UGC Missions, or User-Generated Content, is a new feature in inFamous 2, allowing the player to create additional missions and later share them with the community.
Description
The Mission Creator lets the player create additional missions, where he can create a custom NPC-route, add objects, objectives and more. Players may also share their missions with the community, allowing other players to play them.
The player can filter the UGC, or User-Generated-Content, making only certain missions show up at a time. UGC can be accesed at any time, during the game, and by playing the game the player will unlock new NPC:s, objects and more, to use in the Mission Creator.
Interface
The UGC features a very powerful interface, allowing the player to edit everything from AI scripts, Objectives, NPC arributes and more.
Core Objects
- Male Civilian
- Female Civilian
- Spiker
- Jersey Barrier
- Sandbags
- Gas Turret
- Small Propane Tank
- Bomb
- Old Car
- Taxi
- Cheap Sedan
- Pickup Truck
- Dumbster
- Trash Can
- Park Bench
- Bike Rack
- Silver-Man's Box
- Bucket Drums
- Traffic Cone
- Portable Generator
- Road Barrier
- Propane Tank Cart
- Newspaper Machine
- Box Pile
- Empty Pallet
Core Logic
Monitor
Monitors characters or objects.
Volume
Triggers its outputs when set target enters/exists designated area.
Object Modifier
Modify attributes on a group of objects.
Script Command
Tell all characters in a group to perfrom an action.
Splitter
Plug a single connection into multiple logic bases.
Combiner
Plug multiple connections into a single logic box.
Switch
Pass along signals from primary input, until secondary input is triggered.
Show Brief
A brief is a small ammount of text that is shown to the player.
Set Objective
Specifies an objective for the mission.
Timer
When triggered, waits a defined ammount of time then triggers its outputs.
Counter
A counter that increases or decreases each time it's triggered.
Logic Modifier
Modify the attributes of a named Counter or Timer.
Selector
Immediately triggers its output pasing along a random object from the given group as Trigger group.
Path Point
Waypoint in a path for AI characters to follow.
Player Control Modifier
Toggles player control of Cole.
Fail Mission
When triggered, the mission fails.
Mission Success
When triggered, the mission completes successfully.
Mission Checkpoint
When triggered, sets this location as the player's respawn point.
Traffic Modifier
Modify traffic and civilian ammount, everywhere or within a volume.
Music
When triggered, changes the active in-game music.
Creator Comment
An always present comment shown only when editing the mission.
Characters
- Militia
- Militia Minigunner
- Swamp Monster
- Gasbag
- Ravager
- Ice Soldier
- Ice Heavy
- Crusher
- Police
- Zeke
- Militia Zeke
- NSA Kuo
- Laroche
- Bertrand
- Wolfe
- John
Bad Boys
- Ammo Crate
- Med Kit
- Jersey Barrier
- Substation
- TV Dish
- Satalite Dish
- Guard Tower
- Wrecking Ball
- Swamp Torch
- Fishing Boat
- Swamp Shack
- Voodoo Skull
- Voodoo Doll
- Voodoo Shrine
Street Scenes
- Catwalk Tower
- Catwalk Floor
- Long Catwalk Floor
- Parking Block
- Junk Board
- Metal Sheet 1
- Metal Sheet 2
- Brick Block 1
- Brick Block 2
- Brick Block 3
- Brick Block 4
- Concrate Block 1
- Concrate Block 2
- Concrate Block 3
- Concrate Block 4
- Ground Block 1
- Ground Block 2
- Ground Block 3
- Ground Block 4
- Ground Block 5
- Metal Block 1
- Metal Block 2
- Metal Block 3
- Metal Block 4
- Metal Block 5
- Metal Block 6
- Metal Block 7
- Metal Block 8
- Metal Block 9
- Metal Block 10
- Plaster Block 1
- Plaster Block 2
- Paster Block 3
- Plaster Block 4
- Plaster Block 5
- Roof Block 1
- Roof Block 2
- Roof Block 3
- Roof Block 4
- Stone Block 1
- Stone Block 2
- Stone Block 3
- Wood Block 1
- Wood Block 2
- Wood Block 3
- Wood Block 4
- Wood Block 5
- Wood Block 6
- Wood Block 7
- Wood Block8