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===Continued activity===
 
===Continued activity===
 
{{Template:SecNonCanon}}
 
{{Template:SecNonCanon}}
In an alternate timeline, Cole instead sided with the [[John White]] and decided to create a world of [[Conduits]] instead. With this, Vermaak 88 remained partly active in New Marais, though their eventual fate was uncertain.<ref name="inFamous 2" />
+
In an alternate timeline, Cole instead sided with [[John White]] and decided to create a world of [[Conduits]]. With this, Vermaak 88 remained partly active in New Marais, though their eventual fate was uncertain.<ref name="inFamous 2" />
   
 
{{Template:SecNonCanon End}}
 
{{Template:SecNonCanon End}}
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==Ranks==
 
==Ranks==
 
{{Main|Vermaak 88/Types}}
 
{{Main|Vermaak 88/Types}}
The Vermaak 88 consisted of different "ranks" that could be fit in these categories: Ice Conduits (or Ice Soldiers), Heavy Conduits, Crus[[File:Vermaak3.png|thumb|250px|A group of light Vermaak soldiers.]]hers and Titans.
+
The Vermaak 88 consisted of different "ranks" that could be fit in these categories: Ice Soldiers, Ice Heavies, Crus[[File:Vermaak3.png|thumb|250px|A group of light Vermaak soldiers.]]hers and Titans.
   
*'''Standard Vermaak Soldier''': The least mutated and the most common form of Vermaak soldiers, light Vermaak troops possess a basic range of [[Cyrokinesis]] abilities, such [[Ice Launch]] and [[Frost Shield]] variants. Light infantry wear long white suits with areas of black/gray padding, black combat boots, gloves, and metal masks. Additionally, standard Vermaak have gas tanks on their backs. Standard Vermaak also use a variety of weapons, such as assault rifles and shotguns.
+
*'''Ice Soldier''': The least mutated and the most common form of Vermaak soldiers, light Vermaak troops possess a basic range of [[Cyrokinesis]] abilities, such [[Ice Launch]] and [[Frost Shield]] variants. Light infantry wear long white suits with areas of black/gray padding, black combat boots, gloves, and metal masks. Additionally, standard Vermaak have gas tanks on their backs. Standard Vermaak also use a variety of weapons, such as assault rifles and shotguns.
 
*'''Ice Heavy''': At the second stage in their mutation, their skeletal structure becomes a lot larger than normal humans and they have larger muscles, their Cyrokinesis abilities are also more advanced and more powerful than the lighter soldiers, where as the standard Vermaak uses their abilities for defensive purposes, the heavy Ice soldiers uses their powers for offensive purposes as well. With their larger frame, they need a different, larger armor set. Heavy Vermaak infantry has similar armor to their lighter counterparts, such as the gloves, boots, etc. However, their masks differ from the light infantry's masks and their respirator is of a large and circular build. Heavy Vermaak soldiers do not use weapons, they instead rely on their advanced Cryokinesis abilities. Heavy infantry do not need to use Ice Launch anymore as they can leap buildings with their own strength, they can shoot Ice Beam at their enemies, as well as create Ice Pillars under their feet to gain higher grounds against their enemies. [[File:Heavy_Ices.png|thumb|A Heavy Vermaak Soldier]]
 
*'''Ice Heavy''': At the second stage in their mutation, their skeletal structure becomes a lot larger than normal humans and they have larger muscles, their Cyrokinesis abilities are also more advanced and more powerful than the lighter soldiers, where as the standard Vermaak uses their abilities for defensive purposes, the heavy Ice soldiers uses their powers for offensive purposes as well. With their larger frame, they need a different, larger armor set. Heavy Vermaak infantry has similar armor to their lighter counterparts, such as the gloves, boots, etc. However, their masks differ from the light infantry's masks and their respirator is of a large and circular build. Heavy Vermaak soldiers do not use weapons, they instead rely on their advanced Cryokinesis abilities. Heavy infantry do not need to use Ice Launch anymore as they can leap buildings with their own strength, they can shoot Ice Beam at their enemies, as well as create Ice Pillars under their feet to gain higher grounds against their enemies. [[File:Heavy_Ices.png|thumb|A Heavy Vermaak Soldier]]
 
*'''Crusher''': Mutated even further, Crushers have the same build as the heavy infantry. However, Crusher's arms and shoulders are formed entirely from ice and Crusher's do not wear metallic masks. Crusher's utilize variants of Ice Launch, Ice Throw and [[Ionic Freeze]]. Despite a Crusher's size, they have great speed and often rely on melee attacks in close combat.
 
*'''Crusher''': Mutated even further, Crushers have the same build as the heavy infantry. However, Crusher's arms and shoulders are formed entirely from ice and Crusher's do not wear metallic masks. Crusher's utilize variants of Ice Launch, Ice Throw and [[Ionic Freeze]]. Despite a Crusher's size, they have great speed and often rely on melee attacks in close combat.
*'''Titan''': The last stage of their mutation, Titans are formed entirely from ice and no longer wear Vermaak military attire. Relying entirely on their Cyrokinesis abilities in battle, Titans possess Ionic Freeze, Ice Throw and Ice Beam powers. However, Titans are far slower than the other Vermaak stages and use melee attack. Titans also have the ability to replace their arms if ripped off in battle. At this stage in their development, they have lost what was left of their sanity.<ref name="inFamous 2" />
+
*'''Titan''': The last stage of their mutation, Titans are formed entirely from ice and no longer wear Vermaak military attire. Relying entirely on their Cyrokinesis abilities in battle, Titans possess Ionic Freeze, Ice Throw and Ice Beam powers. However, Titans are far slower than the other Vermaak stages and use melee attack. Titans also have the ability to replace their arms if ripped off in battle. At this stage in their development, it is generally believed they have lost what was left of their sanity.<ref name="inFamous 2" />
   
 
==Gallery==
 
==Gallery==
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*Vermaak 88 actually mispronounce their name in-game.
 
*Vermaak 88 actually mispronounce their name in-game.
 
*It seems members use cryokinesis in very simple ways such as making ice shields, dashing, and using [[Ice Launch]] to escape battle.
 
*It seems members use cryokinesis in very simple ways such as making ice shields, dashing, and using [[Ice Launch]] to escape battle.
*The Vermaak 88 shotgun model is based on the [http://en.wikipedia.org/wiki/Franchi_SPAS-12 Franchi SPAS-12] combat shotgun.
 
 
*Some of the Vermaak units referred to Cole as the ''"Prime Conduit"''.
 
*Some of the Vermaak units referred to Cole as the ''"Prime Conduit"''.
 
*The Ice Gang is creatable in UGC, but will act hostile towards anybody.
 
*The Ice Gang is creatable in UGC, but will act hostile towards anybody.
*The Vermaak's powers are generally weaker than most Ice Conduits due to the fact that theirs were spread over all of them at once from a single person.<ref name="inFamous 2" />
+
*The Vermaak conduit's powers are generally weaker than Kuo's due to the fact that theirs were spread over all of them at once from a single person.<ref name="inFamous 2" />
*The Vermaak 88 bare a striking similarity to the [[Wikipedia: Hellsing (manga)| Hellsing's]] [http://hellsing.wikia.com/wiki/Letzte_Bataillon Last Battalion]. Basically being nothing more than weaker copies of the original, for the sole purpose of war.
+
*The Vermaak 88 mercanaries bear a striking similarity to the [[Wikipedia: Hellsing (manga)| Hellsing's]] [http://hellsing.wikia.com/wiki/Letzte_Bataillon Last Battalion]. Basically being nothing more than weaker copies of the original, for the sole purpose of war.
 
*It is possible that Vermaak uniforms are rubber insulated granting them increased resistance from Coles attacks, explaining why they can take so many blasts from Cole.
 
*It is possible that Vermaak uniforms are rubber insulated granting them increased resistance from Coles attacks, explaining why they can take so many blasts from Cole.
 
*As Cole got Kuo of the lab she was imprisoned in, the Vermaak would show in the area, only attacking the Militia and using ice launch as long the touch the ground. They completely ignore Cole and Kuo and Cole can't attack them. They will disappear from the area after the mission ends.
 
*As Cole got Kuo of the lab she was imprisoned in, the Vermaak would show in the area, only attacking the Militia and using ice launch as long the touch the ground. They completely ignore Cole and Kuo and Cole can't attack them. They will disappear from the area after the mission ends.
 
*They use the exact same assault rifles and rocket launchers as the [[Militia]].
 
*They use the exact same assault rifles and rocket launchers as the [[Militia]].
 
*They scream out orders, such as flanking or outnumbering Cole, although they never do it.
 
*They scream out orders, such as flanking or outnumbering Cole, although they never do it.
**Although they may surround Cole, but this only happens near Ice Tower.
+
**Although they may surround Cole, but this only happens near the Ice Tower.
 
*The Vermaak are only seen fighting Rebels/Police and Corrupted in Flood Town while they are seen fighitng the Militia in Gas Works.
 
*The Vermaak are only seen fighting Rebels/Police and Corrupted in Flood Town while they are seen fighitng the Militia in Gas Works.
*The rifles and shotguns wielded by the Vermakk 88 appear to be based on the Remington ACRs and the SPAS-12.
+
*The rifles and shotguns wielded by the Vermakk 88 appear to be based on the Remington ACRs and the Franchi SPAS-12 combat shotgun.
   
 
==References==
 
==References==

Revision as of 20:59, March 22, 2012


Vermaak will be whole!
— A recurring phrase, often shouted by the Vermaak 88.[1]

Vermaak 88[1], often referred to as The Ice Gang, The Ice Freaks, or The Ice Soldiers by several of the citizens at New Marais, is a large South African based private Military company hired by Joseph Bertrand for experimentation, initially for protection. It is reported that Vermaak 88 had extended 43 percent of it's operations in the last five years and had become one of the largest private Military contractors in the world due, in part, to lucrative government contracts with the United States Military during the War in Iraq. [1]

Biography

Becoming Conduits

KuoBound

Kuo having her powers transferred to the Vermaak 88.

The organization had paid Joseph Bertrand III to become test subjects in his experiments with making Forced Conduits, hoping to use their new powers to utilize on the battlefield and increase their skills. Unknown to the Vermaak soilder test subjects, Bertrand planned to use Vermaak for his own benefits. When Vermaak were tranferred to New Marais, where the experiments were to be held, Bertrand kidnapped Lucy Kuo, and brought out her Conduit abilities through experiments. Bertrand had her strapped into the Power Transfer Device and unlocked her Cryokinesis abilities and transferred them into Vermaak 88. The process was successful as all Vermaak soldiers gained her Cyrokinesis powers.[1]

Escape

Vermaak2

Vermaak soldiers escape their containment cells.

Though gaining Cyrokinesis abilities, they only gained a fraction of Kuo's powers. The Vermaak were then stored in cells, keeping them contained, preventing escape and allowing Bertrand to carry out his true plans for the Vermaak.

Cole later broke into the facillity used to contain the Vermaak to free a captured Kuo, though accidentally deactivating 88's cells as well. With this, Vermaak soldiers broke free from their cyrogenic containtment cells.

Vermaak troops escaped in rage and began to engage the Militia standing guard. Subsequently, the Vermaak soldiers scattered across New Marais areas such as the St. Charles Cemetery. Though pursued by Militia, Vermaak was able to easily evade them.[1]

Terrorizing New Marais

Ever since you busted them out of that underground lab they've been acting crazy, attacking everyone they come across in Flood Town.
Zeke Dunbar on Vermaak's actions.

Vermaak soon assembled together and established themselves in Flood Town. As Sebastian Wolfe predicted, Vermaak wore their bodies out trying to sustain the powers they gained, and descended into insanity. The Vermaak, however believed Blast Cores would make them sane again and began looking for them. They were eventually successful in finding one, but had failed to obtain it.

Vermaak continued to rampage in Flood Town. Resorting to terrorizing and mugging civilians, taking hostages, stealing medical supplies, and capturing groups of Militia. A defecting soldier from the 88 however, established contact with Cole. The soldier lead Cole to several Blast Shards, thus starting an alliance. Soon Vermaak became prominent in the Gas Works, where they covered most of the district.

Titan 2

Vermaak mutate and descend into insanity.

They then began to descend further into insanity as feared and reached higher stages of mutation, a side affect of gaining their powers. When John White, now known as the Beast, was near New Marais, many Vermaak soldiers fought him as he approached the city, though this proved unsuccessful.

Soon the defecting Vermaak troop and Cole rampaged through the warehouses and killed many Vermaak soldiers in the process. The Vermaak were able to secure several Blast Shards for themselves, and a Blast Core, however, they were stolen by Cole, thwarting many of their operations.[1]

Conduit Arms Race

Vermaak Corrupted

A possible future where Vermaak would be distributed all over the world.

The Vermaak, however, were soon ready to become apart of Bertrand's ultimate plan: Vermaaks troops, along with Corrupted, were being held in cryogenic containment and were to be sold and shipped all across the world by Bertrand to wealthy warlords, allowing them to use the Forced Conduits in the battlefield. Nations would soon start fighting for control over the Forced Conduits, kick-starting a new arms race in the process and causing a conduit genocide.[1]

With hunderds of Vermaak soldiers already being loading onto cargo ships in the New Marais habour, Bertrand was ready to have them transported across the world until the boat engines were dismantled by Cole, greatly sabotaging Bertrand's plan.[1]

Defeat

MonstersDeath

Vermaak 88, along with Corrupted die.

The one walking around with the Blast Core is their leader.
— Zeke Dunbar on the Vermaak General.

Still having one Blast Core left in their posession, Vermaak's leader, the General, attempted use the core to make the Faction "whole". In his final cobnfrontation with Vermaak, Cole proceeded to find, kill the general, and collect the core. In the process, he fought and defeated dozens of Vermaak soilders. The Ice General then fled with the Blast Core, and in the process was close to death. Choosing his life over the core, he initially dropped it before escaping. Despite their failures against Cole, Vermaak remained active in New Marais, continuing to terrorize certain areas of New Marais. After Cole activated the Ray Field Inhibitor, however, Vermaak along with the Corrupted and everyone on Earth with the Conduit gene were killed, ending the Faction.[1]

Continued activity

Template:SecNonCanon In an alternate timeline, Cole instead sided with John White and decided to create a world of Conduits. With this, Vermaak 88 remained partly active in New Marais, though their eventual fate was uncertain.[1]

Template:SecNonCanon End

Weapons

  • Assault Rifle: The assault rifle is a weapon that is frequently carried by the standard Ice Conduits, the Vermaak soldiers have a good and quick aim, automatic firing mechanism on the weapon can deal a lot of damage to Cole, even with a small squad of soldiers. Ice conduits frequently protect themselves with frost shield when attacking.
  • Shotgun: The shotgun is another weapon frequently used by Ice Conduits, their Ice Launch ability allows the soldiers to quickly dash to their foes and execute them with a shotgun blast at close range. A soldier wielding this weapon can be a great threat to Cole as, in addition to large amount of damage it deals, it can easily knock him off his feet.
  • Rocket-Propelled Grenade Launcher: The Vermaak soldiers wield this weapon a lot less frequently than the other factions in the series, especially when compared to the Militia. The weapon has a devastating amount of damage if it hits it's target directly, has a large range for splash damage, and can stun Cole or knock him off his feet, leaving him vulnerable for a short period of time. However, Cole can use his Blast ability to redirect the rockets and possibly hit other enemies.[1]
  • Grenades: The Vermaak 88 members often throw grenades to flush Cole out from cover. They deal exactly the same amount of damage as the ones utilized by the Militia,and are extremely dangerous if Cole is anywhere near the blast radius. Even if Cole is at the edge,the explosion can knock him down,although it doesn't do as much damage.

Ranks

Main article: Vermaak 88/Types
The Vermaak 88 consisted of different "ranks" that could be fit in these categories: Ice Soldiers, Ice Heavies, Crus
Vermaak3

A group of light Vermaak soldiers.

hers and Titans.
  • Ice Soldier: The least mutated and the most common form of Vermaak soldiers, light Vermaak troops possess a basic range of Cyrokinesis abilities, such Ice Launch and Frost Shield variants. Light infantry wear long white suits with areas of black/gray padding, black combat boots, gloves, and metal masks. Additionally, standard Vermaak have gas tanks on their backs. Standard Vermaak also use a variety of weapons, such as assault rifles and shotguns.
  • Ice Heavy: At the second stage in their mutation, their skeletal structure becomes a lot larger than normal humans and they have larger muscles, their Cyrokinesis abilities are also more advanced and more powerful than the lighter soldiers, where as the standard Vermaak uses their abilities for defensive purposes, the heavy Ice soldiers uses their powers for offensive purposes as well. With their larger frame, they need a different, larger armor set. Heavy Vermaak infantry has similar armor to their lighter counterparts, such as the gloves, boots, etc. However, their masks differ from the light infantry's masks and their respirator is of a large and circular build. Heavy Vermaak soldiers do not use weapons, they instead rely on their advanced Cryokinesis abilities. Heavy infantry do not need to use Ice Launch anymore as they can leap buildings with their own strength, they can shoot Ice Beam at their enemies, as well as create Ice Pillars under their feet to gain higher grounds against their enemies.
    Heavy Ices

    A Heavy Vermaak Soldier

  • Crusher: Mutated even further, Crushers have the same build as the heavy infantry. However, Crusher's arms and shoulders are formed entirely from ice and Crusher's do not wear metallic masks. Crusher's utilize variants of Ice Launch, Ice Throw and Ionic Freeze. Despite a Crusher's size, they have great speed and often rely on melee attacks in close combat.
  • Titan: The last stage of their mutation, Titans are formed entirely from ice and no longer wear Vermaak military attire. Relying entirely on their Cyrokinesis abilities in battle, Titans possess Ionic Freeze, Ice Throw and Ice Beam powers. However, Titans are far slower than the other Vermaak stages and use melee attack. Titans also have the ability to replace their arms if ripped off in battle. At this stage in their development, it is generally believed they have lost what was left of their sanity.[1]

Gallery

Infantry-type

Heavier units

Scrapped designs


Trivia

Icemen ENHANCED

A standard Vermaak 88 conduit.

  • "Vermaak" roughly translates to "entertainment" in both Afrikaans and Dutch.
  • Vermaak 88 actually mispronounce their name in-game.
  • It seems members use cryokinesis in very simple ways such as making ice shields, dashing, and using Ice Launch to escape battle.
  • Some of the Vermaak units referred to Cole as the "Prime Conduit".
  • The Ice Gang is creatable in UGC, but will act hostile towards anybody.
  • The Vermaak conduit's powers are generally weaker than Kuo's due to the fact that theirs were spread over all of them at once from a single person.[1]
  • The Vermaak 88 mercanaries bear a striking similarity to the Hellsing's Last Battalion. Basically being nothing more than weaker copies of the original, for the sole purpose of war.
  • It is possible that Vermaak uniforms are rubber insulated granting them increased resistance from Coles attacks, explaining why they can take so many blasts from Cole.
  • As Cole got Kuo of the lab she was imprisoned in, the Vermaak would show in the area, only attacking the Militia and using ice launch as long the touch the ground. They completely ignore Cole and Kuo and Cole can't attack them. They will disappear from the area after the mission ends.
  • They use the exact same assault rifles and rocket launchers as the Militia.
  • They scream out orders, such as flanking or outnumbering Cole, although they never do it.
    • Although they may surround Cole, but this only happens near the Ice Tower.
  • The Vermaak are only seen fighting Rebels/Police and Corrupted in Flood Town while they are seen fighitng the Militia in Gas Works.
  • The rifles and shotguns wielded by the Vermakk 88 appear to be based on the Remington ACRs and the Franchi SPAS-12 combat shotgun.

References



Template:IF2Nav

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