it could promote really interesting gameplay.

      Delsins big problem is that while each power is different, he'll probably always have access to a power, either from a burning dustbin, video display, neon sign or the DUP themselves.

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    • Another power I have is Mind Manipulation Power. Basically, Delsin would be able to use this power to affect the mental state of enemies, with its addition being introduced in a manner similar to the Festival of Blood DLC from inFamous 2. So, here's how it works:

      Standard blasts will slowly cause an enemy to be hypnotized, with Good Karma meaning the individual will be put to sleep from headshots, whilst Evil Karma will drive the enemy insane, clutching their head, eventually falling down and writhing on the ground. Melee attacks are pretty standard, using the chain, and all attacks have a dark colour and menacing aura to them. You also recharge your powers by draining the dreams of enemies put to sleep, or the minds of the ones driven insane.

      Heavy attacks will cause a flurry of energy to surge out upon impact, encasing anything caught in the blast radius in an aura that instantly incapacitates standard enemies in the aformentioned manners above, or causes "demons" to assault heavier enemies and vehicles for a short period, damaging them and keeping them stunned for this period.

      Thrown attacks will cause standard enemies to clutch at their heads, fighting off mental destabilization, leaving them vulnerable to either be put to sleep or driven insane.

      With movement abilities, Delsin will become a shadowy blob that can dash for short periods, allowing limited flight, movement through objects, and if used on enemies, it can instantly stun them for a takedown. There's also standard hovering from the hands.

      The Karmic Bomb of course depends on Karma stance. Good Karma will cause Delsin to crouch before unleashing an all-encompassing dark aura that envelops an entire area, instantly putting enemies to sleep and disabling vehicles, whilst Evil Karma will cause Delsin to float up into the air, and then unleashing dark aura in the form of "demons" that home in on targest in range and drive them insane, as well as destroying vehicles.

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    • Where would he drain it from?

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    • JewFroJustin wrote:
      Where would he drain it from?


      Agreed, the point of a Conduit is they're that - something that channels something. "Mind" isn't a matter or energy type, or an identifiable pattern of such.

      One idea could be to implement Cole's old drain/restraint system into it. If you beat up an enemy your act of restraining them could put them to sleep, refueling your ability and giving delsing "positive thoughts". Draining an enemy would put them into a nightmare catatonia, and would result in dark thoughts.

      It'd be nice if the gameplay was actually reflexively influenced by karma rather than the strict binary moral choice.

      Dark thoughts could be the big-ammo moves, whereas good the general bar, and you'd need to balance your use of the two to not affect your karma level.


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    • Seriously? No one thinks chrome would be cool?

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    • ConduitAssassinSentinel wrote:
      Seriously? No one thinks chrome would be cool?

      Not even a little.

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    • ConduitAssassinSentinel wrote:
      Seriously? No one thinks chrome would be cool?


      They did have a working power set for Steel, but I am bias against any solid powers and more for energy powers such as Vibration/Frequency, Gravity and Thermal powers because I feel those offer more variety than a metal power. Besides, Chrome would be pretty hard to differentiate from Steel, if they do add the latter in the DLC.

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    • i was thinking about mind powers a while ago but thought it wouldnt fit in the infamous universe. Del could shoot mind force fields that hit the enemy or pick up stuff with his mind and throw them. he can also cause illousions and for karma bomb his good will be turning into an angle which makes enemies worship you and kneel down then you blast outward subduing them with telekenises. evil will be turning into a huge monster or the beast and the enemies shout out "HE'S ALIVE! RUN!!!" or something like that and you could play as the beast but when you hit them your using tk to push them making them think they are seriously injured by the beast. THIS IS MY DREAM POWER!!!!!111

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    • I wish I could turn into an angle. That'd be useful. Ninety Degrees Man

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    • Chrome is harder than steel. Also, it looks quite different.

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    • ConduitAssassinSentinel wrote:
      Chrome is harder than steel. Also, it looks quite different.


      I meant in terms of gameplay.

      Edit: Is chrome harder than steel? I am looking for some sources but I am having some difficulty.

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    • oh lol Ninety Degrees Man sorry i ment angel im just tired because i just came back from holiday 2 hours ago.

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    • the source would be peoples brains. it can be good like reading there minds to refill yours or killing their brain and draining the full energy for evil. the movement could be pushing yourself forward with tk like a dash

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    • sorry forgot to log in.

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    • So, what, do people not like my idea of powers being used to drive people insane with Evil Karma and filling up on their remaining sanity for Evil Karma or absorbing praise for Good Karma?

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    • What about Tin Foil powers? The source could be trash cans or food trucks. The dash could be like turning into a big tin foil ball and rolling up and down the street.

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    • what about my two ideas mental and slime?

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    • I pretty much hope they give us some more of the powers they've mentioned, but havent used.(Wire, Glass, Masonry, Pressurized Water, Steam, etc.) 


      Here are some other powers I've thought of:

      Cardboard-There's boxes all over the place in the game, and if they could make Paper a power, why not cardboard?

      Sludge-Kind of a similar idea to slime mentioned by Thecryingwolf3553. 

      Nuclear Waste-Don't know where you'd get nuclear waste unless they add a nuclear plant in the game, but it sounds like a fun idea to me

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    • How about Plasma?  Imagine it. Plasma is prevalent in so many things. Plasma TVs, fire, electricity.

      Plasma Beam- A pretty basic beam of pure ionized gas that melts through anything in a few seconds and can destroy even the toughest DUPs. It's like Fetch's Neon Beam but far most deadly. However, it rapidly drains energy and is rather inffective against large groups of enemies.

      Ion Grenade- A ball of plasma that explodes violently on impact, burning everything around it to nothingness.

      Disintegration Meteor- A gigantic sphere of plasma with a blast radius of 3m. Extremely effective against groups and powerful opponents.

      Plasma Rush- Delsin transforms into a ball of plasma and dashes forward.

      Charged Shell- Much like how the Shroud of Invisibility is unique to Video, this is a move unique to plasma. Delsin creates a shield of plasma around himself, blocking bullets, but it is instantly weakened by explosives. Enemies who melee Delsin will take damage.

      Decimation Wave- Karma Bomb: Delsin leaps into the air and curls up into a ball. He uncurls violently, sending out a huge wave of plasma that destroys everything.

      Delsin's chain will be turned into pure plasma, and will gain small plasma spikes on it when used. When he's done fighting, the chain reverts back into steel.

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    • Also, the plasma Delsin uses will be a mix of cosmic rays (much like Havok), blue fire (doesn't matter if he's evil), lightning, and some form of radiation (alpha, beta, gamma, any kind), but Delsin can absorb any type of plasma and it will be converted the aforementioned form of plasma.

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    • 24.6.164.201 wrote:
      How about Plasma?  Imagine it. Plasma is prevalent in so many things. Plasma TVs, fire, electricity.

      Plasma Beam- A pretty basic beam of pure ionized gas that melts through anything in a few seconds and can destroy even the toughest DUPs. It's like Fetch's Neon Beam but far most deadly. However, it rapidly drains energy and is rather inffective against large groups of enemies.

      Ion Grenade- A ball of plasma that explodes violently on impact, burning everything around it to nothingness.

      Disintegration Meteor- A gigantic sphere of plasma with a blast radius of 3m. Extremely effective against groups and powerful opponents.

      Plasma Rush- Delsin transforms into a ball of plasma and dashes forward.

      Charged Shell- Much like how the Shroud of Invisibility is unique to Video, this is a move unique to plasma. Delsin creates a shield of plasma around himself, blocking bullets, but it is instantly weakened by explosives. Enemies who melee Delsin will take damage.

      Decimation Wave- Karma Bomb: Delsin leaps into the air and curls up into a ball. He uncurls violently, sending out a huge wave of plasma that destroys everything.

      Delsin's chain will be turned into pure plasma, and will gain small plasma spikes on it when used. When he's done fighting, the chain reverts back into steel.

      Another idea for a move:

      1. Plasma Stream: Delsin confines a stream of plasma within a magnetic wave. The move functions like the Tesla Missle from Infamous 2. An upgrade for Plasma Stream is called "Plasma Conversion" any time you kill with this move it will convert the enemy's body into plasma and it will do more damage to the next enemy.

      I hope SP brings back bigger enemies and a skilled player would be able to take them out by chaining a bunch of weaker enemies for a more powerful Plasma Stream attack on the boss-like enemy.

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    • Thecryingwolf3553 wrote: what about my two ideas mental and slime?

      Well, Mental/Mind isn't a substance of matter. But of course Video made its way through, so I guess it could be "slightly" possible. Slime, that's not such a bad idea. I can imagine Delsin shooting slime at the enemies.

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    • Dte37 wrote:

      Thecryingwolf3553 wrote: what about my two ideas mental and slime?

      Well, Mental/Mind isn't a substance of matter. But of course Video made its way through, so I guess it could be "slightly" possible. Slime, that's not such a bad idea. I can imagine Delsin shooting slime at the enemies.

      Well, mental doesn't meaning controlling a specific substance or whatever, but instead controlling various brain-waves and neurological processes to either subdue or drive insane, and manipulate people's minds overall.

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    • So anyone who was thinking of Mind Manipulation power, it is not highly possible SP will make it.

      I think it would be cool to see more Solid powers. This may be a bad idea, but aside Metal and Chromium powers, what about powers like Gold and Diamond powers? What do you guys think about that?

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    • PerhapsTheOtherOne wrote:

      Dte37 wrote:

      Thecryingwolf3553 wrote: what about my two ideas mental and slime?

      Well, Mental/Mind isn't a substance of matter. But of course Video made its way through, so I guess it could be "slightly" possible. Slime, that's not such a bad idea. I can imagine Delsin shooting slime at the enemies.

      Well, mental doesn't meaning controlling a specific substance or whatever, but instead controlling various brain-waves and neurological processes to either subdue or drive insane, and manipulate people's minds overall.

      Eh, good point. But I didn't say it was impossible, just less likely to show up. In my opinion, at least.

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    • Dte37 wrote:
      So anyone who was thinking of Mind Manipulation power, it is not highly possible SP will make it.

      I think it would be cool to see more Solid powers. This is may be a bad idea, but aside Metal and Chromium powers, what about powers like Gold and Diamond powers? What do you guys think about that?


      My only concern with Solid powers is that, how will they play differently? I feel like that is the reason Concrete isn't as good as the other power sets, solid powers just seem to lack diversity, IMO.

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    • Well, first of all, gotta get this off of me. The amount of grammatical mistakes in this thread make me want to fly away from this planet.

      Back to the topic, I'm still sticking with Sound. It is quite true to reality, can be absorbed.

      Since sound itself cannot do much damage, Delsin would need to gather up a big amount of sound to produce shockwaves. This will help by excluding speech, cars etc. as possible sources. Delsin would need to drain it from speakers or something that produces much sound.

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    • Energy! The ability to absorb any type of energy wether kenitic or not, and be able to manipulate it at will (i.e energy darts and force fields). I also think Duplication would be a nice power also.

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    • Atomic yawn wrote:
      Energy! The ability to absorb any type of energy wether kenitic or not, and be able to manipulate it at will (i.e energy darts and force fields). I also think Duplication would be a nice power also.

      Uhm, Energy? That's kind of too general a term for a power, don't you think? Also, how would Duplication even function with the game's system? You need more than just a name to make a strong case here. Yawwwwwn.

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    • Phantom Bootie Slap wrote: Well, first of all, gotta get this off of me. The amount of grammatical mistakes in this thread make me want to fly away from this planet.

      Back to the topic, I'm still sticking with Sound. It is quite true to reality, can be absorbed.

      Since sound itself cannot do much damage, Delsin would need to gather up a big amount of sound to produce shockwaves. This will help by excluding speech, cars etc. as possible sources. Delsin would need to drain it from speakers or something that produces much sound.

      Ikr?

      Sound would be a very cool power. I would love to see it in the upcoming inFamous games!

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    • 136.224.216.15 wrote:
      Interesting thread Dte! I would love to see SP implement a Shadow power. it was mention in the Paper Trail websites and I think it would be perfect for a stealth play-style!! Absorb your own or others shadows, teleport from shadow to shadow, become truly invisible and perform stealth takedowns. Karma Bomb would be re-shaping your shadow as a circle and extending it to massive lengths creating a black hole that engulfs everything within the circle (including cars, people, small things like street lamps, mailboxes, e.t.c but not buildings)

      NINJA VANISH

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    • Atomic yawn wrote: Energy! The ability to absorb any type of energy wether kenitic or not, and be able to manipulate it at will (i.e energy darts and force fields). I also think Duplication would be a nice power also.

      For one, it's spelled "whether", not "wether", and "kenitic" is spelled "kinetic". Aside that, Energy power would be pretty fun to play with. A source could be the sun or other people's energy from their body (Such as sucking their energy out in a Bio-leech attack).

      Duplication would be cool, but I don't imagine SP really making a Duplication power. Conduits can only manipulate a substance of matter, but Duplication could be an ability, such as if you have liquid powers, you could duplicate yourself to confuse the enemies.

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    • JeremyTheRighteous wrote:
      136.224.216.15 wrote:
      Interesting thread Dte! I would love to see SP implement a Shadow power. it was mention in the Paper Trail websites and I think it would be perfect for a stealth play-style!! Absorb your own or others shadows, teleport from shadow to shadow, become truly invisible and perform stealth takedowns. Karma Bomb would be re-shaping your shadow as a circle and extending it to massive lengths creating a black hole that engulfs everything within the circle (including cars, people, small things like street lamps, mailboxes, e.t.c but not buildings)
      NINJA VANISH

      Exactly!! :D

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    • Dte37 wrote:

      Atomic yawn wrote: Energy! The ability to absorb any type of energy wether kenitic or not, and be able to manipulate it at will (i.e energy darts and force fields). I also think Duplication would be a nice power also.

      For one, it's spelled "whether", not "wether", and "kenitic" is spelled "kinetic". Aside that, Energy power would be pretty fun to play with. A source could be the sun or other people's energy from their body (Such as sucking their energy out in a Bio-leech attack).

      Duplication would be cool, but I don't imagine SP really making a Duplication power. Conduits can only manipulate a substance of matter, but Duplication could be an ability, such as if you have liquid powers, you could duplicate yourself to confuse the enemies.

      In a way video does allow the user to duplicate himself. but its only an illusion definitly not what you are thinking of. 

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    • Dte37 wrote:

      Atomic yawn wrote: Energy! The ability to absorb any type of energy wether kenitic or not, and be able to manipulate it at will (i.e energy darts and force fields). I also think Duplication would be a nice power also.

      For one, it's spelled "whether", not "wether", and "kenitic" is spelled "kinetic". Aside that, Energy power would be pretty fun to play with. A source could be the sun or other people's energy from their body (Such as sucking their energy out in a Bio-leech attack).

      Duplication would be cool, but I don't imagine SP really making a Duplication power. Conduits can only manipulate a substance of matter, but Duplication could be an ability, such as if you have liquid powers, you could duplicate yourself to confuse the enemies.

      sorry! English isn't my first language! But I do feel like Duplication can be a ability since people are made up of matter.a great example is  Duplicate Girl from the DC comics. I also would like to see more characters that can use more hand to hand combat to assist in with thier abilities rather than relying on thier powers alone to defend themselves, since conduits do have a higher tolerance level of pain, and semi-superhuman strength.

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    • Punkorama wrote:
      Atomic yawn wrote:
      Energy! The ability to absorb any type of energy wether kenitic or not, and be able to manipulate it at will (i.e energy darts and force fields). I also think Duplication would be a nice power also.
      Uhm, Energy? That's kind of too general a term for a power, don't you think? Also, how would Duplication even function with the game's system? You need more than just a name to make a strong case here. Yawwwwwn.

      Well I'm sorry for not having a better name for it. But I'm pretty sure duplication can function well with the system. We can either have a character that can duplicate himself/ herself into multiple copies while the conduit is controlled by the player, and the copies are just controlled by the computer . Or we can have a sytem that is similar to the GTA V's character switch, where we can have the conduit split itself into a limited 3 copies while each of them can be easily controlled by switching. Also, energy can be harvested from multiple items such as humans, plant, the sun and moving objects. It's really everywhere if you think about it.

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    • Water may also be cool, but the way I see it, it's mechanics would be too similar to other powers'. Same with Steel.

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    • I'm surprised Ice powers were not introduced into Second Son. Considering the power of Playstation 4, it would've looked so good freezing enemies solid. Like in Skyrim. Solidifying them in the very position that they were in pre-freeze.

      I mean you could freeze enemies in Infamous 2, but they always froze in the same stance/position everytime.

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    • Atomic yawn wrote:

      Dte37 wrote:

      Atomic yawn wrote: Energy! The ability to absorb any type of energy wether kenitic or not, and be able to manipulate it at will (i.e energy darts and force fields). I also think Duplication would be a nice power also.

      For one, it's spelled "whether", not "wether", and "kenitic" is spelled "kinetic". Aside that, Energy power would be pretty fun to play with. A source could be the sun or other people's energy from their body (Such as sucking their energy out in a Bio-leech attack).

      Duplication would be cool, but I don't imagine SP really making a Duplication power. Conduits can only manipulate a substance of matter, but Duplication could be an ability, such as if you have liquid powers, you could duplicate yourself to confuse the enemies.

      sorry! English isn't my first language! But I do feel like Duplication can be a ability since people are made up of matter.a great example is  Duplicate Girl from the DC comics. I also would like to see more characters that can use more hand to hand combat to assist in with thier abilities rather than relying on thier powers alone to defend themselves, since conduits do have a higher tolerance level of pain, and semi-superhuman strength.

      Oh, it's okay.

      Yeah, good point. It would be possible, but I still think that they are probably just going to make it a side ability, IMO.

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    • @thecryingwolf and perhapstheotherone Just cause nobody comments about your idea doesn't necessarily mean nobody likes it, probably just that they didn't feel like saying anything about it (e.g. I thought that mental one was pretty cool but cba commenting just to say that). I've had tons of thoughts that were forgotten the moment I posted them (including my insect power which I thought was pretty cool :p). Just move on with a new idea or if you think it deserves more recognition then flesh it out a bit by mentioning other ways it could be used.

      What about thermal energy (I know I already mentioned thermokinesis but this time I mean heat specifically) you could melt gun barrels causing them to explode when fired and throw a grenade to melt the ground and freeze enemies in place. Sources to drain from could be car engines, fires and damaged electrical equipment.

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    • Now, to flesh out my original idea of Mental Manipulation, it could be used in various side missions, whereby you need to know locations, objects, etc., from specific persons of interest. You gotta follow them around until they're alone, put them to sleep or drive them insane, and extract the information you need. You can also find the locations of extra blast shards, core relays, and other goodies by doing it to high-ranking enemies.

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    • Check out Vector Manipulation...it's some crazy shit and I really want that in the next game/DLC

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    • Rowe785 wrote:
      Check out Vector Manipulation...it's some crazy shit and I really want that in the next game/DLC


      Not to mention OP. I mean, it isn't THE most OP, but close.

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    • PariahParadox wrote:
      Rowe785 wrote:
      Check out Vector Manipulation...it's some crazy shit and I really want that in the next game/DLC

      Not to mention OP. I mean, it isn't THE most OP, but close.

      Oh of course!! Very OP!...But if anyone can balance that power for gameplay it's SP! Only problem is...what the hell would you absorb??

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    • G-force from standing on top of the monorail maybe? Would be nice to see it come into gameplay a bit, since there wasn't even a related mission it just kind of felt like it was there for decoration.

      TBH never got around to watching Toaru so the only thing I know it from is Soul Eater.

      @perhapstheotherone like I said, I like the idea, even more so now since the side-missions (or lack thereof) were the main thing that disappointed me about I:SS.

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    • here are some powers i thought of:

      slime

      mental

      heat

      shapeshifting

      magic

      swamp

      poison

      rage

      stone

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    • and just for fun MONEY£$£$£$£$£$£$£$£!

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    • But seriously money would be awesome! you know what it would be drained from and you could shoot out coins really fast to deal lots of damage and delsin absorbs this power from a billionaire and its karma bomb could be a huge coin that rolls over enemies. its L1 could be a granade that explodes of notes that make enemies get distracted by picking it up lol. its O could be rolling around as a human-sized coin with delsins face on it. its R1 could be a rocket with notes coming out. the chain could be a coin at the end of the chain.

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    • Thecryingwolf3553 wrote: here are some powers i thought of:

      slime

      mental

      heat

      shapeshifting

      magic

      swamp

      poison

      rage

      stone

      I would love to see how they would do magic I could see that might be a "very" powerful power because it could be powerful enough to warp reality itself, but with stone do you mean all types like geokiniesis because that's just a different name for concrete with rage that's DC universe power Some cool powers could be (thati thought of) Crystallokinesis the manipulational minerals and crystal. I would want to see a Werewolf power if they're doing a dlc like Festival of Blood. I still want to see light powers and sand like the ones in One Piece

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    • Paper Trail part 4 has revealed some interesting powers, like Shadow, Wire and whatnot. Interesting to say the least. I doubt we'll be getting any of them, but still. Shadow sounds pretty badass.

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    • i really love werewolves thats why i wrote shapeshifting and magic would be an awesome infamous power

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    • Punkorama wrote:
      Paper Trail part 4 has revealed some interesting powers, like Shadow, Wire and whatnot. Interesting to say the least. I doubt we'll be getting any of them, but still. Shadow sounds pretty badass.

      Yeah, I'd love to see how darkness is utilized in the InFamous universe.  Also, has it been confirmed that Paper Trail will eventually distribute these powers as DLC or is it just to say what kind of powers are in InFamous?

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    • Electric Tuna wrote:
      Punkorama wrote:
      Paper Trail part 4 has revealed some interesting powers, like Shadow, Wire and whatnot. Interesting to say the least. I doubt we'll be getting any of them, but still. Shadow sounds pretty badass.
      Yeah, I'd love to see how darkness is utilized in the InFamous universe.  Also, has it been confirmed that Paper Trail will eventually distribute these powers as DLC or is it just to say what kind of powers are in InFamous?

      Probably the latter. I even doubt we'll be getting Paper at the end of Paper Trail, but that's just me.

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    • http://tinyurl.com/lrj9ovp

      Wire power

      http://tinyurl.com/qf35lh5

      Glass power

      Those are concept arts.

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    • So, if we're to be getting new powers, these DLC additions need to have their own self-contained storylines to follow, as well as new areas, enemy types, side missions, and collectibles to add to the flavours of these powers. In fact, if there isn't already one, I think I might start a thread on what kind of new DLC content  we wanna see, and how to implement them into inFamous: Second Son.

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    • Why would they bother adding new powers to the game. one of the currant ones isn't fully finished.......you know the one I mean.....

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    • Order Soldier wrote:
      http://tinyurl.com/lrj9ovpWire power

      http://tinyurl.com/qf35lh5

      Glass power

      Those are concept arts.


      In case you guys want more concept art, here is the link: http://levihopkinsart.com/open-1-3

      Okay the concept art alone makes me a believer in glass powers awesomeness. Glass Caltrops look pretty sweet.

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    • Those concepts look AMAZING!

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    • JewFroJustin wrote:
      Those concepts look AMAZING!


      I really, REALLY wish most of those locations were in the final game.  

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    • PariahParadox wrote:
      ConduitAssassinSentinel wrote:
      Chrome is harder than steel. Also, it looks quite different.

      I meant in terms of gameplay.

      Edit: Is chrome harder than steel? I am looking for some sources but I am having some difficulty.

      Yes, hardened tool steel has a BHN of 600-750, while industrial chrome is 1000.

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    • BHN = Brinell Hardness Number

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    • Those concepts are awesome! They look like something from freaking Inception! Is that 4th one Augustine making a bloody floating battleship out of concrete?! Who the hell in SP thought that was a bad idea?! I don't know what that dragon pool is but I want it. The one just before the downtown one remind me a bit of that Deus Ex: Human Revolution DLC The Missing Link.

      I see from the smoke designs they originally went for a much more racist depiction of Delsin. Also it seems neon was originally a bit more... trippy. Wire powers look amazing but I can see why they scrapped them, looks like it would make the framerate skyrocket, hopefully they reconsider them and use them in another game when they have a better grip on the ps4 tech. Finally is it just me or does anyone else seriously wish they'd gone with glass instead of concrete for the DUP? It look absolutely bloody gorgeous!

      Thanks Order Soldier and Pariah for finding those, they made me overjoyed and yet miserable at the same time.

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    • Can I add that I also think the ability to manipulate carbon is really effective. It's in almost every organic compounds such as graphite, gems, even in the air. So this would mean a conduit would have the ability to drain thier powers from thin air!

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    • Guyfarting wrote:

      I see from the smoke designs they originally went for a much more racist depiction of Delsin.

      How is that racist? As a NAtive american I don't think it was racist at all, many (not all) Native Americans keep thier image as such, based on traditon or a personal moral. But I do agree it would've clashed with Delsin's personality of an "artist". I would love to have it as a DLC as a secondary costume for him though. Ugh I wish SP would give us DLC's of it's scrapped work.

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    • Atomic yawn wrote:
      Guyfarting wrote:

      I see from the smoke designs they originally went for a much more racist depiction of Delsin.

      How is that racist? As a NAtive american I don't think it was racist at all, many (not all) Native Americans keep thier image as such, based on traditon or a personal moral. But I do agree it would've clashed with Delsin's personality of an "artist". I would love to have it as a DLC as a secondary costume for him though. Ugh I wish SP would give us DLC's of it's scrapped work.

      Really? I always just assumed that kind of clothing was a stereotype based on the clothes they used to wear or something that would only be worn at ceremonies. It also assumed that almost all people, regardless of race, would wear regular store bought clothes like Delsin. Well as you are clearly more informed than me, especially since I've never even been to America, I apolgise for my ignorance.

      As for the whole Carbon thing, I do love Carbon powers (Greed is one of my favourite FMA characters) but I think in inFamous it has to be in fairly high concentration to be absorbed, otherwise Neon Conduits could drain from the air. Hopefully they will give us DLC of some of the scrapped things! People are always complaining about the DLC purchases but as long as they're good I don't mind. What I do object to however is paying £5 for a dlc I can complete twice in 30 minutes like I did for a Dante's Inferno DLC.

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    • Guyfarting wrote:
      Those concepts are awesome! They look like something from freaking Inception! Is that 4th one Augustine making a bloody floating battleship out of concrete?! Who the hell in SP thought that was a bad idea?! I don't know what that dragon pool is but I want it. The one just before the downtown one remind me a bit of that Deus Ex: Human Revolution DLC The Missing Link.

      I see from the smoke designs they originally went for a much more racist depiction of Delsin. Also it seems neon was originally a bit more... trippy. Wire powers look amazing but I can see why they scrapped them, looks like it would make the framerate skyrocket, hopefully they reconsider them and use them in another game when they have a better grip on the ps4 tech. Finally is it just me or does anyone else seriously wish they'd gone with glass instead of concrete for the DUP? It look absolutely bloody gorgeous!

      Thanks Order Soldier and Pariah for finding those, they made me overjoyed and yet miserable at the same time.


      Control your ups and downs there, Guy!

      Yeah, I am disappointed that SP went with Concrete instead of Glass. Not to mention some of those locations were mind blowing.

      Misery loves company, we get enough miserable people who say to SP "You guys can do better!", Next Infamous game will incorporate these awesome ideas.

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    • Guyfarting wrote:
      Atomic yawn wrote:
      Guyfarting wrote:

      I see from the smoke designs they originally went for a much more racist depiction of Delsin.

      How is that racist? As a NAtive american I don't think it was racist at all, many (not all) Native Americans keep thier image as such, based on traditon or a personal moral. But I do agree it would've clashed with Delsin's personality of an "artist". I would love to have it as a DLC as a secondary costume for him though. Ugh I wish SP would give us DLC's of it's scrapped work.
      Really? I always just assumed that kind of clothing was a stereotype based on the clothes they used to wear or something that would only be worn at ceremonies. It also assumed that almost all people, regardless of race, would wear regular store bought clothes like Delsin. Well as you are clearly more informed than me, especially since I've never even been to America, I apolgise for my ignorance.

      As for the whole Carbon thing, I do love Carbon powers (Greed is one of my favourite FMA characters) but I think in inFamous it has to be in fairly high concentration to be absorbed, otherwise Neon Conduits could drain from the air. Hopefully they will give us DLC of some of the scrapped things! People are always complaining about the DLC purchases but as long as they're good I don't mind. What I do object to however is paying £5 for a dlc I can complete twice in 30 minutes like I did for a Dante's Inferno DLC.

      It's alright, I take no offense at all! And yes, it does have to be concentrated, but many materials are made up of carbon, for example ruber or plastic, synthetic fiber can be found in Glass (which would be able to give you the ability to control glass), also mainly found in diaomonds and jems (personal wish for a conduit to control). And YES! The Donte's Inferno DLC's wasn't worth the money I paid for eihter! As for inFamous I hope they release a DLC that was similar to Festival of Blood because I did enjoy playing that!

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    • Guys, what if we could combine powers?

      Concrete+Glass+Neon=Stone Golem with Glass focused Neon lasers!

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    • I did have some ideas occur to me just out of the blue...

      corrosive: what if there was a conduit that had the power to create and control corrosive substances? not just fluid acid but perhaps also corrosive gas (you really don't want to breath it in).  it could be absorbed from cars because of the acid present in the battery's. I think that the people at sucker punch could turn this into a really cool power. they have their way's.   

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    • @atomic yawn, I was considering crystal/gem powers the other day and I think they could look fairly cool and pretty, only real problem is they could function similarly to glass (although I'm sure if anyone could make them different it would be SP) and the recharging capabilities would be fairly slim in an urban envoriment. Yeah FoB was one of the most worthwhile DLC i've ever bought but personally I hope the I:SS DLC will expand on the story a bit and maybe set us up for the next game.

      @Pariah yes yes a million times yes! That would be so awesome! Although I could just be thinking that because for some reason what i'm picturing looks like something from Castlevania: LoS.

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    • @Guyfarting They said that they'd be releasing DLC that was smilar to FOB "in scope". I'm really looking forward to it!

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    • PariahParadox wrote:
      Guys, what if we could combine powers?

      Concrete+Glass+Neon=Stone Golem with Glass focused Neon lasers!

      Have you played bioshock infinite because there is a power on that game called "shock jockey" which features the use of metalic looking crystals that are aglow with eletrical power. these can be used to set traps or offensivly used against enemies. 


      Sj
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    • Psychicwalrus wrote:
      PariahParadox wrote:
      Guys, what if we could combine powers?

      Concrete+Glass+Neon=Stone Golem with Glass focused Neon lasers!

      Have you played bioshock infinite because there is a power on that game called "shock jockey" which features the use of metalic looking crystals that are aglow with eletrical power. these can be used to set traps or offensivly used against enemies. 


      Sj

      Guys we have to realize something, where are the conduits going to be able to drain there source from? Cole gets his from electrical item which are found in common in many places, and Delsin gets his from neon lights, smoke substances, and telivision which can also be found alsmost anywhere.I'm not saying that it's not possible, but uncommon to see a "metalic looking crystal" around town or in the city. Unless we were to have a differnt terrain that commonly held these object, then that would be different.

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    • Atomic yawn wrote:
      Psychicwalrus wrote:
      PariahParadox wrote:
      Guys, what if we could combine powers?

      Concrete+Glass+Neon=Stone Golem with Glass focused Neon lasers!

      Have you played bioshock infinite because there is a power on that game called "shock jockey" which features the use of metalic looking crystals that are aglow with eletrical power. these can be used to set traps or offensivly used against enemies. 


      Sj
      Guys we have to realize something, where are the conduits going to be able to drain there source from? Cole gets his from electrical item which are found in common in many places, and Delsin gets his from neon lights, smoke substances, and telivision which can also be found alsmost anywhere.I'm not saying that it's not possible, but uncommon to see a "metalic looking crystal" around town or in the city. Unless we were to have a differnt terrain that commonly held these object, then that would be different.

      well I always thought that powers like this will be like "hybrid powers" meaning that they would require more than one element to power them. perhaps electric+metal=shock jockey. on the screen you would have two power bars one would be electric and the other would be metal. you can purely attack with one element but a "shock jockey" power uses both and you need both. 

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    • Atomic yawn wrote:
      Psychicwalrus wrote:
      PariahParadox wrote:
      Guys, what if we could combine powers?

      Concrete+Glass+Neon=Stone Golem with Glass focused Neon lasers!

      Have you played bioshock infinite because there is a power on that game called "shock jockey" which features the use of metalic looking crystals that are aglow with eletrical power. these can be used to set traps or offensivly used against enemies. 


      Sj
      Guys we have to realize something, where are the conduits going to be able to drain there source from? Cole gets his from electrical item which are found in common in many places, and Delsin gets his from neon lights, smoke substances, and telivision which can also be found alsmost anywhere.I'm not saying that it's not possible, but uncommon to see a "metalic looking crystal" around town or in the city. Unless we were to have a differnt terrain that commonly held these object, then that would be different.


      Yeah you have a serious point.  If you're going to come up with a new power then you have to have a source around the city that you can drain and use.  Like when I earlier mentioned sand and- water and ground and several other common elements can be found and utilized in a modern city.  Think of the things that affect gameplay and go from there.

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    • well when it comes to getting the metal there are plenty of cars and other structures that use the element. when it comes to electricity....I think cole had it covered.  what I am suggesting is chemistry between different powers within the same person at the same time. 

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    • Psychicwalrus wrote:
      well when it comes to getting the metal there are plenty of cars and other structures that use the element. when it comes to electricity....I think cole had it covered.  what I am suggesting is chemistry between different powers within the same person at the same time. 


      Oh yes, this!

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    • PariahParadox wrote:
      Psychicwalrus wrote:
      well when it comes to getting the metal there are plenty of cars and other structures that use the element. when it comes to electricity....I think cole had it covered.  what I am suggesting is chemistry between different powers within the same person at the same time. 

      Oh yes, this!

      oh wow I ddin't of it like this. It's funny because Cole managed his Vampire powers and his electrical powers at the same time (even if non-cannon). I like the idea of obtaining two powers at once, but mabey we can a have  conduit control one element that has control over many substances since conduits can only only have the power over one element.

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    • Well Cole also handled Napalm/Ice along with his electricity, so he was built to handle multiple powers. Whether it was gameplay or just the way his gene works, Delsin has to change between sources to get different powers.

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    • Ccnitro wrote:
      Well Cole also handled Napalm/Ice along with his electricity, so he was built to handle multiple powers. Whether it was gameplay or just the way his gene works, Delsin has to change between sources to get different powers.

      That's a good point

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    • JewFroJustin wrote:
      Ccnitro wrote:
      Well Cole also handled Napalm/Ice along with his electricity, so he was built to handle multiple powers. Whether it was gameplay or just the way his gene works, Delsin has to change between sources to get different powers.
      That's a good point

      So Cole wasn't the first conduit to manipulate multiple powers? Wow I thought Delsin was!

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    • Well. There goes our chance at paper powers.

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    • Yup Sucker Punch confirmed it... we get Celia's mask and some vests... :'(

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    • They're still working on the other DLC though. The one that's sappose to be like Festival of Blood.

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    • Water would be a cool power. Then we might be able to SWIM.

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    • Electric Tuna wrote:

      Atomic yawn wrote:
      Psychicwalrus wrote:
      PariahParadox wrote:
      Guys, what if we could combine powers?

      Concrete+Glass+Neon=Stone Golem with Glass focused Neon lasers!

      Have you played bioshock infinite because there is a power on that game called "shock jockey" which features the use of metalic looking crystals that are aglow with eletrical power. these can be used to set traps or offensivly used against enemies. 


      Sj
      Guys we have to realize something, where are the conduits going to be able to drain there source from? Cole gets his from electrical item which are found in common in many places, and Delsin gets his from neon lights, smoke substances, and telivision which can also be found alsmost anywhere.I'm not saying that it's not possible, but uncommon to see a "metalic looking crystal" around town or in the city. Unless we were to have a differnt terrain that commonly held these object, then that would be different.


      Yeah you have a serious point.  If you're going to come up with a new power then you have to have a source around the city that you can drain and use.  Like when I earlier mentioned sand and- water and ground and several other common elements can be found and utilized in a modern city.  Think of the things that affect gameplay and go from there.

      I can picture that as a minor plot point in a future game. E.g. Diamond Conduit gets caught robbing jewellery store just to fuel his/her powers. ...Then finds out the diamonds s/he stole aren't even real, so it doesn't work. :)

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    • wait, where does Kuo drain her powers from? Isn't she have Cryokinesis? Can we have more conduits with kinesis abilities in the future also?

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    • Cryokinesis is the manipulation and production of ice. So absoption or not, she still has the ability.

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    • Honestly for the next game im imagining the Protagonist will have Energy Manipulation. It fits so well, sucker punch wants to give the gamers more abilities to use while playing. They dont want what happened in Infamous 2 to happen with the whole changing your abilities screen. Thats why in I:SS they gave him the ability to absorb abilities, as a way to still have variety and a better way to change between them. If in next game they can use energy to have the protagnist be able to absorb all kinds of energy, with every time you drain new types of energy you gain different power sets.

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    • I think they will continue with Delsin's story. A conduit with the ability to absorb other conduit's abilities is too good to waste on one game. If they get rid of Delsin now, they basically can't use his power again.

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    • They said with each and every infamous game there going to follow a new conduit. Normal people who get powers and there stories. I think the Delsin story is over for now, but he might be referenced in the next game. I actually want them to make another game with him hes cool

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    • Can we get a source to that? I'm with Jew here, and I don't think that they would give up on Delsin yet.

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    • Well powers that I want in the next game/DLC/whatever are Paper, Pressurized Water and reading all the ideas of Frequency/Vibration/Sound/Vector too. I have ideas of how the powerset can go for each one of them. Paper could have been drained from mailboxes, newpaper dispensers, posters, ect. Delsin could have shot out paper origami that mimiced Cole's Pincer Bolt. Like Celia, transform into slips of paper and ride the winds by going with the flow. Pressurized Water could be drained from hydrants, pipes, soda machhines and porta potties. Like a hose, He can shoot out a continuous stream of water with great speed and force. Traveling by surfing on water thats he create below him making the world his personal Slip 'n Slide. Frequency can be drained from antennas, phone booths, radios, satellites(ones without TV screens/monitors). Blast out soundwaves that could be similar to Cole's blast attacks back in I2. Like the Neon's Light Speed, gain super speed and go through certain solid objects. All with radio static sound effects and green and purple 3D visuals.

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    • PowerPlay wrote:
      Well powers that I want in the next game/DLC/whatever are Paper, Pressurized Water and reading all the ideas of Frequency/Vibration/Sound/Vector too. I have ideas of how the powerset can go for each one of them. Paper could have been drained from mailboxes, newpaper dispensers, posters, ect. Delsin could have shot out paper origami that mimiced Cole's Pincer Bolt. Like Celia, transform into slips of paper and ride the winds by going with the flow. Pressurized Water could be drained from hydrants, pipes, soda machhines and porta potties. Like a hose, He can shoot out a continuous stream of water with great speed and force. Traveling by surfing on water thats he create below him making the world his personal Slip 'n Slide. Frequency can be drained from antennas, phone booths, radios, satellites(ones without TV screens/monitors). Blast out soundwaves that could be similar to Cole's blast attacks back in I2. Like the Neon's Light Speed, gain super speed and go through certain solid objects. All with radio static sound effects and green and purple 3D visuals.

      I love the "personal Slip 'n Slide" idea! It sounds like it'd be so much fun!

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    • I like SageOfDespair's idea of Energy Manipulation:

      Vibration/Frequency
      Light
      Thermal
      Matter
      Quantum

      So on so forth, I am bias towards energy powers because they seem to offer more variety in terms of powers than the solid
      based powers, metal and concrete for example.

      I like the new way you gain new powers with blast shards, however I don't think you should unlock all the powers in one
      playthrough.

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    • PariahParadox wrote:

      I am bias towards energy powers because they seem to offer more variety in terms of powers than the solid based powers, metal and concrete for example.

      Don't know if I can agree with that. The matter manipulation abilities, you're sort of storing that matter until you need it. Need a wall? Sure. Fire a shotgunblast? Why not.

      Energy? It's pew pew and not much "sticking". If you're looking for diversity, then the ability to create last constructs a la Brooke and Alden Tate will always trump energy. Probably more powerful, sure, but I think there's something cool about, say, having "crystal" powers and crafting your own fortress of solitude somewhere, complete with dual-crystalline swords and diamond-hard crystal armour.

      Oh, what's that energy boy? Ran out of juice? Ha, even when I'm out of crystal I've still got the stuff I made with it!

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    • 86.149.136.179 wrote:
      PariahParadox wrote:
      I am bias towards energy powers because they seem to offer more variety in terms of powers than the solid based powers, metal and concrete for example.
      Don't know if I can agree with that.

      The matter manipulation abilities, you're sort of storing that matter until you need it. Need a wall? Sure. Fire a shotgunblast? Why not.

      Energy? It's pew pew and not much "sticking". If you're looking for diversity, then the ability to create last constructs a la Brooke and Alden Tate will always trump energy. Probably more powerful, sure, but I think there's something cool about, say, having "crystal" powers and crafting your own fortress of solitude somewhere, complete with dual-crystalline swords and diamond-hard crystal armour.

      Oh, what's that energy boy? Ran out of juice? Ha, even when I'm out of crystal I've still got the stuff I made with it!


      Those "long lasting" constructs barely last long, the Dust men conduits have one-hit kill minions and Delsin shattered the concrete roadblocks.

      But that wasn't my point, energy powers have more variety, Cole had a vast move set while with Concrete you had Concrete Barrage, Concrete Shrapnel, Concrete Thrusters, Boulder Dash and the passive skills. That's it, four active abilities you can do, not a lot of variety.

      Crystal would be nice but again where would find that much crystal in a city? Energy is available everywhere in city. Not just electricity, but light and thermal energy as well. If you had kinetic energy, projectiles wouldn't be able to affect you.

      Eugene's Video constructs have staying power, Not to mention having other abilities as well, Transforming into a laser beam firing angel avatar that can fly, be able to summon an army and go to a digital world.

      Matter can be considered energy as well.

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    • If Video is possible, anything is possible.

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    • PariahParadox wrote:
      86.149.136.179 wrote:
      PariahParadox wrote:
      I am bias towards energy powers because they seem to offer more variety in terms of powers than the solid based powers, metal and concrete for example.
      Don't know if I can agree with that.

      The matter manipulation abilities, you're sort of storing that matter until you need it. Need a wall? Sure. Fire a shotgunblast? Why not.

      Energy? It's pew pew and not much "sticking". If you're looking for diversity, then the ability to create last constructs a la Brooke and Alden Tate will always trump energy. Probably more powerful, sure, but I think there's something cool about, say, having "crystal" powers and crafting your own fortress of solitude somewhere, complete with dual-crystalline swords and diamond-hard crystal armour.

      Oh, what's that energy boy? Ran out of juice? Ha, even when I'm out of crystal I've still got the stuff I made with it!


      Those "long lasting" constructs barely last long, the Dust men conduits have one-hit kill minions and Delsin shattered the concrete roadblocks.

      But that wasn't my point, energy powers have more variety, Cole had a vast move set while with Concrete you had Concrete Barrage, Concrete Shrapnel, Concrete Thrusters, Boulder Dash and the passive skills. That's it, four active abilities you can do, not a lot of variety.

      Crystal would be nice but again where would find that much crystal in a city? Energy is available everywhere in city. Not just electricity, but light and thermal energy as well. If you had kinetic energy, projectiles wouldn't be able to affect you.

      Eugene's Video constructs have staying power, Not to mention having other abilities as well, Transforming into a laser beam firing angel avatar that can fly, be able to summon an army and go to a digital world.

      Matter can be considered energy as well.

      I'm still wondering where Kuo kept refuelling her ice, or Nix her fire.

      Delsin absorbs smoke and shoots smoke, cole absorbs electricity and shoots electricity.

      But nix dealt more with "napalm" - so petrol? Fire in general? Flamable materials?

      As for Kuo... It's specifically ice, which is a LACK of energy. So what? Frozone style, ambient water in the air? Specifically some type of "cold" - like refrigerators and air conditioners?

      Hell, maybe crystal you're actually absorbing carbon and storing it as diamonds. Would love to see a variation on the bioleech where you just disintegrate someone into a cloud of ash as you absorb their carbon.

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    • I think that since the game keeps hinting Wire, Glass, and Paper repeatedly, that either in DLC or a sequel, Delsin will definatley get them.


      I am a Big fan of shadow and magnetism powers. 

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    • 86.149.136.179 wrote:

      I'm still wondering where Kuo kept refuelling her ice, or Nix her fire.

      Delsin absorbs smoke and shoots smoke, cole absorbs electricity and shoots electricity.

      But nix dealt more with "napalm" - so petrol? Fire in general? Flamable materials?

      As for Kuo... It's specifically ice, which is a LACK of energy. So what? Frozone style, ambient water in the air? Specifically some type of "cold" - like refrigerators and air conditioners?

      Hell, maybe crystal you're actually absorbing carbon and storing it as diamonds. Would love to see a variation on the bioleech where you just disintegrate someone into a cloud of ash as you absorb their carbon.


      Not gonna lie, that would be pretty sweet :)

      Nix's abilities are strange, fire and Napalm plus the ability to teleport and control the swamp monsters? So far, Kuo and Cole are the only Conduits that have traditional super powers.

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    • I don't know. I'd consider Fetch's Neon to be under the Laser category.

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    • I think it would be cool to have some kind of pheromone power, that let you control nearby living beings to aid in battle, like the bees from bioshock, or maybe electromagnetic waves, with laser bolts, plasma grenades or x ray missiles.

      And some dust power would be cool, i can imagine Delsin walking aroun Seattle in the middle of a dust tornado

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    • Ccnitro wrote:
      I don't know. I'd consider Fetch's Neon to be under the Laser category.

      Technically, Fetch/Delsin are actually controlling the gas used in neon signs to create paritcles of light.  Technically. It still pretty much comes out as lasers.

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    • guys, what the 'Bad Guys'? Are really anymore goverment supported organizations that'll continue the persue of conduits? Or are we going to have a phsychotic conduit who wants to take over the world? Omg what if Delsin's Evil ending was the cannon one for the next game?

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    • I want a conduit bad guy who just likes killing people for no good reason, a true Bio-Terrortist. And i hope not i feel that delsin was a good guy.

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    • Another power that would be cool in a DLC could be rubber manipulation, that could be drained for car tires, with evil bolt being rubber balls capable of bouncing of surfaces and enemies, and good bolts that entangle attackes. With maybe a dash that would make Delsin roll  like a tire over surfaces and enemies. And oxygen manipulation too, maybe drained from vents and such things, with pressurised air bolts, good karma grenades that extracted oxygen in a small area, making enemies choke and vulnerable to subdue (now its starting to sound like smoke a little bit).

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    • I think that rubber was one of our original ideas when theorizing powers, and we couldn't get the bolt to "work" well in our minds. We loved the whole dash idea of being all bouncy and fast, but with the usual 'bolt-blast-heavy ammo' setup, it just wouldn't work.

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    • IDK I think that guys ideas for the rubber bolt sound pretty cool, although personally I would prefer a movement mode similar to Lightning Tether. Speaking of which, after seeing The Amazing Spider-Man 2 (don't worry no spoilers here) I would love if they re-did electricity and made it like Electro. I can just imagine turning into electricity and using metal objects to enhance it (like dishes with video) by conducting along them. Also I would greatly love a game with masonry powers, mainly because I think it's the closest we'll get to an inFamous based LEGO game.

      Personally I prefer to think that good karma is canon since he's the "rebel" type and so I think he would try to prove the DUP and the world wrong and show them that he isn't the monster they make him out to be, rather than what he did in evil karma where he essentially proved them right, got manipulated by Augustine the entire time and was pretty much saying "Hey, those guys said I'm a murderer, I'll murder them for that!"

      @Sage I would love it if they make a character who goes completely mental and starts acting like a comic superhero Great Saiyaman style. A Conduit who's basically just a murderer would be pretty cool though and would make sense, after all they did have lives before their powers activated and I like that we've seen a pretty wide spectrum so far of backgrounds and personalities. I hate when things focus on "just an average guy" as the MC so that they can just ignore his history and focus on the storyline but so far in inFamous we've had Cole, who was the closest to that but was still different due to the whole parkour thing, a drug addict (Fetch), a tagger (Delsin), a bank robber (Hank), a gamer (Eugene) and a soldier (Augustine).

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    • Ccnitro wrote:
      I think that rubber was one of our original ideas when theorizing powers, and we couldn't get the bolt to "work" well in our minds. We loved the whole dash idea of being all bouncy and fast, but with the usual 'bolt-blast-heavy ammo' setup, it just wouldn't work.

      I didnt see the rubber power before, guess that post just sliped by.But i think it could work with that setup, with the bolts mentioned before, maybe some kind of blast that reseamled a shotgun blast, with many little balls causing distraction around the enemies, and maybe molten rubber rockets for the heavy ammo. The karma bomb could be a giant wave of molten rubber that subdue/kill enemies around.

      But anyway, someone has alredy talk about flesh powers yet? (like prototype, but less OP).

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    • I want a DLC like Festival of Blood, except with magic and no vampires. Something like a Carnival comming into town, and the 'Freaks' are conduits with crazy powers. I don't how this can playout but it would be fun imo.

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    • Reading through the thread and Thermal has caught my interest. Would people see it as using both fire and ice abilities, or something different? Also, which sources would the Thermal power be gained from? Apologies if these questions were already answered.

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    • Thermal powers huh?. Sounds pretty neat, probably it would be like you are saying, changing the temperature of different objects around the battlefield to aid in battle. But, from where it could be drained?, thats hard to think, maybe vent systems and hot objects.

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    • I suppose the main thing is do people see thermal power are being able to use, for example, ice and fire projectiles or something a little different as that has been seen in previous games, albeit separately. I think it would be cool, but maybe combining powers like that under a new name is a little lame.

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    • It could be drained from red air vents for heat or chill, depending on whatever moves you're using. It would give the vents two uses: smoke and thermal powers.

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    • Did someone say thermal powers?

      Ideas from the Delsin Rowe Powers V3 thread

      From me:

      Yeah, other powers for thermokinesis will be:

      1. Tornado or wind powers due to the movement of wind is formed by temperature differences.

      2. Form ice blocks to section off alley ways and then detonate them via a Phreatic explosion.

      3. A unique mechanic for thermokinesis was that Delsin has access to ice/cold powers because ice forms when Delsin absorbs heat and he has access to fire/heat when he builds up his heat energy gauge. So you have a balancing act between the two extremes to maintain both kinds of powers.

      4. Firing a heat bolt or blast will interact with the environment e.g. when you hit a car with the heat bolt it will spray gouts of molten metal at your enemies or hapless bystanders.

      EDIT: Can you tell I like the concept of Thermal Manipulation? :) A few more ideas for Thermokinesis:

      1. A cold/freezing "aura like" attack that slows down enemies. It also affects the integrity of objects in the environment. E.g. a car that has been drained of heat is more brittle and will fragment more easily when you use wind attacks or grenades/rockets. This attack also increases the heat gauge.

      2. An invisible heat ray that can ignite targets, a long range stealth attack.

      From ILWBE (Infamous Lover with Bad English:

      1.Thermal Vision : very similar to Thermal Scope for guns. when i active it enemies , Thermokinesis sources also smoke sources and ... glow like sun!!!

      2.Tornado Karmic Bomb : delsin create a Tornado by mixing of heat and cold

      3.Themobaric Bomb : when use on enemies they suck oxygen from the air then get hot and hotter and explode and vapour everything around them

      4.Thermal Invisibility : Delsin can become invisible in high or low temperature

      5.Heat Cutter : delsin can cut anything with heat for example cutting enemies guns barrels

      and heat can heal injuries

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    • PariahParadox wrote:
      Did someone say thermal powers?

      Ideas from the Delsin Rowe Powers V3 thread

      From me:

      Yeah, other powers for thermokinesis will be:

      1. Tornado or wind powers due to the movement of wind is formed by temperature differences.

      2. Form ice blocks to section off alley ways and then detonate them via a Phreatic explosion.

      3. A unique mechanic for thermokinesis was that Delsin has access to ice/cold powers because ice forms when Delsin absorbs heat and he has access to fire/heat when he builds up his heat energy gauge. So you have a balancing act between the two extremes to maintain both kinds of powers.

      4. Firing a heat bolt or blast will interact with the environment e.g. when you hit a car with the heat bolt it will spray gouts of molten metal at your enemies or hapless bystanders.

      EDIT: Can you tell I like the concept of Thermal Manipulation? :) A few more ideas for Thermokinesis:

      1. A cold/freezing "aura like" attack that slows down enemies. It also affects the integrity of objects in the environment. E.g. a car that has been drained of heat is more brittle and will fragment more easily when you use wind attacks or grenades/rockets. This attack also increases the heat gauge.

      2. An invisible heat ray that can ignite targets, a long range stealth attack.

      From ILWBE (Infamous Lover with Bad English:

      1.Thermal Vision : very similar to Thermal Scope for guns. when i active it enemies , Thermokinesis sources also smoke sources and ... glow like sun!!!

      2.Tornado Karmic Bomb : delsin create a Tornado by mixing of heat and cold

      3.Themobaric Bomb : when use on enemies they suck oxygen from the air then get hot and hotter and explode and vapour everything around them

      4.Thermal Invisibility : Delsin can become invisible in high or low temperature

      5.Heat Cutter : delsin can cut anything with heat for example cutting enemies guns barrels

      and heat can heal injuries


      Those are some really cool ideas! Much more interesting than what I was thinking in regards to Thermal Powers.

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    • How about Conduit manipulation, the ability to create the conduit genes in random people causing them to go berserk and fight your enemies lol

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    • sounds like the beast.

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    • few random inFAMOUS questions I have:
      why is kesslers lightning white, is he good or evil?
      are the D.U.P conduits?
      was cole so powerful because he was in the middle of the blast?
      how did the beast get so powerful so fast?
      is festival of blood canon?
      what was the plague in infamous 2 and did conduits start it?
      whats the difference between a prime conduit and a normal conduit?
      when delsin drains concrete from the dupes, does he steal their powers?
      if you know the answer please tell me thank you.

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    • Thecryingwolf3553 wrote:
      few random inFAMOUS questions I have:
      why is kesslers lightning white, is he good or evil?
      are the D.U.P conduits?
      was cole so powerful because he was in the middle of the blast?
      how did the beast get so powerful so fast?
      is festival of blood canon?
      what was the plague in infamous 2 and did conduits start it?
      whats the difference between a prime conduit and a normal conduit?
      when delsin drains concrete from the dupes, does he steal their powers?
      if you know the answer please tell me thank you.

      ok, im not sure if this anwsers are correct, but this is what i think.

      First kessler lightning can be white because of some kind of neutral stage, because in the games your action determine the color of your lightning, and kessler does a lot a bad thing but with a good goal overall (this is probably wong :P)

      About the DUP its supossed that they are forced conduits, normal dudes that gained powers from a prime conduit throught and unknow process, like the Vermarks from If2.

      About the relation of cole stremght and the blast, im not sure, i heard in the audio logs about how the nerve electricity that were in all the human being around the blast concentredv in cole but im not sure.

      About the beast, thats another spot thats our  of my reach, but John probably was a powerful potential conduit, being able to reform itself after being absorbed by the ray sphere.

      Festival of blood its not canon.

      The plague was a radiation poisoning that came from the radiation of the ray sphere, it probably was caused by both Cole indirectly, in the blast on the original city, or/and Bertrand with the blast in new marais

      Welp, there are two conduits types that i know (again out of my area of expertise) prime conduits, that are humans that posses the conduit gene, and are able to develop powers naturally (like cole, delsin, fetch...), and forced conduits, normal people that recieves lesser vesions of the power of a prime conduit trought a unknow process (like DUP, the corrupted or the Vermaak).

      About the last, i dont know, because those guys dont get up again and start firing rocks at me, but maybe.

      Again, im no expert, so maybe im wrong (and sorry about the bad english by the way)

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    • I'm going with the guy above me's answer that Kessler must be in a neutral stage, or he's just so powerful there's no point in blue and red.

      I assume you mean the Conduit ones, to which I answer, probably. We've theorized that they're all Conduits that just have Augustine's power copied onto them, meaning that they are "forced Conduits" who have not actually had their powers activated.

      The closer a Conduit is to the center, the more powerful he/she is like to become.

      Well, his being essentially fused itself to the Ray Sphere, and seeing as it created a powerhouse like Cole with a single Blast, imagine being exposed for, what was it? A month or so?

      Yeah, FoB is not canon. Probably due to the short time period, but more likely just the red lightning and Evil Karma the whole time.

      The Plague, if I remember correctly, was simply radiation poisoning, but Conduits could technically be blamed because Blasts cause Ray Sphere Radiation.

      Another debatable topic on here. Some are pretty sure it's people like Cole and Delsin who have the ability to absorb matter from their environment. Others believe it is simply any Conduit who's powers were activated one of three ways; Ray Sphere Blast, Naturally, or Conduit Contact (I'm not sure if Kuo's would fall under one of these, but by this definition she would be considered a Prime Conduit).

      I don't think he steals their power, i think he just does what he did to get the rest of his powers.

      Actually, very good clarification questions compared to "Is Cole Going to Come Back?"

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    • So to the above posts:

      1: Kessler, although his actions can be argued, is technically neutrel.  He may do evil things but he does it for the greater good, but he won't exactly get involved unless it's for his own benefit.  So it's white to go with his neutrality.

      2: No, they are regular soldiers who were infused with Augustine's powers to give them an edge in battle.  It's exactly the same as the Ice Warriors from InFamous 2, except the DUP aren't given as large a dose of the powers like the Vermack.

      3: Cole is the holder of electricity, it's one of the most powerful elemental types to exist.  While it is also true his power comes from the fact he was also at the center, it's a bit deeper then that; the Ray Sphere was designed to harness the life energy from a person and place into the Conduit to activate the gene.  The Ray Sphere during the inital Blast took over 1,000 lives.  The rest is self explanitory.

      4: The Beast's "heart" I guess you could call it is the Ray Sphere, the core of most of the powerful Conduits.  When John fused with the Sphere he literally became the Ray Sphere's physical form.  His powers grow faster due to this.

      5: It's not canon, not at all.  Mostly because of the inconsistent time frame during InFamous 2 but also because of the Vampires.  InFamous tries to keep things as realistic as possible (yes, even the powers) and the Vampires in FoB are meant to be supernatural- thus this defies InFamous canon.

      6: The plague is a side effect of the Ray Sphere being activated, Conduits didn't start it.

      7: Prime Conduits are those activated by the Ray Sphere and Normal Conduits are those who gain their powers naturally through time.

      8: Delsin can only absorb powers from True Conduits, not Pseudo Conduits such as the DUP.

      Yes, I played a lot of InFamous.  It shows.

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    • @Electric Tuna

      "2: No, they are regular soldiers who were infused with Augustine's powers to give them an edge in battle.  It's exactly the same as the Ice Warriors from InFamous 2, except the DUP aren't given as large a dose of the powers like the Vermack."

      There is one of the Audio Logs where the Informant states that he had the Conduit gene. The DUP are Conduits but their true power is either dormant or overwritten by Augustine's concrete power.

      So, no they are not the same as the Ice Gang, because the Ice Gang are just normal people that couldn't sustain their powers from Kuo because they lack the gene.

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    • PariahParadox wrote:
      @Electric Tuna

      "2: No, they are regular soldiers who were infused with Augustine's powers to give them an edge in battle.  It's exactly the same as the Ice Warriors from InFamous 2, except the DUP aren't given as large a dose of the powers like the Vermack."

      There is one of the Audio Logs where the Informant states that he had the Conduit gene. The DUP are Conduits but their true power is either dormant or overwritten by Augustine's concrete power.

      So, no they are not the same as the Ice Gang, because the Ice Gang are just normal people that couldn't sustain their powers from Kuo because they lack the gene.

      Im still not sure about the DUP being conduits o not, for various reasons, first, if they are conduits, why delsin couldnt absorb the power from them. Second, why cant they have the same strenght potential as angustine, and third, if they were conduits and are various ways to activate their powers, why they didnt just activate their powers, with more than just one power, their forces would be more versatile.

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    • Welp, it may also be that the stronger variants f the DUP are dudes that do cary the gene, therefore they have enhanced strenght over their weaker siblings

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    • I'm not 100% on the Vermaak being normal people. I'm pretty sure they're are Conduits (although, like I said those points are debatable) Until we have confirmation, or if we ever do, we can theorize and insinuate all we like.

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    • 190.103.46.188 wrote:
      PariahParadox wrote:
      @Electric Tuna

      "2: No, they are regular soldiers who were infused with Augustine's powers to give them an edge in battle.  It's exactly the same as the Ice Warriors from InFamous 2, except the DUP aren't given as large a dose of the powers like the Vermack."

      There is one of the Audio Logs where the Informant states that he had the Conduit gene. The DUP are Conduits but their true power is either dormant or overwritten by Augustine's concrete power.

      So, no they are not the same as the Ice Gang, because the Ice Gang are just normal people that couldn't sustain their powers from Kuo because they lack the gene.

      Im still not sure about the DUP being conduits o not, for various reasons, first, if they are conduits, why delsin couldnt absorb the power from them. Second, why cant they have the same strenght potential as angustine, and third, if they were conduits and are various ways to activate their powers, why they didnt just activate their powers, with more than just one power, their forces would be more versatile.


      Because they are probably using the Power Transfer Device from Infamous 2, this is stated in the Cole's Legacy DLC where an audio log from Augustine states they got Dr. Wolfe's notes.

      They already experimented with other powers, but they went with concrete because it represented strength and security amongst the populace. It was more of an image thing.

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    • Ccnitro wrote: I'm not 100% on the Vermaak being normal people. I'm pretty sure they're are Conduits (although, like I said those points are debatable) Until we have confirmation, or if we ever do, we can theorize and insinuate all we like.

      Except the DUPs didn't go crazy when they got Augustine's power. The Vermaak went insane because they didn't possess the gene.

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    • PariahParadox wrote:

      Ccnitro wrote: I'm not 100% on the Vermaak being normal people. I'm pretty sure they're are Conduits (although, like I said those points are debatable) Until we have confirmation, or if we ever do, we can theorize and insinuate all we like.

      Except the DUPs didn't go crazy when they got Augustine's power. The Vermaak went insane because they didn't possess the gene.

      Well, there was a 7 year gap between the events of IF2 and IFSS, so i still think that its possible that the process of turning a normal person into a forced conduit may have been perfected, making it possible to adquire powers without going bananas

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    • Or the opposite, where the Power Transfer method was perfected to the point where Conduits could have their powers given to other Conduits.

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    • Ccnitro wrote:
      Or the opposite, where the Power Transfer method was perfected to the point where Conduits could have their powers given to other Conduits.

      That could be true, but then why all the troops have the same power?, if there where more variety on their attacks maybe i wouldnt kill them so often :P, and  why there isnt another person with more than one power?, if i had that power transfer secret the first thing i would do is react the evil ending of IFSS

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    • Here's my thought's on this, Prime Conduits are those that have their own powers activated whereas the ones who aren't Prime are those like the Vermaak and the DUP had the powers of another Conduit Imbued into them. It's stated in Paper Trail part 4 that there are some non-Conduit DUPS (which we don't see for gameplay purposes), so I think the Vermaak also possessed the Conduit gene (fairly certain there's even an audio log that says that). The reason for the Vermaak going bananas is that their powers where unstable due to the power transfer device not working on several people at once, it's possible that the DUP perfected the research or even that they were simply infused one at a time. My opinion is that only people with the gene can be changed in some way by Conduits, this includes the corrupted and explains why Bertrand was capturing potential conduits. Likely the power that each person recieves is dependent on their own potential but despite that they are still only recieving a fraction of the power, which is why they don't have Augustines strength.

      Also as we saw with Cole, for an average Conduit it's impossible to have two fully developed powers at the same time. Cole recieved very weakened versions of the Nix/Kuos powers I think because his had already been activated and TBH it's possible that Cole could only get them cause he was so strong and it's completely impossible for average Conduits to have two powers at all, which would explain why Nix/Kuo never got anything from Cole. So peoples individual abilities I think, like someone else said, are sort of overwritten when are infused but the process only works if they aren't activated.

      Also I think someone was asking before how Kuo recharged and it just occured to me that maybe for her they regenerated on their own. Since I don't think they ever said what the stuff they pumped in her veins was, maybe it was liquid nitrogen or something and the Vermaak all seem to have some kind of cooling pack on their backs so that could be how they recharge.

      Sorry for the long post.

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    • Anyway, getting away from all that conduit stuff, how abut some kind of shape manipulation power, letting you change your shape for various purposes, like taking the form of a DUP soldier for an stealth aproach, or maybe letting you get claws for close combat struggles, and some kind of bolt that changed the form of objects around your enemie to defeat them, like turning a firearm into a handcuff, or making their clothes entangle them.

      And also the sound/music power that was mentioned while back, working like the dubstep gun from Saints Rows 4, althought now that i see it would be more suited for the video power...

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    • So almost like a spacial warping power? Seems somewhat plausible, except that you can absorb everything.

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    • What about a light power like you could just go outside and drain light from the sun or something. The way you fight would probably be like you blind the dude and then you summon enough light to burn your enemies face off.

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    • Yeah, photokynesis would be cool, but it shares the same problem the spatial warping power posses, that you absorb it just by being near a source of light. In the day you would be unstopable, being something like a laser shooting plant

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    • Atomic yawn wrote:
      guys, what the 'Bad Guys'? Are really anymore goverment supported organizations that'll continue the persue of conduits? Or are we going to have a phsychotic conduit who wants to take over the world? Omg what if Delsin's Evil ending was the cannon one for the next game?


      You know, I have been playing Hotline Miami recently and an idea with a Conduit with Dissociative Identity Disorder seems that it fits that bill.

      Quick summary of Hotline Miami: You play as a masked, unknown vigilante that brutally murders Russian mobsters. He dons multiple masks that give him various abilities, but most are rather passive in nature. Some fan speculation states that the masks are Jacket's(the fan name of the protagonist) alternate personalities.

      The multiple personality thing could give the Conduit multiple powers with each personality ala Legion of X-Men fame

      http://marvel.wikia.com/David_Haller_(Earth-616)

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    • @guyfarting

      I think what they mean is that those non conduits, are just people with no powers like the ones who control cameras and stuff. When they prefer to conduits yes they mean the DUP concrete soldiers but there not real conduits who posses they gene there just considered conduits though. Vermakk and DUP dont have the gene it doesnt make sense the whole point was to make normal people gain super powers who arent conduits.

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    • Like what the article says, take it with a grain of salt. According to the article, there are going to be new powers and a possible new setting for the Infamous Second Son DLC.

      http://www.thesixthaxis.com/2014/05/07/rumour-sonys-e3-line-up-leaked-gow4-wipeout-guerilla-rpg-infamous-dlc/

      Here's the snippet:

      "Sucker Punch busy at work on an inFAMOUS: Second Son DLC. Really cool. New powers. Possible new setting. E3 debut."

      "This definitely makes sense, and new powers is the obvious next step for any inFamous DLC."

      i guess we will have to wait for E3 for confirmation.

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    • I saw that there was a leak about new powers, though it's probably the same thing. What we might get out of it is the real question though.

      Papers out the window, but what about glass? I can kind of see it working but I don't have everything figured out yet.

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    • Ccnitro wrote:
      I saw that there was a leak about new powers, though it's probably the same thing. What we might get out of it is the real question though.

      Papers out the window, but what about glass? I can kind of see it working but I don't have everything figured out yet.


      To be honest I want to see more surprise powers like Neon and Video rather than powers from the websites and the in game dialogue. That way it is more fun to discover a power that we weren't expecting.

      Did you see the glass powers concept art? Here's the link to a bunch of cool artwork.

      http://levihopkinsart.com/open-1-3/

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    • This is really stupid

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    • Dte37 wrote:

      Rowe785 wrote: Finally decided to make account instead of just of "wiki contibutor", anyway in addition to sound and grafitti I would also like to see Gravity, but since conduits control forms of matter would it really work?

      I doubt it. But they could do air or gases or something like that. And were you that wikia contributer that has been replying on this thread?

      Neon is a gas after all so they could use helium or nitrogen. Nitrogen would be something like ice.

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    • 78.128.39.178 wrote:
      This is really stupid

      And why


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    • So far they've done particles (smoke), light (neon and technically video), and rocks (concrete). 

      Although it was on one of the sites, I think that wire would be a cool power and that they could do a lot with it.

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    • I know this I'll sound stupid, but it would be really awesome to see Sentator Armstrong's powers from MGS: Rising show up.

      Think about; regenration, metal skin, super speed and agility, and flaming fists.

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    • What about time manipulation (just minor stuff like slow time, not full on Kessler style Back to the Future) absorbed from clocks and things? Don't see why it couldn't be done when we have video.

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    • Hmmmm.

      That could work, but it would have to be properly balanced first.

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    • BTW did Armstrong have flaming fists? Been a while since I played it but I remember the others and the rock throwing and the "nanomachines, son" but I don't recall the fire. I think he might have had some sort of fire based attack but again I can't really remember, if so he's even more awesome than I thought. As for his powers, I think aside from the fire they could fit a metal Conduit pretty well.

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    • During the fianl fight with Raiden and to an extend with Sam in the DLC.

      A noticed that Armstrong was conducting heat through his arms.

      Maybe I was just seeing stuff, but I thought that would be awesome for a conduit to have.

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    • You could be right, I do vaguely remember having to dodge some sort of glowing cracks in the ground. Not played the DLC though.

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    • Hearing all this "how does he recharge" crap is just... Ugh! Why can't we have a power that recharges on it's own, over time? I mean, Augustine didn't have to sit there and absorb concrete from her soldiers, and for some reason, Delsin did, which was really stupid. When fighting Augustine, your concrete recharges on it's own, so I think they should've stuck with that, but at a slower rate.

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    • @ConduitAssassinSentinel

      I like the idea of having a power recharge slowly, makes it a little more distinct than the other powers. For all of what SP said of the powers being "drastically different in gameplay" I was expecting different playing powers.

      I don't like how they simplify the controls, I like having more depth in the gameplay. I get why they did it, but it is not like people couldn't get use to them.

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    • anyone have any recharge ideas for my conduit?

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    • Welp, i like the idea of guyfarting of some kind of time-space manipulation, i can imagine bad karma bolts that age the enemies until they become dust, and some good karma bolts that when landing a paticular number of times teleport enemies away, with the heavy ammo being rockets with similar effects that affect a wide area. And some kind "blink"-like dash, letting you teleport short distances. Also with some good old bullettime, but letting you move at normal speed, and the karma bomb could be an fissure in time-space continium that make the surrounding area around you into deep space, choking enemies or simply absorbing the into the cold, terrifiying infinity of space. 

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    • How bout cool ideas for my conduit power?

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    • I got heat conduction and metal skin.

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    • How about we get away from the whole "elemental man" thing? I mean, why do we have to manipulate matter? Why can't it just be plain old invisibility? Or plain old flight? Not all conduits manipulate matter. Take the Reaper conduits, for example. Teleportation, shape-shifting, and creating shockwaves. They had those powers separate from any elemental manipulation. Same with the cloaking conduits. 

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    • But if we're going to stick with the whole elemental man thing, how about a metal conduit? Chrome is unusual, as well as visually interesting, like all the other powers. Industrial chrome is quite a bit harder than most metal. It has a 1000 on the Mohs hardness scale. Steel is at 750. It could recharge over time, or be absorbed from wheels and from industrial areas. The melee could be making swords, maces, and things of that nature with your hands. His powers would resemble T-1000 from Terminator 2. You could shoot metal spikes from your hands, or just plain chrome bullets. The missiles could be something like swinging your arm-sword, making a solid slashing projectile come from it, like Trunks from DBZ. He can cut things with his sword without his sword making contact. The L1 ability could be like giving yourself chrome armor, resembling Rhino's "Iron Skin" ability from Warframe. The subdue could be incasing enemies in metal, with the execute would be impaling them. The Karma bomb could be something like a blade storm with metal shards going every direction. Like Alex Mercer's Tendril Barrage. The transportation ability would be to create railing in front of you, and slide on it. Like Cole's induction grind, but you make the rails in front of you as you slide.

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    • This isn't really "elemental man" fire/water/electricity. We're getting about as abstract as we can within, or at least what we think they are, Sucker Punch's power guidelines. They haven't done a slowly recharging power yet, so we don't expect them to in this game. For all we know they could be planning that, but it doesn't seem likely. 

      Matter is kind of what Conduits do, isn't it? We haven't really had a Conduit who hadn't start it some sort of Matter manipulation originally (besides Psychics, and possibly David Turner). So why change that up now? Maybe in the future, but I have a feeling that they're going to keep with Delsin for at least another game, to flesh out his character and what not.

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    • I like it.

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    • As I said, we have seen had Conduits that don't manipulate matter. The Reaper Conduit, and the Cloaking Conduit for example. Even Alden and the Dustmen Conduits had telekinesis, which isn't really manipulating a specific form of matter.   

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    • ConduitAssassinSentinel wrote:
      As I said, we have seen had Conduits that don't manipulate matter. The Reaper Conduit, and the Cloaking Conduit for example. Even Alden and the Dustmen Conduits had telekinesis, which isn't really manipulating a specific form of matter.   


      Not to mention Delsin's own ability of Power Absorption isn't typical of Conduits either.

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    • It's been pretty emphasized that Delsin is part of a rare breed, and I wouldn't say Reapers and Cloaking Conduits don't use matter. I'm not saying that they don't happen, I'm saying that they aren't as common as matter manipulating Conduits. I'd love a time/space power in all honesty, and they could do it eventually, but they seem to really want Delsin to find a way to absorb matter from the environment in this game.

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    • Lol, well what could the cloaking Conduits possibly manipulate? Do they have invisoterrakinesis, the ability to manipulate invisible rock? And what could the Reaper conduit manipulate? Because I can't even think of a sarcastic comment for that one. :P

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    • Well, its posible that a conduit who doesnt control matter exist in game, like the ones mentioned above, but if in game we are given powers of this kind it would be pretty hard to balance and make work. Like for example a plain enhanced physical capabilities, with super strenght, super speed and the whole package, because you use no matter, this last forever, so you can basicly react the prototype games in infamous, and if you absorb for example neon, how you get back the enhanced capabilities? absorbing steroids :P?

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    • ConduitAssassinSentinel wrote:
      Lol, well what could the cloaking Conduits possibly manipulate? Do they have invisoterrakinesis, the ability to manipulate invisible rock? And what could the Reaper conduit manipulate? Because I can't even think of a sarcastic comment for that one. :P

      Invisoterrakinesis, BEST POWER EVAR!!! :D

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    • PariahParadox wrote:
      ConduitAssassinSentinel wrote:
      Lol, well what could the cloaking Conduits possibly manipulate? Do they have invisoterrakinesis, the ability to manipulate invisible rock? And what could the Reaper conduit manipulate? Because I can't even think of a sarcastic comment for that one. :P
      Invisoterrakinesis, BEST POWER EVAR!!! :D

      I know! Amazing right? :D

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    • 190.103.54.218 wrote:
      Well, its posible that a conduit who doesnt control matter exist in game, like the ones mentioned above, but if in game we are given powers of this kind it would be pretty hard to balance and make work. Like for example a plain enhanced physical capabilities, with super strenght, super speed and the whole package, because you use no matter, this last forever, so you can basicly react the prototype games in infamous, and if you absorb for example neon, how you get back the enhanced capabilities? absorbing steroids :P?

      I understand your reasoning, but there has to be someway to make that work. I'm just growing tired of the whole elemental manipulation thing.

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    • What if the full evolution of Delsin's abilities allow him to switch between powers on command? That could be explored in the next game. He taps into the full potential of the Power Absorbtion ability, allowing him to do something like Infamous 2 with the whole power slot system. Like how Cole could make his own loadout. He could pick which missiles, bolts, and blasts he would use together.  It would be cool if Delsin could do the same thing when he taps into his natural ability's full potential. Like, he could choose to use the Cinder Missile in combination with neon beam, and Video surge, with his concrete melee. 

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    • @ConduitAssassinSentinel

      The reason why he recharged his concrete during the last figth was because the dust from the concrete was in the air. My powers on recharged when i was withing the dust.

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    • and i really dont think their going to use Delsin again, i mean i hope they do for the next game. But they said they might take the Assassins Creed series approach. With every game a new era for conduits and a new protaginist.

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    • Your concrete recharges regardless of where you are standing during the battle. Hell, the same thing happens with neon when you're fighting Fetch. And there was no neon floating in the air.

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    • really cuz on my 3rd playthrough i noticed during the whole fight it did not recharge unless i was touching the dust around augustine.

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    • Regardless, the same thing happens with neon when you're fighting Fetch. And there was no neon floating in the air.

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    • I'm gonna go test that out.

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    • SageOfDespair wrote:
      and i really dont think their going to use Delsin again, i mean i hope they do for the next game. But they said they might take the Assassins Creed series approach. With every game a new era for conduits and a new protaginist.


      If they do end doing that then they wouldn't have the same "urban' themed powers that Infamous established. They would be forced to use more traditional powers. Which I do not have a problem with that.

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    • Just replayed the final battle. I still recharged when I stood in a corner in the room with no dust, also, notice that you don't start recharging until you get all of the core relays. And there's dust the entire second half of the battle, which means, if your theory is correct, then Delsin should've recharged the whole second half of the battle, not just when he absorbed all the relays. And btw, when Delsin fights Fetch, his Neon doesn't recharge; it's just, for some odd reason, unlimited for the duration of the battle. And there are no Neon particles floating in the air to make this happen, further desolidifying your theory. God, why do I start these pointless debates? I guess just 'cause it's fun. 

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    • PariahParadox wrote:
      SageOfDespair wrote:
      and i really dont think their going to use Delsin again, i mean i hope they do for the next game. But they said they might take the Assassins Creed series approach. With every game a new era for conduits and a new protaginist.

      If they do end doing that then they wouldn't have the same "urban' themed powers that Infamous established. They would be forced to use more traditional powers. Which I do not have a problem with that.

      I wouldn't mind an open landscape, or organic power eithier. Acctually I think it would be nice to see a differnce in the InFamouse series to turn to a wilderness setting, like the Reservation that Delsin lived in, or the Frontier in Assassin's Creed 3. Both areas did prove to function well with parkour styled traveling and it would be amazing to add powers to that as well.

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    • Woah how did you make it so fast to the final fight

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    • I'd like the switch on command thing, but they'd have to make it hard enough to base the story on his progression. Maybe something like where you have to branh your powers out to a point where two trees connect and then you can use both, so that way you're forced to conect each power to the other individually.

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    • SageOfDespair wrote:
      Woah how did you make it so fast to the final fight

      I saved right before the final fight on my first playthrough.

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    • Ccnitro wrote:
      I'd like the switch on command thing, but they'd have to make it hard enough to base the story on his progression. Maybe something like where you have to branh your powers out to a point where two trees connect and then you can use both, so that way you're forced to conect each power to the other individually.

      Great idea. I wonder if the crew over at SP ever comes to this wiki and reads our ideas. They should.

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    • That reminds me. People have been wondering if Delsin would theoretically be able to become He Who Dwells if he practiced enough. Would Delsin need to have seen/played Heaven's Hellfire in order to be able to do this, seeing as Eugene used that to influence his avatar?

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    • Ccnitro wrote:
      That reminds me. People have been wondering if Delsin would theoretically be able to become He Who Dwells if he practiced enough. Would Delsin need to have seen/played Heaven's Hellfire in order to be able to do this, seeing as Eugene used that to influence his avatar?


      Considering that he looks into a Conduit's memories when he absorbs their power, I would have to say that doesn't need to play said game. You do see him use angels/demons from Heaven's Hellfire and Eugene's comment of "That sword is awesome, right?" that he least gather enough about the game from Eugene to use said sword.

      Which brings another point if Delsin is able to bring his telepathy like ability to the next level I am guessing that he could get a very good idea about what power he is absorbing so that he doesn't even need Core Relays/Blast Cores to utilize it.

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    • When Delsin absorbs another conduit powers its true that he sees its memories, so he could se all the different ways that conduits use its powers, but i consider that when he adquire said abilities he cant use them beacuse he doesnt posses the same "latent potential". For example, when he absorbs Eugene powers he saw that he couls turn into the he who dwells,  fire video streams  and summon angels to aid in battles, but he couldnt do that after he got the powers, only after absorbing the core relays he was able to activate that potential. Like in if2, when cole needed to absorb blast cores to adquire new powers.

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    • 190.103.46.228 wrote:
      When Delsin absorbs another conduit powers its true that he sees its memories, so he could se all the different ways that conduits use its powers, but i consider that when he adquire said abilities he cant use them beacuse he doesnt posses the same "latent potential". For example, when he absorbs Eugene powers he saw that he couls turn into the he who dwells,  fire video streams  and summon angels to aid in battles, but he couldnt do that after he got the powers, only after absorbing the core relays he was able to activate that potential. Like in if2, when cole needed to absorb blast cores to adquire new powers.


      I meant to say that as Delsin's gains more experience with his Power Absorption that he could use other powers without the need to power them up and use his telepathy like ability to scan the minds to get an idea about how the power functions.

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    • PariahParadox wrote:
      190.103.46.228 wrote:
      When Delsin absorbs another conduit powers its true that he sees its memories, so he could se all the different ways that conduits use its powers, but i consider that when he adquire said abilities he cant use them beacuse he doesnt posses the same "latent potential". For example, when he absorbs Eugene powers he saw that he couls turn into the he who dwells,  fire video streams  and summon angels to aid in battles, but he couldnt do that after he got the powers, only after absorbing the core relays he was able to activate that potential. Like in if2, when cole needed to absorb blast cores to adquire new powers.

      I meant to say that as Delsin's gains more experience with his Power Absorption that he could use other powers without the need to power them up and use his telepathy like ability to scan the minds to get an idea about how the power functions.

      i understand what you are trying to say, but look at it this way: i got power absorption capabilities, and you can control concrete. I absorb your powers and learn how you can make a golem creature just like augustine, so seeing how cool it is, i try to copy your thecnice, but i cant, because my control over concrete isnt as powerful as yours. Partly beacuse you developed that power naturaly, and because even when i learned all your moves, you still have more experience with your element than i. So to develope the "affinity" needed to use your thecnice, i have to absorb core relays/blast cores/ray sphere shards, or at the very least train with it a bit.

      In resume, you can know how to use anothe person powers, but if you arent skilled or strong enough to use them, you wont be able to use them at the same scale.

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    • Well I understand the whole memory thing, the difference between Eugene and Delsin in this case is how deep Heaven's Hellfire went for them. Eugene literally made his home in the game, it was a kind of escape. Delsin saw Eugene's memories, but doesn't have that same connection with it.

      I'd say it might take him a while longer, but Delsin would eventually be able to make He Who Dwells solely based off of Eugene's memory.

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    • @A Wikia contributor 190.103.46.228 and Ccnitro

      I just wish that Delsin's main ability got more attention, unfortunately the plot only glosses over it a couple of times and then it is time to go back to the DUP conspiracy plotline.

      All Augustine had to do was just heal Delsin's people and then it would be the end of that. She even shows interest in making him a agent of the DUP after the boss fight on the bridge like Celia. That would make for a good "What if?" DLC.

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    • I agree, it's mostly used to provide character backstory, and not much else is gained by his memory absorption.

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    • Look at this concept art for inFamous: Second Son and find the Glass and Wire powers. You'll be surprised on how good they look.

      http://levihopkinsart.com/open-1-3/

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    • Oh and these are all the Known Powers. According to inFamous WIki.

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    • I would to see more powers along the lines of Second Son's as those elemental powers seem to control more than one particular element.

      Smoke- Controls smoke, fire and smoldering embers.

      Neon- Light based attacks, super speed, Stasis attacks, seems to incorporate plasma based attacks as well.

      Video- Hard Light (Confimed in First Light that Eugene does make holograms), Digital Signals, and being in virtual world.

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    • I'd like to see more powers that don't involve manipulation of matter, or kinetic manipulation:

      eg.

      -Super Speed. (No, not as a byproduct of another power. Rather, just simple superspeed. Kind of like a heroic version of Ouicksilver/Pietro Maximoff, or a human Sonic.)

      -Energy Constructs. (No, not like the Video Power. More like the power to create anything out of Hard Light, with the only limit being your imagination.)

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    • Phantom Bootie Slap wrote: I can't see Shadow as a power, TBH. A "shadow" is not a thing, it is a lack of thing, or light, in this case. You cannot absorb a not-thing, as far as I know.

      However, there's Video. So I guess that can be a counter-argument.

      it could be done like this, Dark matter manipulation, or something like that, negative energy that looks and casts darkness or looks like a Shadow User is controlling shadows....or they could do what I did with my own super powered character and that through shadows they are actually manipulating Dark matter energy from a Negative side of our universe's positive Energy side of reality...kind of like a dark hyperspace (like how night crawler use's another dimension instantly to teleport) and by being linked to that Dark/Hyperspace if you will they can draw in Dark force from their own shadow, peoples shadows and shadows around them.

      so in other words energy is positive and negative, shadow manipulation would be controlling the negative.

      as for how it would work in infamous at night I don't know, but I bet sucker punch would figure it out.

      and on the non Elemental power, I'd like to see maybe Mind control, Hypnosis, Astral projection or maybe even Mental possession ( a stealth/infiltration like power. possess the target body, infiltrate, and do what you've got to do and release Target....and run like hell from D.U.P or whatever Anti-conduit group....or conduit group your dealing with) I mean, I don't think conduits are just limited to just Elemental powers, just look at Bertrand and Alden.

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    • What about crystal control? It seems fairly decent

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    • I recall argueing with some idiot about whether Neon is manipulatin light or the actual gas. Fetch confirmed that it was gas in inFamous: First Light. Just got it.

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    • The power to control machinery, like Upgrade from Ben 10.

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